Games

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The Xbox 360 Arcade

Xbox 360 Arcade console announced

Microsoft has officially announced another of their worst kept secrets - the Xbox 360 Arcade unit - some time after the units first appeared in stores across North America. The new entry-level bundle will replace the aging Xbox 360 Core bundle, and while it remains hard drive-less, it includes a much smaller Memory Unit - which isn't big enough for downloading high-definition TV episodes from the Xbox Live Video Marketplace, but will suffice to save your progress in games, and download new titles from the Xbox Live Arcade. (read more...)

BioShock for the Xbox 360

BioShock Review (Xbox 360)

While gamers and the gaming press continue to rave over what is almost undisputedly the most immersive first-person shooter experience yet, there's a reasonable chance that part of Gizmag's readership remain unconvinced, or even unaware of BioShock. Do you read science-fiction? Think first-person shooters all went downhill after Doom? Looking for a game that offers moral choices? Do yourself a favor and check out an in-depth review of BioShock for the Xbox 360 over at our game blog, The Gamer Gene. (read more...)

Sony accelerates PS3 and PSP convergence with PVR and GPS accessories

Sony accelerates PS3 and PSP convergence with PVR and GPS accessories

August 23, 2007 In an ironic twist on the convergence theme, Sony has made some significant announcements at the Games Convention in Leipzig moving the PS3 and PSP towards becoming general entertainment and convenience platforms. Announcements included a TV Tuner and PVR software for PS3, a Video Download Service for PSP in conjunction with BSkyB, a voice chat, video chat and instant messaging service for PSP, and a satellite navigation accessory for PSP. On top of the recent release of the EUR50 Go!Cam which turns a PSP into a video and still camera, the “c” word (convergence) is very relevant. (read more...)

RockBand: think Guitar Hero plus drums and vocals

RockBand: think Guitar Hero plus drums and vocals

August 24, 2007 There is no more exciting yet-to-be released video game than the upcoming music-based game, Rock Band. It’s day one at the Games Convention in Liepzig and we haven’t seen everything yet, but we can safely say it’s the release of the show. It has been previously seen at E3 but with ten new tracks announced and the news that a special version announced for the 50 million installed base of PS2s in Europe, the game looks set to smash sales records when it is released in the coming holiday season. Even if you’ve never looked at a game previously, Rock Band might well turn you into a rabid gaming enthusiast. It's like Guitar Hero, except it also delivers bass guitar, drums or vocals and combines the lot so you can play collectively as a group, which multiplies the fun several magnitudes. Gizmag’s gaming blog thegamergene.com also managed to get its hands on the game at Liepzig and you can read those first impressions here. (read more...)

Brain Age 2 for Nintendo DS

"Brain Age 2" released for Nintendo DS

August 22, 2007 Nintendo has launched its second release in the burgeoning world of brain games in effort to attract non-gamers to pick up the controller. Brain games are designed as exercise for our grey matter based on the notion that our neural systems are constantly changing throughout life and that effective instruction can actually alter brain function. (read more...)

Comparing film and video game ratings

Comparing film and video game ratings

August 20, 2007 Statistics show that computer games are no longer the domain of children and teenagers yet the general perception exists that games are corrupting our children and should be subject to censorship. Indeed, so strict is the current ratings system in comparison to film ratings that Factor 5 president Julian Eggebrecht described the current censorship regime as McCarthyism in his keynote today at the prestigious Games Convention Developer’s Conference in Leipzig. The keynote, entitled “No Sex, No Drugs, and Little Rock and Roll” covers the history of the ratings system for both films and games and the bizarre inconsistencies between them. TheGamergene has full video of Eggebrecht’s fascinating and thought provoking presentation here. (read more...)

Checkers “solved” using up to 200 computers at a time

Checkers “solved” using up to 200 computers at a time

August 8, 2007 After 18 years of work, Jonathan Schaeffer from the University of Alberta, has announced the completion of Chinook, a checkers playing program that has calculated every possible playing scenario on a checkers board with ten checkers or less remaining. After evaluating the data, Schaeffer’s team concluded that whenever two players play through a game without making a single error, they will unavoidably reach a draw. It means that whenever Chinook plays competitively, be it with a computer or human, it simply will not lose. (read more...)

