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Nissan's LandGlider Narrow track vehicles - the convergence of the car and the motorcycle
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GAMES

Ubisoft plans expansion - 1,000 new jobs by 2013

By Tim Hanlon

Ubisoft plans expansion - 1,000 new jobs by 2013

February 12, 2007 Ubisoft is currently one of the world's largest video game publishers, home to 1,600 employees at its headquarters in Quebec, and a number of hit franchises including Rayman, Prince of Persia and Tom Clancy. Today the company announced a major expansion of its operations in Quebec - expanding its current video game studios, and creating a CGI studio, with 1,000 hires planned by 2013. The CGI studio will create short films based on Ubisoft games, with the first planned film based on the massively hyped Assassin's Creed. Read More

GAMES

Perfect score in Wii Sports: Bowling

By Tim Hanlon

Perfect score in Wii Sports: Bowling

February 12, 2007 No doubt many of our readers lucky enough to own a Nintendo Wii have witnessed a few killer streaks on Wii Sports: Bowling, however none will have topped this. If you want to blow away the competition next time your friends are over, watch this video of a gamer known only as el moco take down a perfect 890 pins on the Power Throws training game, and then read his incredibly detailed post on the method he used to get there. Read More

GAMES

Future Combat System Live-Fire testing begins

By Mike Hanlon

Photo by Maj. Deanna Bague

Feb 6, 2007 While we’re not big fans of the “if it aint broke, don’t fix it” edict (break it – there’s always a better way), there’s also no point in reinventing the wheel just so a system can be different - if you can focus on the key parts and use off-the-shelf parts for the other bits, then so be it. Given that the XBOX 360 controller is extremely hardy, we’re not surprised to see it being trailed by the military as part of the Army’s Future Combat System - after all, it's a highly evolved bit of kit ergonomically-designed for eight-hour-a-day usage. The Army completed the first live-fire exercise, Experiment 1.1, involving Future Combat Systems technologies and equipment at the Oro Grande Range at Fort Bliss, Texas, last week. The exercise is the first step in accelerating the delivery of key FCS capabilities to current-force Soldiers, and part of the most comprehensive Army modernization effort in more than half a century. The iRobot derivative RedOwl which the soldier is using is an ongoing rapid development program led by The Photonics Center at Boston University with iRobot, Insight Technology, and BioMimetic Systems. The RedOwl is a remote, deployable sensor suite designed to provide early warning information, gunshot detection, intelligence, surveillance and targeting capabilities to military forces and government agencies. The RedOwl robot also employs a suite of advanced optics including a thermal camera, 300X zoom daylight/infrared camera, infrared laser illuminators, a rangefinder, high intensity white driving light, and voice communication microphones and speakers, all in a package that weighs less than five pounds. Read More

GAMES

Lost Planet: Extreme Condition - multiplayer update, new cheat codes

By Tim Hanlon

Lost Planet: Extreme Condition - multiplayer update, new cheat codes

February 6, 2007 Capcom have announced the release of a patch for Lost Planet: Extreme Condition, currently scheduled for March 9th. The patch addresses numerous bugs in the multiplayer game, and throws in some essential new functionality that will alleviate the problems gamers are having finding servers for Ranked matches that aren't across the other side of the world. To ease the pain of the fairly lengthy wait, Capcom have released three new cheat codes which will breathe new life into the title for people who are still stuck early in the game, and haven't seen the more impressive (and fun) later missions as a result. Read on for the full details, and cheats. Read More

GAMES

Nintendo Australia adds four games to Wii Virtual Console line-up

By Tim Hanlon

Nintendo Australia adds four games to Wii Virtual Console line-up

Nintendo Australia today added four more titles to the Wii Virtual Console service, comprising of Sega Mega Drive games Comix Zone, Bonanza Bros. and Gain Ground, and the NES game Gradius. This brings the total number of games available to 36 - read on for the entire list, complete with recommendations from our Games Editor. Read More

GAMES

Crackdown demo about to hit Xbox Live Marketplace

By Tim Hanlon

Crackdown demo about to hit Xbox Live Marketplace

January 23, 2007 [UPDATE: Read our full length review of the retail version] Crackdown is the latest brainchild of Dave Jones, whose prior masterpieces include smash hits such as Lemmings and Grand Theft Auto. Realtime Worlds have developed the title exclusively for Microsoft Game Studios and the Xbox 360, and a demo offering both single and multiplayer modes is set to hit the Xbox Live Marketplace later today. Read More

