Behavior
Biofeedback-augmented video game helps children curb their anger
Often, when people talk about children and the psychological effects of playing video games, it’s nothing good – there are certainly plenty of individuals who maintain that if a child spends too much time blowing away virtual enemies, they will become more aggressive, antisocial people in the real world. A new game developed at Boston Children's Hospital, however, is intended to do just the opposite. It helps children with anger problems to control their temper, so they’ll get along better with other people. Read More
“Don’t make me angry. You wouldn’t like me when I’m angry,” the Hulk’s alter ego Bruce Banner famously said. Now researchers have made a discovery that might one day have implications for anyone considering Bruce as a potential house guest. The researchers have identified a brain receptor that malfunctions in overly hostile mice - a receptor that also exists in humans - and found a way to shut it down, offering the potential for the development of treatments for severe aggression. Read More
Smartphone tech battles drug abuse and depression
Some day, perhaps soon, it's possible that your smartphone could stop you from shutting yourself off from the world, or turning to illicit substances to deal with the stresses of life. Two separate studies are currently under way, looking at how smartphone-enabled technologies could be used to monitor peoples' levels of stress or depression, and then take action to keep them from making the wrong choices. Read More
"Culturomics" is an emerging field of study into human culture that relies on the collection and analysis of large amounts of data. A previous culturomic research effort used Google's culturomic tool to examine a dataset made up of the text of about 5.2 million books to quantify cultural trends across seven languages and three centuries. Now a new research project has used a supercomputer to examine a dataset made up of a quarter-century of worldwide news coverage to forecast and visualize human behavior. Using the tone and location of news coverage, the research was able to retroactively predict the recent Arab Spring and successfully estimate the final location of Osama Bin Laden to within 200 km (124 miles). Read More
Although you might have a big grin on your face as you're blowing away your opponents when playing Halo, you would actually be happier if you were playing a game like Endless Ocean, in which you interact with marine life - at least, that's what Ohio State University's Brad Bushman will tell you. The professor of communication and psychology conducted two studies, each with over 100 subjects, and has concluded that playing relaxing, nonviolent video games leaves people in a happier, more sociable mood than if they had played fast, violent games. Read More
Players control real microorgansims in 'biotic video games'
A common criticism of single-player video games is that they isolate their players, shutting them off from anything or anyone that exists in the real world. Well, that certainly can’t be said of the lab-based “biotic games” created by Stanford University physicist Ingmar Riedel-Kruse – while they may be fashioned after arcade classics, his games require players to manipulate living microorganisms in real time. If you want to “kick” a soccer ball into a net, for instance, you have to get an actual paramecium to do it for you. Read More
Genetically engineered remote controlled animals ... what the? Using inexpensive and widely available technology combined with the latest techniques in optogenetics, researchers at Georgia Tech have created exactly that. Optogenetics is a mix of optical and genetic techniques that has allowed scientists to gain control over brain circuits in laboratory animals. Mary Shelly would be proud – or totally freaked out. But don't expect remote controlled poodles or parrots in your nearest pet store by Christmas, this might be a few years off. Read More
Does your turkey look happy? Quantifying farm animals' feelings
It’s well known that happy workers of the human variety are also productive workers, and farmers know that the same holds true for animals. However, because animals aren’t likely to reveal their emotional state on a psychiatrist’s couch, the current methods to measure animals’ wellbeing has largely focused on biological indicators of stress via blood tests or through studies of animal behavior. Now researchers are looking to use cognitive principles based on human psychological theories to assess animal emotions. Read More
The number of friends you have can be accurately predicted by measuring the size of small part of the human anatomy, according to a university study published this week. The strong correlation between the size of this organ and a full social life holds true regardless of age or gender – can you guess what it is? Read More
New research published in two studies suggests that smoking may also affect another vital organ: the brain. In one study, smoking was found to thin the brain cortex in an area suggested to be linked to addiction, meaning long-term smokers could become more prone to addiction the longer they continue to smoke. In the second, successful quitters were found to enjoy the most happiness during periods of abstinence, while a subsequent return to smoking was found to depress mood, suggesting that perceived psychological dependence on smoking as a mood enhancer is in fact quite the reverse. Read More