FlatOut: Ultimate Carnage

FlatOut: Ultimate Carnage Review (Xbox 360)

July 24, 2007 Our new video game blog The Gamer Gene have posted a review of FlatOut: Ultimate Carnage for the Xbox 360. If you couldn't tell from the name alone, this is no racing simulation - quite the opposite in fact. If Forza MotorSport 2 was a little bland for you, how do you like the sound of aerial shortcuts, nitro boosts, destructible environments (and opponents) and rewards for full-contact racing? Read the full review here. (read more...)

Game Advertising growing at 33% CAGR - more than any other medium

Game Advertising growing at 33% CAGR - more than any other medium

June 29, 2007 Computer games, be they console- or PC-based, elicit a level of involvement far beyond anything man’s ingenuity has previously created. The ability to produce an instantaneous and appropriate response to every action can generate a realism and intensity of connection waaay beyond the passive experience of watching television, or the audio wallpaper of radio, with a passion approaching that of procreation. This has not escaped the world’s most creative and influential minds (aka advertising creative directors) who see this as the ideal circumstance in which to deliver a message that will stay with us – gaming offers both a wonderful new way to interact with a brand, and an opportune time to tattoo a brand name on the psyche while the brain is open and engaged. Right now, household penetration of game consoles is approaching mainstream media status, yet the average monthly household advertising expenditure of the medium is less than 50 cents, compared to US$37 for broadcast TV. Is it any wonder then that this seriously under-leveraged advertising medium will grow at a compound annual growth rate (CAGR) of 33% until 2012, much higher than that of other major advertising media, including TV, radio, print, and the Internet. (read more...)

Nintendo's DS system: wildly popular and achieving widespread market domination.

Analysts: Nintendo DS will penetrate 89% of Japanese households by 2011

June 26, 2007 A Nintendo in every pocket? The phenomenally successful Nintendo DS handheld gaming console is comprehensively trouncing the more powerful Sony Playstation Portable (PSP) around the world - but nowhere is Nintendo mania more alive than in Japan, where on current sales and penetration figures, a key industry analysis firm has forecast that 89% of Japanese households will have a Nintendo DS by the year 2011. What a stunning figure! (read more...)

The Falcon Game Controller - with realistic force feedback

The Falcon Game Controller - with realistic force feedback

UPDATED IMAGES June 30, 2007 We all know the keyboard and mouse are NOT the future of the computer human interface, and to be frank, we’re getting a bit sick of waiting for a replacement capable of generating critical mass. One device with the potential to play a role in the next generation interface, at least in the area of computer games, began shipping this month. Novint Technologies’ highly anticipated, award-winning Novint Falcon game controller is now available in a special Limited Edition bundle. The Falcon is an entirely new type of 3D game interface that makes virtual objects and environments feel real. Replacing a computer mouse or joystick, the US$190 Falcon is, essentially a small robot that lets you feel shape, weight, texture, dimension, dynamics, 3D motion, and force effects when playing enabled games. (read more...)

Fatal1ty continues to build cyber-athlete profile

Fatal1ty continues to build cyber-athlete profile

June 13, 2007 There are no really valid metrics for the sport of computer gaming, which encompasses multiple platforms, dozens of genres, thousands of titles and a billion regular participants, but all things considered, Johnathan Fatal1ty Wendel is unquestionably the world’s best gamer. The 26 year-old cyber-athlete turned professional in 1999 and has since won more pro comps and prize money than any other gamer, including 10 World titles on FIVE DIFFERENT GAMES. He has won 67% of all the competitions he has entered and been top three in 92% of them. Fatal1ty trains like an athlete at least eight hours a day, running and playing tennis and honing his reflexes, strategies and other requisite skills to ensure he remains the most visible and well remunerated cyber-athlete on the planet. In keeping with the cult of celebrity, Fatal1ty is now beginning to rub shoulders with iconic names in other fields. His latest exploits at Computex Taipei, where he won the final shootout with a scoreline of 74 to minus 3 will only add to the growing legend. (read more...)