GAMES

Lost Planet: Extreme Condition (Xbox 360) Review

By Tim Hanlon

Lost Planet: Extreme Condition (Xbox 360) Review

January 24, 2007 After you've heard about Lost Planet selling one million copies since its initial release less than a month ago (only a week if you're outside Japan), you're probably wondering if this figure is more to do with the lack of any Christmas blockbusters for the Xbox 360, or because it's a great game in its own right. Our Games Editor has the lowdown after spending a bit too much quality time with the game. Read More

GAMES

Trivial Pursuit Intellectual Property dispute drawing to a close

By Mike Hanlon

Trivial Pursuit Intellectual Property dispute drawing to a close

January 6, 2007 Humans have been playing board games for at least 8000 years, with the most popular board game in history being Monopoly. In 1981, Trivial Pursuit burst onto the scene, establishing a new genre of board game and with more than 90 million games sold in 33 countries and 19 languages, three television shows spawned (in the United States, United Kingdom and Germany), and an electronic version now available on mobile phones from most major mobile carriers in the U.S., the success of the game and its inventors is the stuff of legend, business school case studies and … law suits. A case currently before the courts in Nova Scotia (Canada) is going down to the wire to decide the rightful inventor of the wildly popular board game. The dispute dates back 12 years and centres around the claims of Cape Breton resident David Wall who says Chris Haney (one of the two acknowledged inventors of the game along with Scott Abbott) picked him up hitchhiking in 1979 and during the ride he described his concept for the game to Haney who went on to collect the biggest royalty cheque in board game history. The local newspaper, the Cape Breton Post, has all the details. If there’s a moral in the story for our audience of people who love clever ideas, it’s that good ideas (i.e. valuable Intellectual Porperty) should not be disclosed to complete strangers. Read More

GOOD THINKING

The AddMirror - highly effective ambient media

By Mike Hanlon

The AddMirror - highly effective ambient media

December 19, 2006 The world of ambient media seems to grow more crowded by the day, as advertisers seek an opportunity to cut through the clutter of the myriad adverts which have dulled our awareness to them. In terms of attention, there are few more effective mediums than the mirror where everyone becomes the centre of their own attention. So we’re pleased to report that the most effective medium in history now takes advertising. Addirect was founded in 2003 with the idea of bringing together advertising and technical innovation to create highly-targeted ambient media and they have certainly achieved that with the AddMirror. Working exactly like a regular mirror, The AddMirror reveals up to six A4-sized “hidden” advertisements using pre-set lighting sequences. The rationale behind The AddMirror is that it’s a dynamic medium for advertisers that compels audiences to engage with their creative work. Simply put, people looking in washroom mirrors cannot fail to see their adverts. Moreover, AddMirrors are strategically located in sites that guarantee high visitor traffic. Read More

GAMES

Call of Duty 3 (Nintendo Wii) Review

By Tim Hanlon

Call of Duty 3 (Nintendo Wii) Review

December 14, 2006 The shooting scenes in Rayman: Raving Rabbids proved that on-the-rails shooters work very well on the Wii, which as well as whetting our appetites for a port of Virtua Cop or Time Crisis, led us to have fairly high expectations of how a first-person shooter (FPS) would fare using the Wii Remote. Call of Duty 3 is the first Wii FPS we've had our hands on - and it's a bittersweet experience. Read More

GAMES

Game of the Year - Gears of War (Xbox 360)

By Tim Hanlon

Game of the Year - Gears of War (Xbox 360)

December 14, 2006 An epic story line, polished controls, amazing graphics and a furious (and incredibly addictive) multiplayer game make Gears of War the game of the year. Our games editor hasn't been very productive for the last week - here's his fairly detailed excuse. Read More

