Wii
Go for the 7/10 split with the Wii Bowling Ball controller
By Darren Quick
00:58 June 29, 2009 PDT
While the Wii-mote is definitely easy to use, its remote control form factor lends itself to some games more readily than others. Tennis, yes. Ten pin bowling, not so much. But the Bowling Ball for Wii controller from CTA Digital means bowlers will no longer be able to blame the controller for not picking up that spare. Read More
Popular schoolyard games come out to play for the Wii ones
By Jude Garvey
15:43 June 17, 2009 PDT

The development of Wii computer games, where handsets take the place of real equipment from sports, such as tennis, golf or baseball, has been very successful. Now, a unique and ambitious collaborative project in the United Kingdom looks set to convert popular skipping and clapping playground games into Wii-styled prototype games. Read More
Gesture controlled entertainment system lets the TV watch you
By Gizmag Team
01:52 June 4, 2009 PDT

In the past few years there has been an increasing effort toward creating 3D computer interfaces and televisions. Now, it’s the television’s turn to see us.....in 3D! Since its foundation in 1999, Canesta has been working on a family of low-cost, chip-based 3-D sensors that can be built into virtually anything – from TVs and PCs to cars and industrial equipment - and now the technology is filtering through to real-world applications like Kicker Studio's gesture control entertainment system. Dr. Peter Puya Abolfathi - Biomedical Engineer, co-inventor of the Rehabilitation Glove and now a member of the Gizmag Team - takes a closer look at how this technology works and what it's bringing to our living rooms. Read More
Xbox 360 set for Wii-style motion control with Gametrak Freedom
By Jamilah Le
04:51 March 30, 2009 PDT

No one could fail to notice it bears an uncanny resemblance to the Wii remote (Wiimote) and the folks at Performance Designed Products (PDP) claim that the Gametrak Freedom - a new control device set for release on the Xbox 360 - is the most accurate and versatile 3D motion controller on the market. Read More
EA announces first and only NASCAR title for the Wii
By Darren Quick
20:57 December 4, 2008 PST

Wii owning NASCAR fans will be happy to hear that EA has announced the first and only NASCAR racing title for the console will be in stores in time for the Daytona 500 and the official start of the 2009 NASCAR season. Instead of porting an existing title, EA’s NASCAR Kart Racing has been designed exclusively for the Wii, so it will hopefully make good use of the console’s motion sensing controller and, in keeping with the Wii’s family friendly credentials, up to four players can go head-to-head, via split screen, in a mad dash to the checkered flag. Read More
Ghostbusters: The Video Game in development
By Mick Webb
15:45 November 27, 2008 PST

Who ya gonna call? Atari have teamed up with developers Terminal Reality and Sony Pictures to bring gamers the eagerly awaited Ghostbusters: The Video Game. The release is set to coincide with the 25th anniversary of the original slime-fest, and will be available across all current-generation systems - excluding the PSP. Read More
Wii Music aims to take music gaming to the masses
By Darren Quick
21:07 October 20, 2008 PDT

While music based rhythm games such as Guitar Hero and Rock Band let players let out their inner Rock God, Nintendo, like they have done for the majority of their Wii titles, have aimed for a different demographic with Wii Music. With the standard lead, bass, drums and vocals combo pretty well catered for, Wii Music has widened the net by bringing more than 60 instruments to your living room. And unlike other games where the object is to hit the right note at the right time, Wii Music lets you put your own spin on songs. According to Nintendo, it’s all about improvisation, creativity and fun. Read More
Brainwave controlled video game concept unveiled
By Darren Quick
00:21 October 8, 2008 PDT

With many people probably thinking that computer games are a sedentary enough pastime as it is - with the possible exception of the Wii - the prospect of games that don’t even require the lifting of a finger to operate a controller might not be great news for parents hoping to get their couch-bound prodigies moving. That hasn’t stopped wearable consumer bio-sensors manufacturer, NeuroSky, Inc., demonstrating a brainwave-controlled video game at the Tokyo Game Show 2008. The technical demonstration based on a new game concept being jointly developed with Square Enix Co., Ltd. featured the NeuroSky commercial headset, dubbed the MindSet, operating in conjunction with Windows PC machines. Read More
AiLive demonstrate LiveMove 2 and the MotionPlus add-on for the Wii
By Tim Hanlon
20:35 July 30, 2008 PDT

July 31, 2008 AiLive, the company who helped Nintendo build the MotionPlus add-on for the Wii remote, has released a video showing off their LiveMove 2 toolset for Wii developers who wish to implement MotionPlus functionality in their games. Even if you don't play video games, you will want to see what this thing can do. Read More
New Wii accessories launched
By Darren Quick
11:54 July 17, 2008 PDT

July 17, 2008 In news for Wii users– we know there’s a lot of you out there - InvenSense Inc., a provider of MEMS-based motion sensing solutions for image stabilization, dead reckoning navigation, 3D remote control, and gaming devices, has announced that its IDG-600 multi-axis MEMS rate gyroscope has started shipping in mass production quantities to Nintendo for its Wii MotionPlus accessory. The upcoming Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player's arm position and orientation. In the new Wii Sports Resort, for example, the ability to throw a disc through the air and control the angle of flight is now possible. Read More
Wii Fit Reviewed
By Tim Hanlon
22:11 May 20, 2008 PDT

