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Learning

MUSIC

The squidolin takes new approach to teaching violin and there's nothing fishy about it

By Paul Best

21:28 June 2, 2009 PDT

Still in concept, the squidolin – named on account of its squid-like appearance R...

“I love the sound of the violin,” explains Carlos Mendez. “Since I was a kid, I wanted to learn how to play it. But born in a poor country such as Nicaragua, my parents couldn't afford lessons.” It was this childhood affection for the stringed instrument that encouraged the young industrial designer to use part of his final project at the Art Center College of Design in Pasedena, California, where he graduated with honors in product design, to come up with an affordable way of learning the violin. So was born the concept of the “squidolin”. Read More

SCIENCE AND EDUCATION

The Mobile Solar Computer Classroom: a complete classroom in the back of an SUV

By Karen Sprey

19:11 April 14, 2009 PDT

The Mobile Solar Computer Classroom provides students with computer skills that will give ...

A mobile computer classroom powered by solar panels atop a modified SUV is providing computer training to 100 students a day in the east African country of Uganda. The Maendeleo Foundation, which runs the Mobile Solar Computer Classrooms (MSCC), hopes the project will help to launch a local computer services industry, creating jobs by outsourcing the new computer skills, boost the local economy and alleviate poverty. Read More

CHILDSPLAY

Smart Animals Scanopedia teaches kids about animals while they have fun

By Paul Best

23:37 April 13, 2009 PDT

Smart Animals Scanopedia uses smart tag recognition technology to teach kids about animals...

If you have kids of your own, you’ll know instinctively the easiest way to encourage little ’uns to learn is through engagement and interaction. Toymakers know this, too, and have been quick to use various technologies to develop new lines of educative products. The Discovery Channel-branded Smart Animals Scanopedia, an electronic talking animal encyclopedia, joins the growing list of electronic toys that try to both teach and entertain. Read More

HEALTH AND WELLBEING

Music does indeed improve the mind

By Mike Hanlon

21:48 March 16, 2009 PDT

Music does indeed improve the mind

March 17, 2009 A number of studies over the years have reported positive associations between music experience and increased abilities in non-musical (e.g., linguistic, mathematical, and spatial) domains in children. Now a new study, published this week in the Journal Psychology of Music, report that children exposed to a multi-year programme of music tuition involving training in increasingly complex rhythmic, tonal, and practical skills display superior cognitive performance in reading skills compared with their non-musically trained peers. Read More

CHILDSPLAY

Siftables: cookie-sized computer blocks for hands-on fun

By Jude Garvey

22:27 February 19, 2009 PST

Siftables combine neighbor detection, motion sensing and wireless communication

It is believed that many children and adults learn best when they use their hands to perform a task, and for young children, play-based activities are essential for acquiring knowledge. This new design concept cleverly combines both hands-on and play-based learning in one very cool but tiny package. Siftables are small computer blocks with the capacity to interface with each other using a combination of neighbor detection, motion sensing and wireless communication. The user manipulates them by hand and with each process, whether it is sorting, grouping or even piling, the blocks continue to interact with each other. Read More

HEALTH AND WELLBEING

Memory surgery: common drug takes the panic out of traumatic memories

By Loz Blain

14:56 February 17, 2009 PST

Munch's 'The Scream' - a classic representation of sheer terror.

Memory-induced panic attacks can be absolutely crippling for sufferers of post-traumatic stress disorder (PTSD) - the suffocating, gripping fear associated with traumatic memories can destroy victims' careers, relationships and the normal functioning of their lives. But a team of Dutch clinical psychologists are developing an almost magical cure, using a single dose of a common and fairly harmless beta-blocking drug that seems to be able to separate the panic emotion from the factual elements of the memory - leaving patients with an apparently lasting ability to recall and talk about the traumatic incident without the usual devastating rush of fear. Read More

MUSIC

Learn guitar using laser guidance

By Darren Quick

19:56 February 9, 2009 PST

The 'Maestro' guitar learning aid concept design

Guitar Hero and Rock Band have allowed masses of people without the time or patience to learn the guitar to become Rock Gods in their own living rooms. For those looking to take the next step and pick up a real guitar, this concept for a guitar learning aid from designer Eugene Cheong promises a faster transistion. The “Maestro” would attach to any guitar and get budding guitarists jamming in record time by using lasers to guide their fingers. Read More

LAPTOPS

OLPC Give 1 Get 1 laptop program

By Emily Clark

21:20 November 20, 2008 PST

OLPC Give 1 Get 1 laptop program

Having already distributed more than 500,000 XO laptops in 31 countries, One Laptop per Child (OLPC) has launched its “Give 1 Get 1” program for 2008. The scheme raised more than USD$35 million in 2007 to fund the delivery of tens of thousands laptops to kids in countries such as Afghanistan, Iraq, Lebanon, Cambodia, Ethiopia, Haiti, Mongolia and Rwanda. Read More

SCIENCE AND EDUCATION

SMART multitouch table offers hands-on group learning

By Noel McKeegan

19:45 November 2, 2008 PST

SMART multitouch table offers hands-on group learning

Over the past two decades the role of computers in classrooms has evolved from one of curious optional-extra to core learning tool, and it's not a trend that is about to slow down. One relatively new technology that has great potential within educational environments is the multi-touch interface and this underpins SMART Technologies latest product - the SMART Table interactive learning centre. Looking a little like a retro-arcade game, this brightly colored 29" (73 cm) wide x 25" (65 cm) high table incorporates a 27" (69-cm) screen which can simultaneously receive input from a "virtually unlimited" number of fingers or pen tools. The table is designed to encourage group problem solving and collaboration and its intuitive interface makes it suitable for children in the 4 to 11 age group while teacher input is facilitated by the company's complementary interactive whiteboard products. Read More

CHILDSPLAY

OUiP!: child’s handheld electronic device powered by play

By Jude Garvey

18:59 March 11, 2008 PDT

OUiP!: Play powered technology interface

March 12, 2008 Small children have an uncanny ability to understand and use electronic devices quickly and correctly. You’re happy when your child wants to learn but when their buttery fingers caress your new laptop or digital camera it’s time to introduce them to their own toys! The industrial design company think/thing (designer of the recently featured Nestt car seat), has developed OUiP!, an intuitive, interactive technology interface for children. Read More

ELECTRONICS

Texas Instruments releases TI-Nspire calculator range

By Darren Quick

17:09 September 26, 2007 PDT

Texas Instruments releases TI-Nspire calculator range

September 27, 2007 Forty years after the invention of the first portable calculator, Texas Instruments has released TI-Nspire - a product designed to provide up to four representations of a problem at one time in order to engender a deeper understanding of mathematical principles and - believe or not - help students get excited about math. Read More

CHILDSPLAY

New range of high-tech Lego Technic models

By Emily Clark

18:09 September 11, 2007 PDT

Motorized Bulldozer

September 12, 2007 Lego is a household brand synonymous with childhood fun that also aides learning and motor skills. The toy giant has just announced its latest offerings in the Lego Technic range for 2007 with some notable improvements in technology including remote controlled functionality for models designed to replicate real-life vehicle movement and functions. Read More

 
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