GAMES

Avatar technology comes to mobile phones

By Mike Hanlon

Avatar technology comes to mobile phones

December 12, 2006 8, 2006: The news of the coming of the first avatar-based mobile game from CBS Interactive and Hong Kong-based Artificial Life (a regular subject of our stories such as the Virtual Girlfriend V1.0 and V2.0, and the development of the first Massive Multi Player 3G Game) is exciting indeed. CBS Interactive will launch the first avatar-based mobile game tied to a major TV show for The CW's America's Next Top Model. The mobile game which enables avatars (virtual characters ) to live on user's cell phones is the first of many mainstream uses for Avatars which many futurists feel will ultimately represent the real time embodiment of people in cyberspace and lead to meaningful on-line community – for people of any common pursuit, regardless of whether it’s business or personal. These are the first fledgling steps of a future three dimensional superstar – YOU in zeroes and ones, and the first inhabitants of cyberspace. Avatars are already widely used in Internet chat rooms, allowing people to be represented by an image, that masks their actual character, behaviour and even gender. Read More

HOME ENTERTAINMENT

Internet Video Revenues to exceed US$7 Billion in 2010: Advertising revenues spur initial market; content services to show significant growth beginnin

By Mike Hanlon

Internet Video Revenues to exceed US$7 Billion in 2010: Advertising revenues spur initial ...

December 8, 2006 The Internet Juggernaut is now in full stride. What began just a dozen years ago as a fledgling commercial medium is now well into its second billion users – first it was text, then text and pictures then it fueled the digital music revolution and now it is getting set to do the same for video. Annual U.S. revenues from Internet video services – spanning user-generated content to television shows and movies – will exceed US$7 billion by 2010, according to Parks Associates’ Internet Video: Direct-to-Consumer Services. The report also notes this growth will accompany an ongoing shift toward greater parity between the revenue sources. In 2007, approximately 85% of revenue will be from advertisements attached to user-generated content and television and news streams. By 2010, services for renting and downloading TV shows and movies will account for nearly 40% of total revenues. Read More

GAMES

Splinter Cell: Double Agent playable demo on Xbox Live

By Tim Hanlon

Splinter Cell: Double Agent playable demo on Xbox Live

December 6, 2006 Fetching a score of 86 at MetaCritic is no mean feat - only two titles on the 360 have managed any better, putting Splinter Cell: Double Agent on the must have list this Christmas. Those of you who remain unconvinced by 47 positive reviews can now test it out for yourself by downloading the single player demo from Xbox Live Marketplace. Read More

GOOD THINKING

Research shows the message in advertising is irrelevant

By Mike Hanlon

Research shows the message in advertising is irrelevant

December 5, 2006 Now here’s a story that is certain to fuel debate – new research undertaken by the University of Bath’s School of Management shows that creativity and emotion are what makes advertising successful, not the message it is trying to get over. University of Bath’s Dr Robert Heath (pictured) found that advertisements with high levels of emotional content enhanced how people felt about brands, even when there was no real message. However, advertisements which were low on emotional content had no effect on how favourable the public were towards brands, even if the ad was high in news and information. Read More

GAMES

The next-generation console round-up

By Tim Hanlon

The next-generation console round-up

November 28, 2006 The next generation of gaming is either here, or just around the corner depending on your geographical location. The three heavyweight contenders are Microsoft XBOX 360, Sony PS3 and Nintendo Wii - each with their own varying idea of what gamers want for their dough...and with the high price of entry, and launch-period supply issues, we can't blame you if you haven't chosen a side yet. If you're looking at an extravagant gift for yourself, junior, or the whole family this Christmas, our games expert has assembled a two-minute guide to help you make an informed decision. Read More

MOBILE TECHNOLOGY

The Future of TV – midday primetime, 5 second ads, shorter more concise everything, snackable content, interactive plots, and personalised content

By Mike Hanlon

The Future of TV – midday primetime, 5 second ads, shorter more concise everything, ...

