Zeemote wireless controller for mobile phones
By Mike Hanlon
April 8, 2008
April 9, 2008 The US$38 billion video gaming market thrives due to innovative input devices and one of the most interesting new additions is the Zeemote JS1 - a wireless controller that enables what the developers claim is near-console game play on mobile phones. Created by the team that developed the first force feedback joystick for PC gaming, the Zeemote controller fell into the hands of Dave Weinstein at CTIA and Dave reports the new phone peripheral is responsive, ergonomic and functional and just might help us past trying to game comfortably on a phone using controls designed for some other purpose.
Measuring 95 x 35 x 20 mm (3.7 x 1.4 x 0.8 inches) and weighing only 47g (1.7 ounces) including batteries, the Zeemote JS1 fits in the palm of the hand and is very comfortable. With a thumbstick and four assignable trigger buttons, the JS1 controller offers real analog control enabling users to truly engage with mobile games.
The company is already in discussions with a number of operators and manufacturers regarding bundling the controller with games and handsets.”
Developers and publishers such as Eidos, Finblade, Fishlabs and SEGA have already adapted popular games such as Lara Croft Tomb Raider, Helistrike 3D and Sonic The Hedgehog to use the new technology. Finblade has even created Fireworks, the first 2-player game specifically designed for use with Zeemote JS1 controllers.
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