ZeroTouch multi-'touch' sensing technology unveiled
ZeroTouch is a prototype multi-touch system, in which users can touchlessly control applications by reaching into a picture-frame-like infrared sensing device
(Image: Texas A&M)
Last November, German tech firm Evoluce unveiled a Kinect-based prototype multi-touch system that allows users to navigate through Windows 7 applications, simply by moving their hands in the air. While that system utilizes the Kinect unit's RGB camera and depth sensor to track the user's hands, a new technology developed at Texas A&M University's Interface Ecology Lab uses a matrix of infrared light beams to do essentially the same thing. It's called ZeroTouch, and it was presented at last week's 2011 Conference on Human Factors in Computing Systems in Vancouver.
Unlike the Evoluce system, ZeroTouch incorporates an open picture-frame-like sensing apparatus, which the user reaches into. It can be placed on a desktop, around the computer screen, or it can hang in the air with the screen visible beyond it. Around the frame's four edges are an array of infrared LED lights, the invisible beams of which shine into and across the inside open area. Mixed in with those lights are 256 modulated infrared sensors, which register the beams of the lights located across from them.
When a user places one or more fingers or other objects within the frame - intersecting the grid-work of light beams - the system's software is able to calculate the size, shape and location of those objects within the frame, and apply that to equivalents on a Windows 7 computer screen. It's a technology known as point-to-point visual hull sensing, and it can handle over 20 objects at once.
The Texas A&M team demonstrated three ZeroTouch applications in Vancouver. These included intangibleCanvas, in which users can "paint" pictures using their elbows, arms, head and fingers; Hand + Pen in Hand Command, which is a real-time strategy game played via multi-touch and stylus; and ArtPiles, a curatorial tool for museums and art galleries, that allows users to organize large collections.
About the Author
An experienced freelance writer, videographer and television producer, Ben's interest in all forms of innovation is particularly fanatical when it comes to human-powered transportation, film-making gear, environmentally-friendly technologies and anything that's designed to go underwater. He lives in Edmonton, Alberta, where he spends a lot of time going over the handlebars of his mountain bike, hanging out in off-leash parks, and wishing the Pacific Ocean wasn't so far away.
All articles by Ben Coxworth
The bad news here is that this is not really a big breakthrough. All that the designers have done is take technology that was invented in the 1970s and has been in use on thousands of devices, including computer monitors, kiosks and in cars, and tweak it to allow it to do multi-touch. So, basically, they\'ve copied someone else\'s hardware concept and added someone else\'s concept for multi-touch and called it original. Hardly.
How much would a frame like that cost? Would be used as a \"cheap\" 3D scanner. Pass the object through the frame and you can get a rough contour of the object. Not perfect, but could be handy for dyi type projects...
If you\'ve ever watched the historical documentary TV series called \"Connections\" about technological advances through the centuries...each \"new\" invention has been a stepping-stone from another one before it, and usually incorporating a \"copy\" of something already invented... fascinating, and still going on today with technological evolution.
It\'s an evolution of the IR touchscreen system Hewlett Packard had on some monitors in the late 70\'s and early 80\'s.
Use many more sensors. Including optical for texture rendering.
Now make a collapsible locking frame and a bluetooth connection, with a gyroscope and accelerometer for providing positional data. A pocket hd 3d scanner for anything that fits inside. Not bad. I'd have use for one.
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