Behavior
Culturomics research uses quarter-century of media coverage to forecast human behavior
By Darren Quick
01:20 September 7, 2011

"Culturomics" is an emerging field of study into human culture that relies on the collection and analysis of large amounts of data. A previous culturomic research effort used Google's culturomic tool to examine a dataset made up of the text of about 5.2 million books to quantify cultural trends across seven languages and three centuries. Now a new research project has used a supercomputer to examine a dataset made up of a quarter-century of worldwide news coverage to forecast and visualize human behavior. Using the tone and location of news coverage, the research was able to retroactively predict the recent Arab Spring and successfully estimate the final location of Osama Bin Laden to within 200 km (124 miles). Read More
Study suggests that relaxing video games make players happier
By Ben Coxworth
13:42 June 8, 2011

Although you might have a big grin on your face as you're blowing away your opponents when playing Halo, you would actually be happier if you were playing a game like Endless Ocean, in which you interact with marine life - at least, that's what Ohio State University's Brad Bushman will tell you. The professor of communication and psychology conducted two studies, each with over 100 subjects, and has concluded that playing relaxing, nonviolent video games leaves people in a happier, more sociable mood than if they had played fast, violent games. Read More
Players control real microorgansims in 'biotic video games'
By Ben Coxworth
13:34 January 21, 2011

A common criticism of single-player video games is that they isolate their players, shutting them off from anything or anyone that exists in the real world. Well, that certainly can’t be said of the lab-based “biotic games” created by Stanford University physicist Ingmar Riedel-Kruse – while they may be fashioned after arcade classics, his games require players to manipulate living microorganisms in real time. If you want to “kick” a soccer ball into a net, for instance, you have to get an actual paramecium to do it for you. Read More
LCD projector used to control tiny organisms
By Grant Banks
21:07 January 18, 2011

Genetically engineered remote controlled animals ... what the? Using inexpensive and widely available technology combined with the latest techniques in optogenetics, researchers at Georgia Tech have created exactly that. Optogenetics is a mix of optical and genetic techniques that has allowed scientists to gain control over brain circuits in laboratory animals. Mary Shelly would be proud – or totally freaked out. But don't expect remote controlled poodles or parrots in your nearest pet store by Christmas, this might be a few years off. Read More
Does your turkey look happy? Quantifying farm animals' feelings
By Darren Quick
18:03 December 27, 2010

It’s well known that happy workers of the human variety are also productive workers, and farmers know that the same holds true for animals. However, because animals aren’t likely to reveal their emotional state on a psychiatrist’s couch, the current methods to measure animals’ wellbeing has largely focused on biological indicators of stress via blood tests or through studies of animal behavior. Now researchers are looking to use cognitive principles based on human psychological theories to assess animal emotions. Read More
How many friends you have can be predicted by the size of your ...
By Gizmag Team
09:48 December 27, 2010

The number of friends you have can be accurately predicted by measuring the size of small part of the human anatomy, according to a university study published this week. The strong correlation between the size of this organ and a full social life holds true regardless of age or gender – can you guess what it is? Read More

New research published in two studies suggests that smoking may also affect another vital organ: the brain. In one study, smoking was found to thin the brain cortex in an area suggested to be linked to addiction, meaning long-term smokers could become more prone to addiction the longer they continue to smoke. In the second, successful quitters were found to enjoy the most happiness during periods of abstinence, while a subsequent return to smoking was found to depress mood, suggesting that perceived psychological dependence on smoking as a mood enhancer is in fact quite the reverse. Read More
New apps offer possible autism breakthroughs
08:16 November 9, 2010

iPad and iPod Touch application developers have recently created several programs which help aid the learning and development for children with autism. The success and usability of many of these programs has not only offered a new platform to help autistic children with their education, but can also offer much-needed relief to their parents. Autistic children are said to be adapting to these iPad programs like ducks to water, whilst the supervising parents can finally get some quiet time for a cup of coffee or to simply read the newspaper in peace. Read More
More realistic pet robots that recognize and respond to human emotions
By Darren Quick
17:53 September 19, 2010

Sony’s Aibo may be discontinued, but robotic pets of all shapes and sizes continue to stake a claim in the hearts of people around the world. Despite the apparent intelligence of some of these robot pets, their behavior and actions are usually nothing more than pre-programmed responses to stimuli – being patted in a particular location or responding to a voice command, for example. Real flesh and blood pets are much more complex in this regard, even discerning and responding to a person’s emotional state. Robotic pets could be headed in that direction, with researchers in Taiwan turning to neural networks to help them break the cycle of repetitive behavior in robot toys and endow them with almost emotional responses to interactions. Read More

Robots can perform an ever-increasing number of human-like actions, but until recently, lying wasn’t one of them. Now, thanks to researchers at the Georgia Institute of Technology, they can. More accurately, the Deep South robots have been taught “deceptive behavior.” This might sound like the recipe for a Philip K. Dick-esque disaster, but it could have practical uses. Robots on the battlefield, for instance, could use deception to elude captors. In a search and rescue scenario, a robot might have to be deceptive to handle a panicking human. For now, however, the robots are using their new skill to play a mean game of hide-and-seek. Read More
Explore Gizmag