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Sony creates holodeck using Playstation Move and Eyetoy

Sony creates holodeck using Playstation Move and Eyetoy
Sony transforms a room into a fantasy world using the Playstation Move and no post-production
Sony transforms a room into a fantasy world using the Playstation Move and no post-production
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To create the short videos, the team connected a Steadicam to several Playstation Move controllers that were synced up with EyeToy cameras situated around the set
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To create the short videos, the team connected a Steadicam to several Playstation Move controllers that were synced up with EyeToy cameras situated around the set
Sony transforms a room into a fantasy world using the Playstation Move and no post-production
2/2
Sony transforms a room into a fantasy world using the Playstation Move and no post-production

When Sony wanted to highlight the immersiveness of movies available on the Playstation Store, they turned to UK-based agencies Studio Output and Marshmallow Laser Feast to create a series of shorts around the theme "great films fill rooms." Using the Playstation Move, the production team shot a handful of scenes depicting an ordinary man going from his couch to flying above skyscrapers as a robot and fighting sea monsters. The best part: not a single aspect of these videos was added in the editing room.

The scenes are stunning by themselves, but the fact that the production team swears they did not alter the scenes in any way after shooting makes them doubly impressive. No fancy editing or post-production CGI; just traditional camera tricks, several projectors, and a single take. Set pieces vanish and reappear from the walls seemingly out of thin air, while the actor on screen appears to take one fantastic journey after another without leaving his couch. At a certain point, it becomes difficult to tell what is an actual physical object in the shot and what isn't.

To create the short videos, the team connected a Steadicam to several Playstation Move controllers that were synced up with EyeToy cameras situated around the set
To create the short videos, the team connected a Steadicam to several Playstation Move controllers that were synced up with EyeToy cameras situated around the set

This technique, called "projection mapping," has become more common in advertising recently, but has always been limited by the effect only being visible from a single, static point. The production team found a way around this using Sony's Playstation Move. To create the short videos, the team connected a Steadicam to several Playstation Move controllers that were synced up with EyeToy cameras situated around the set. These devices tracked the movement of the camera to adjust the angle of the background visuals on the fly, giving the scenes a more realistic handheld look. The rest of the action is filled in by creative props and some on-screen manipulation by extras.

The films certainly prove the concept of projection mapping an entire room in real-time is sound. Studio Output hopes that this technology could one day be used for home entertainment, bringing us one step closer to the infamous holodecks from Star Trek. Definitely check out what the future of augmented reality might be in the videos below.

Source: IDG

Most Insane Immersive Movie Experience EVER, Part 1

Most Insane Immersive Movie Experience EVER, Part 2

Most Insane Immersive Movie Experience EVER, Part 3

8 comments
8 comments
yrag
OK, I see that something visually creative and clever is being presented, and I\'m being told that no post production editing was done, but I honestly don\'t understand why I should be jazzed, or how it does, or will pertain to me or any end user--or if it is even supposed to have ANYTHING to do with an \'end user\'.
???
rx7chick
Congratulations! I remember so many years ago when we were so aghast at the first CGI rendering of the little beach chair making ripples in the water. It\'s going to be very exciting to see how this grows.
Brad Needham
I wonder who owns the patents, the science fiction authors that dreamed this up or the guy the actually implements it. So far the scifi guys have lost but maybe a class action suit against the patent office might wake them up. It is the idea not the implementation that counts according to the courts lol. (Obviously not true or all computer patents would have to be considered prior art lol)
Xip Lok
OK, so it looks cool from one angle, how about the USER\'S ANGLE. Put a helmet cam on him and I might be more impressed. Also he doesn\'t seem to be controlling anything. There are a few programing cues triggered by Sony Move Balls rolling around but I don\'t thing he is actually controlling anything. Even the fruit bowl I think is just a pre-programmed movement that he mimics with his hands.
Facebook User
It\'s a production, not intended for game play.
Congratz guys, that was bloody awesome!
Jeronimo
Xip Lok - Users Angle - I like that idea!
Captain Danger
I don\'t know enough about filming to be jazzed about this Looks just like some cheesy special effects to me. I do know that the guy miming in the third video has got to go. No body likes mimes
Kirill Belousov
Very cool stuff!