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Virtual Reality


— Virtual Reality Review

Samsung Gear VR review: Almost an Oculus Rift, no PC required

In just three years, virtual reality has gone from a curiosity (sparked by a crowdfunding indie startup called Oculus VR) to a new category of consumer product that many consider to be "the next big thing." Never one to shy away from such things, Samsung has partnered with Oculus to launch the first consumer VR headset that matters. Meet the groundbreaking Gear VR.

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— Virtual Reality

The best VR content for Google Cardboard

The release of Google Cardboard last year gave a lot of us an early taste of the "nearly here" world of virtual reality. Early content offerings were pretty underwhelming, but to be fair, it was only ever meant for developers and was not released as a consumer product. That hasn’t stopped developers from getting on board early and producing and distributing new content – some of which is genuinely worthy of downloading. Here's a look at our favorite VR experiences for Google Cardboard.

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— Virtual Reality

Ghost Drone 2.0's camera can be controlled via VR goggles

In the year since the release of the Ghost Drone, camera-equipped quadcopters that can autonomously track a subject haven't exactly become par for the course, but that feature is no longer enough to set them apart from the crowd either. In its ongoing search for a point of difference, the Chinese maker of the Ghost Drone has returned with a new and improved version, which allows pilots to don a set of virtual reality goggles and control the direction of the drone's camera simply by moving their head.

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— Virtual Reality

Lytro brings Light Field tech to virtual reality

When camera maker Lytro launched in 2011, it offered snappers something a little different – the ability to shift focus after a photo has been taken. If you wanted light field video, however, you were out of luck. The company has now rectified that with the Immerge system, a four component platform that's billed as the industry's first end-to end hardware, software and related services solution for the production of professional-grade cinematic VR content.

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— Virtual Reality

Videogame technology enables real-time 2D to 3D conversion of soccer matches

Scientists at MIT and the Qatar Computing Research Institute (QCRI) have leveraged videogame technology to generate broadcast quality 3D video of soccer (aka football in much of the world) matches from a 2D source in real time. The resulting video can reportedly be enjoyed with any 3D TV or virtual reality headset, and could lead to much more 3D content becoming available in the near future.

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— Virtual Reality

VRgo chair offers hands-free virtual reality navigation

Ever-advancing headsets and dazzling new content may promise captivating new virtual worlds to experience, but controlling our movement once we're in there is an equally important piece of the VR puzzle. While hand-held controllers have been the go-to tool for the industry's big players, one startup is looking to another body part to guide us through gaming's newest dimension. The VRgo chair is a tilting input device that moves the user through a virtual reality setting by tracking the direction of their derrière, freeing up the hands for other tasks, like wielding weapons.

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