Source: www.legitreviews.com

Neural input device hints at gaming revolution

June 6, 2007 It is perhaps the most sought after technological goal in the digital age, an interface that will allow you to throw away the humble keyboard and mouse and take control of your computer by simply thinking. The latest foray into this rapidly evolving field is the Neural Impulse Actuator, a gaming interface prototype unveiled at Computex 2007 that reads brain signals instead of keyboard strokes to provide a hands-free computer control. (read more...)

Who Wants to Be a Millionaire – the DVD game

Who Wants to Be a Millionaire – the DVD game

June 2, 2007 TV ratings don’t lie – for better or worse, it seems the format of the popular TV show “Who Wants to Be a Millionaire”, which somehow makes it look easy for anyone with an IQ larger than their shoe size to win a bundle, just keeps pulling massive audiences. In this age of multi-medium franchises, it was only a matter of time before the TV Show followed the path of “Deal or No Deal” and “Family Feud” and now we can report that Imagination International Corp (IIC) has inked a three-year deal with Disney/ABC for the exclusive rights to the Who Wants to Be a Millionaire DVD Game. The game will be available in Q3 for US$20. (read more...)

Spiderman 3 (Xbox 360)

Spiderman 3 Review (Xbox 360)

May 22, 2007 Movie licensed games are typically horrible, and should be avoided at all costs. The precedent was set way back in 1982, when lengthy licensing negotiations left a single Atari programmer with just 5 weeks to conceive and develop the entire "E.T. the Extra-Terrestrial" game. Despite being widely regarded as the worst game ever made, it sold 1.5 million copies - making it the eighth best selling game for the Atari 2600. For obvious reasons, countless movies have been turned into games since 1982, and a mere few gems like Goldeneye 007 and Star Wars Episode 1: Pod Racer have emerged from the noise. Did the developers of Spiderman 3 get enough development time to deliver a polished game in time for the movie? Our Games Editor has the full story. (read more...)

Geometry Wars: Evolved (Xbox 360)

Geometry Wars: Galaxies coming to Nintendo Wii, DS

May 22, 2007 Geometry Wars first appeared as a mini-game in Project Gotham Racing 2 for the Xbox, and much to the surprise of the developers, people loved it - enough to warrant a HD sequel on the Xbox 360. Geometry Wars: Evolved was the first game released on Xbox Live Arcade, and to this day remains the cheapest, and arguably, best game available on the service. Finally, Nintendo fans are set for a taste of the hellishly frantic action. (read more...)

Eball sports simulator goes mobile and inflatable

Eball sports simulator goes mobile and inflatable

May 18, 2007 You may recall our enthusiasm last year when we reported on eballgames and its development of an interface between a real ball and ball games – think of it as a CHI (Computer Human Interface) for any real world ball game and you’re close. Motion and speed sensors take your kick, throw or golf swing and play out the results on the big screen, for better or worse. The crowd will roar or express their disappointment, and the commentator gives you a pat on the back or a serve for missing. The ball goes into a net and is ready for the next player to have a go. It's simple, quick fun and it continually breaks records for drawing crowds wherever it is installed. Now the company has taken its VR sports simulator and developed it into a number of inflatable structures so the promotional killer-app can be quickly set up anywhere, indoors or outdoors. Eballgames is already working on many different sports and is keen to discuss development opportunities with interested parties. We see it as the ultimate Wii peripheral for kids that want to play ball games. Indeed, there’s plenty of opportunity for the development of remedial and skills development games using this technology. (read more...)

Guitar Hero 2

Guitar Hero: Rocks the 80s announced

May 11, 2007 It was only recently that we became properly aquainted with Guitar Hero 2, but that doesn't mean we're any less excited about Activision's announcement of the third game in the series, Guitar Hero: Rocks the 80s. Details are scarce, but read on for a sneak peak at the tracklist. (read more...)

