As Alphabot passes through a hole in the display panel, it appears to continue its journey through the virtual world projected onto the panels
The cube-shaped Alphabot has infrared emitters at its corners so that the Playtime Computing system can track its movement within the play area and beyond
MIT's Media Lab has come up with an interactive play learning environment for kids, which blurs the walls between virtual and real worlds
In an increasingly tech-centric world, keeping kids interested in learning can be an uphill battle. With teaching that involves play recently attracting some powerful supportive voices, students from MIT's Media Lab have developed a system which merges technology and play to stimulate young minds. The Playtime Computing system uses infrared emitters and tracking cameras to monitor the position of a special robot within a play area. As the bot disappears into a hole in a panel, it appears to continue its journey into a virtual world projected onto the walls.
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