Prototype control pad offers generational leap in tactile feedback for games
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An earlier prototype of the device
Warning: extended use results in transparent thumbs ( ... not really, of course)
Computer science doctoral student Ashley Guinan tests an earlier version of the prototype
A game demo developed by the researchers uses the tactors to indicate the tension in a fishing line (clearly, this isn't how to use the device for optimum tactile feedback)
The prototype control pad uses "tactors", independently-moving tactile feedback sticks that stretch the skin of the thumb
Article Summary
A prototype control pad created by engineers at the University of Utah promises a generational leap in tactile feedback for video games over the rudimentary rumble-packs in use today. Using small, independently moving "tactors", perhaps best thought of as a thumb-stick within a thumb-stick, the engineers have simulated sensations such as collisions, crawling, and being buffeted by ocean waves.
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