November 11, 2006 Personalization and interactivity will be the key drivers of mobile TV according to a new report commissioned by Nokia and conducted by Dr Shani Orgad from the London School of Economics. The report, titled 'This Box Was Made For Walking', examines the future impact of mobile TV on the broadcasting and advertising industries. The report predicts that the introduction and adoption of mobile TV will ultimately give way to a more personal and private TV experience than that of traditional broadcast TV, with big implications for users, content providers and advertisers. Users will be able to receive content anytime, anywhere, choose what is most relevant to them, and even create and upload their own television content, while content providers and advertisers will be able to tailor their offerings more specifically to the user. Full report can be downloaded here. Read More

GAMES

Trimersion HMD takes First Person Shooter games to a new level of reality

By Mike Hanlon

Trimersion HMD takes First Person Shooter games to a new level of reality

October 31, 2006 The global success of First Person Shooter (FPS) games was catalysed by the launch of shareware phenomenon Doom on December 10, 1993 which was downloaded by more than 10 million people in its first two years – a remarkable number given the number of people online at that point. The game lived up to iD Software’s promise that it would become the "the number one cause of decreased productivity in businesses around the world" by hogging bandwidth on office networks and defined this popular gaming genre. The FPS format evolved and massively multiplayer online games subsequently created a new way to misspend your youth. Given the genre is characterized by an on-screen view that simulates the in-game character's point of view, the massive global following of FPS games is ripe to move to a logical next level of realism by offering greater immersion inside the game via the head mounted display (HMD) … and the HMD most likely in our book is the new Trimersion from 3001 AD. The wireless Trimersion head tracking HMD and tracking gun replace the mouse/keyboard or gamepad controllers with a realistic and natural interface (for killing things). Read More

GAMES

The Future Combat System Videogame for the PC

By Mike Hanlon

The Future Combat System Videogame for the PC

October 20, 2006 Science Applications International Corporation (SAIC) is not your run-of-the-mill video game developer – a massive corporation providing scientific, engineering, systems integration and technical services and solutions to all branches of the U.S. military, agencies of the U.S. Department of Defense (DoD), the intelligence community, the U.S. Department of Homeland Security (DHS) and other U.S. Government civil agencies, as well as to customers in selected commercial markets. Now it has created a videogame: Future Force Company Commander (F2C2) was designed by the company's Tactical Systems and Solutions Business Unit to help demonstrate the networked battle command that the Future Combat Systems (FCS) program is developing for the U.S. Army. It’s not the first time the American military has used video games to capture the hearts and minds of America’s high-tech youth. F2C2 is a real-time tactical strategy game that allows the player to learn about the Army's FCS program by assuming command of a Mounted Company Team in the year 2015. Through game play, F2C2 showcases how FCS can provide the 21st century soldier unprecedented situational awareness, and the ability to see first, understand first, act first and finish decisively. Read More

SPORTS

The Bodywall improves health for all age groups

By Mike Hanlon

The Bodywall improves health for all age groups

The Bodywall is one of the most adaptable inventions we’ve ever seen. Designed as a way to assist athletes to stretch effectively, the high adhesion gloves and shoes and high-tech wall surface offer spiderman-like capabilities. So it’s a gym, a ready made game and new form of physical education and wil be undoubtedly incorporated into the training regime of every elite athlete on the planet. But its chameleon-like character solves different problems in different markets. As in the parable of the seven blind men and the elephant, each person experiences and perceives the Bodywall in a different way. The original concept was to use a combination of the wall and gravity to challenge the entire body – improving proprioception, building muscle, joint, ligament and tendon strength, maintaining flexibility, reducing injury, rehabilitating injuries and facilitating full stretching of almost every muscle in the body for the very young and the very old, and everyone in between. Bodywall can be used either privately or very publicly, and can be manufactured for an audience of one, with the manufacturers offering a personal service, accepting four-colour, high resolution digital imaging. For an individual training for their own life goals, the Bodywall’s massive surface is an ideal place to decorate with personal messages to absorb while stretching – a great place to focus energies, emblazon a life purpose or a “go get ‘em” motivational mantra. It can function as a personal billboard for athletes and on a team scale, it offers a mobile sponsor wall that can be set up quickly at any training venue, in the change rooms or beside the pitch, court or track. In a world obsessed with sport, it’s a new high-association, visual advertising medium for sponsors. Whichever way you look at this invention, it ticks ALL the boxes. Read More

GAMES

Survey reveals U.S. gamer market is diversifying

By Mike Hanlon

Survey reveals U.S. gamer market is diversifying

September 2, 2006 For years, game developers and marketers have focused only on two types of videogame players: hardcore gamers and casual players. Ultimately, detailed segmentation of any market is required to unravel its mysteries and recent analysis by research firm Parks Associates indicates that the gamer community has diversified to include six distinct groups and, most importantly, a new middle market has emerged, with different motivations, gaming behaviors, and spending patterns. Traditionally ignored by marketers, the three segments Social Gamers, Leisure Gamers, and Dormant Gamers account for 53% of the Internet gamer population and 56% of the retail revenue. Read More