NVIDIA releases the world's fastest Graphics Processing Unit

NVIDIA releases the world's fastest Graphics Processing Unit

May 4, 2007 One of the prime motive forces in computer technology is the gaming industry. And by releasing the world’s fastest graphics processing unit, NVIDIA has ensured that it is in the driving seat. Available on May 15, the GeForce 8800 Ultra is priced at US$829. Given that the graphics industry evolves extremely quickly, it is quite an achievement for a company to leapfrog its own performance milestones as NVIDIA has done with the GeForce 8 Series GPUs. (read more...)

Guitar Hero II Box Contents

Guitar Hero 2 Review (Xbox 360)

April 30, 2007 As you might imagine, we're surrounded with technology at the Gizmag office...and we thought we'd learned to do a pretty good job of soldiering on despite all the distractions the wired lifestyle brings. Alas, those times are over now, and we refer to the period as BG (Before Guitar Hero). For the uninitiated, Guitar Hero is rock and roll condensed into a video game, complete with plastic guitar controller and a drummer who always turns up to practice on time (and doesn't hit on your girlfriend). The original Playstation 2 game sold over one million units in its first year, and the sequel sold over 1.3 million units in 2006 - 800,000 in December alone - and it's hooked everyone from the neighbors seven-year-old to members of the prog-rock super-group Tool. Now it's here on the Xbox 360 in crisp 720p resolution with 10 additional tracks - if you've listened to guitar music at all in the last thirty years, read on for the full review, video and track list. (read more...)

HP unveils plans for the gaming interface

HP unveils plans for the gaming interface

April 10, 2007 Hewlett Packard is expanding into online, mobile and PC gaming. With the international gaming market estimated at US$36 billion, a figure so immense it eclipses the GDP of entire countries, it is easy to see why. HP acquired VoodooPC last September (2006), and last week revealed a number of initiatives that have obviously resulted from the two companies integrating their core skills. The developments promise much more immersion for gamers in the future with HP showing a large, curved screen designed to fill a gamer’s entire field of vision, a high resolution “super projector” purpose-built for projecting multi player games on a large surface and a method of superimposing “multimedia digital experiences” on physical landscapes, enabling people to play a game throughout a city with wireless handheld devices. (read more...)

Blazing Angels: Squadrons of World War II

Blazing Angels: Squadrons of World War II Review (Playstation 3)

April 10, 2007 When this landed on my desk to review, I had my doubts - of the forty million or so World War II games released during my years of gaming, I can count the ones I've enjoyed on one hand. Thankfully, Blazing Angels stands out from the noise just by not being a first-person shooter, and rekindles the almost forgotten air-combat genre. If piloting one of 50 authentic World War II era aircraft through several key battles over historic sites like Dunkirk, Pearl Harbor, Midway and Berlin sounds like your thing, read the full review. (read more...)

Playstation 3 on top of Folding@Home

Playstation 3 continues to top Folding@Home statistics

April 10, 2007 Folding@Home is a distributed computing project where people donate spare clock-cycles from the CPU or GPU in their Internet-connected PC's, the result of which is one of the largest supercomputers in the world. The Folding@Home client for the Playstation 3, released as part of a recent system update for the console, quickly raced to the top of the statistics. Shortly after, just as the network of over 20,000 consoles was about to hit the team's goal of one petaflop, the Folding@Home team reevaluated the performance of the console - dropping it to half the original figure. In spite of this, the Playstation 3 remains the greatest contributor to Folding@Home, and currently provides over half of the processing power available to the project. (read more...)

fl0w

fl0w Review (Playstation 3)

April 4, 2007 The concept of games as art is rarely touched upon, undoubtedly due to the rarity of games one could bring up in a discussion of the concept with a straight face. fl0w is one of the exceptions - a Master of Fine Arts thesis by USC School of Cinematic Arts graduates Jenova Chen and Nicholas Clark. Originally realised in Flash, the game has improved in leaps and bounds after its jump to the Playstation Network, and it's here to manipulate your mood. (read more...)

The Xbox 360 Elite

The Xbox 360 is back in black

March 29, 2007 After more rumours (and denials) than you can shake a stick at, Microsoft have officially announced the new Xbox 360 Elite, and somehow managed to leave us with more questions than answers. What we can safely tell you is that it's got an HDMI port, comes with a 120GB HDD...and it's black. (read more...)

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