Making exercise fun is something that Nintendo has tried before. In 1986, they licensed Bandai's Family Trainer peripheral for the NES and launched it worldwide as the Power Pad. In the 90's, they created the Exertainment system - essentially an exercise bike with a SNES inside. Both products were capable of raising your heart rate, but offered little else in the way of improving your health or building good habits. Wii Fit sees Nintendo's honed skill in software and peripheral development come together for another crack at the holy grail of software - making exercise fun. Read More
Nintendo's Wii Fit hits US stores
By Emily Clark
20:14 May 19, 2008 PDT

We've come a long way since VHS was the new kid on the block and sweating it out in front of Cindy Crawford’s “Buns of Steel” fitness training video was all the rage. As the next generation of technology-enhanced personal training, Nintendo has released Wii Fit, a “game” incorporating over 40 activities that challenge users in areas ranging from yoga and aerobics to strength training and balance. Read More
Geometry Wars: Galaxies coming to Nintendo Wii, DS
By Tim Hanlon

May 22, 2007 Geometry Wars first appeared as a mini-game in Project Gotham Racing 2 for the Xbox, and much to the surprise of the developers, people loved it - enough to warrant a HD sequel on the Xbox 360. Geometry Wars: Evolved was the first game released on Xbox Live Arcade, and to this day remains the cheapest, and arguably, best game available on the service. Finally, Nintendo fans are set for a taste of the hellishly frantic action. Read More
Nyko Wii Charging Station simultaneously recharges two Wii remotes
By Tim Hanlon

March 3, 2007 - In this day and age, disposable batteries are environmentally irresponsible, yet remain a desirable retail item due to convenience and price point - and those of our readers with Wii's or Xbox 360's will know how many AA's regular use of these consoles can chew through. This makes us a little surprised that Nintendo left this one up to the third-parties, but equally glad Nyko have stepped up to the plate with their Wii Charging Station. Read More
New Wii channel - Everybody Votes
By Tim Hanlon

February 14, 2007 - Nintendo launches a new channel for the Wii Menu today, the Everybody Votes Channel, which allows up to six players per console to vote in regional and worldwide polls...a tired premise with an interesting touch - the ability to predict the results of the polls, and track your accurate predictions in a "How Tuned In Are You?" section. Read More
Perfect score in Wii Sports: Bowling
By Tim Hanlon

February 12, 2007 No doubt many of our readers lucky enough to own a Nintendo Wii have witnessed a few killer streaks on Wii Sports: Bowling, however none will have topped this. If you want to blow away the competition next time your friends are over, watch this video of a gamer known only as el moco take down a perfect 890 pins on the Power Throws training game, and then read his incredibly detailed post on the method he used to get there. Read More
Nintendo Australia adds four games to Wii Virtual Console line-up
By Tim Hanlon

Nintendo Australia today added four more titles to the Wii Virtual Console service, comprising of Sega Mega Drive games Comix Zone, Bonanza Bros. and Gain Ground, and the NES game Gradius. This brings the total number of games available to 36 - read on for the entire list, complete with recommendations from our Games Editor. Read More
Wii Wireless Controlled Robot Concept
By Mike Hanlon

January 30, 2007 Robotics in general and consumer robotics in particular seem to be making massive headway, and a development certain to draw a lot of attention in the next month is a wireless concept robot created by industrial robotics manufacturer KUKA Robotics Corporation. The new robot will be shown for the first time at ATX West Expo in Anaheim, February 13-15, 2007. The company will be showcasing an application using a KR16 robot and KRC 2 Controller being controlled by individuals utilizing a Wii controller & Bluetooth technology (video here). This concept cell was designed to show the next step in the trickle down of robotic technology to consumers from the industrial robot market. Read More
Call of Duty 3 (Nintendo Wii) Review
By Tim Hanlon

December 14, 2006 The shooting scenes in Rayman: Raving Rabbids proved that on-the-rails shooters work very well on the Wii, which as well as whetting our appetites for a port of Virtua Cop or Time Crisis, led us to have fairly high expectations of how a first-person shooter (FPS) would fare using the Wii Remote. Call of Duty 3 is the first Wii FPS we've had our hands on - and it's a bittersweet experience. Read More
The next-generation console round-up
By Tim Hanlon

November 28, 2006 The next generation of gaming is either here, or just around the corner depending on your geographical location. The three heavyweight contenders are Microsoft XBOX 360, Sony PS3 and Nintendo Wii - each with their own varying idea of what gamers want for their dough...and with the high price of entry, and launch-period supply issues, we can't blame you if you haven't chosen a side yet. If you're looking at an extravagant gift for yourself, junior, or the whole family this Christmas, our games expert has assembled a two-minute guide to help you make an informed decision. Read More
Nintendo reveals new controller for Revolution game platform
By Mike Hanlon

September 16, 2005 Nintendo will break with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand for the next generation Revolution game console. Nintendo claims the new pioneering interface is highly intuitive and will allow players to run, jump, shoot, steer, kick and score far better than with the previous controller. Unveiled in his speech today at the Tokyo Game Show, Nintendo President Satoru Iwata said, "the feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today." Read More





Robert Ferry
- July 3, 2009 @ 15:42 UTC