GAMES

Philips Entertaible - Electronic Multi-Touch Tabletop Gaming Platform

By Mike Hanlon

Philips Entertaible  - Electronic Multi-Touch Tabletop Gaming Platform

September 4, 2006 Earlier this year Philips showed a prototype Entertaible at the CES in Las Vegas. Today, it is unveiling the finished fully integrated tabletop gaming platform at this year's Internationale Funkausstellung in Berlin. The multi-purpose platform enables a new class of gaming that combines the excitement of electronic games with the fun and social interaction of board games. Entertaible enables simultaneous multi-user interaction, object detection and recognition. Initially targeting social gaming away from home in locations such as pubs, bars, hotels or restaurants, Entertaible has the potential to evolve into a gaming platform for the consumer market. Read More

GAMES

Logitech ChillStream Controller with built-in fan

By Mike Hanlon

Logitech ChillStream Controller with built-in fan

August 23, 2006 Logitech yesterday unveiled a new game controller with an innovative built-in fan-based cooling system, designed to keep the hands of gamers cool and dry even during intense competition. The USD$40 Logitech ChillStream controller for PC is a standard-size controller with a built-in 40 mm fan that circulates up to 3.41 cubic feet of air every minute, while generating very little noise. Read More

GAMES

World's Record Etch A Sketch unveiled at SIGGRAPH 2006

By Mike Hanlon

World's Record Etch A Sketch unveiled at SIGGRAPH 2006

August 3, 2006 The world’s largest Etch A Sketch was unveiled at the 33rd SIGGRAPH International Computer Graphics and Interactive Techniques Conference and Exhibition in Boston yesterday. One of the best known toys of the baby boomer generation, the Etch a Sketch hit the market in 1960 though the new one-off version is quite different and uses a new interactive technique – a wireless "mouse for the masses" that gives audiences the freedom to play realtime computer generated games. The giant Etch a Sketch uses Cinematrix’s unique patented audience participation technology where each audience member is given a two-sided "wand" to signal a preference to the sensor cameras. One configuration allows the left half of the audience to turn the left knob while the other allows the right half of the audience to turn the right knob. The two halves attempt to "group think" and trace various graphics on the giant screen by collectively turning the knobs. Pictured here is SIGGRAPH 2006 Computer Animation Festival Chair Terrence Masson, leading 3,000 audience members as they collaborate in drawing a teapot. Read More

GOOD THINKING

Interactive outdoor advertising employs mobile phone

By Mike Hanlon

Interactive outdoor advertising employs mobile phone

July 10, 2006 With more than 2.5 billion mobile phones in use and saturation reached in most industrialised countries, there are myriad opportunities opening up for additional usage of existing mobile phone functionality, including the ability for advertising sites such as bus shelters, and poster panels interact directly with customers in their vicinity. One such technology platform is the UK-based Hypertag which works by allowing infra-red or Bluetooth mobile phones and PDAs (such as Palm Pilots or Pocket Pcs) to interact with a small electronic tag embedded in the billboard. When the consumer holds their mobile phone up to the Hypertag, they can download assets related to the promotional opportunity such as ringtones, audio and video clips, wallpapers, Java games, vouchers, tickets, instant win prizes, games, animations and … the possibilities are endless. One area that holds enormous promise is that of events and attractions, where for example, a museum could use the technology to offer additional text, audio or video information about each exhibit. Our favourite application so far was hatched in Australia when United International Pictures (UIP) and media agency Mediaedge:cia, partnered with AURA Interactive, The Global Game, and Adshel to launch an original new interactive game inspired by the highly anticipated film, Mission Impossible III. All players who registered on a dedicated website were required to race about their capital city, searching around various city locations for hidden answers to a series of Mission: Impossible themed clues. The clues were delivered using a combination of SMS messaging and Hypertag technology embedded into Adshel bus shelters and street signage, positioned at various sites across each capital city. Consumers accessing the Hypertags could download ringtones, wallpapers or a business card providing a phone number to SMS for the clue. Read More

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