Samsung is set to give CES attendees a little glimpse into its research division next week, unveiling for the first time a set of projects underway in its secretive Creative Lab (C-Lab). With the curtain to be pulled back on a weight-managing belt, a VR controller and an ambitiously discrete audio device, Samsung will be looking to gauge the potential for some of its more promising, yet experimental ideas for near-future technologies.
We already knew that Oculus' Touch controllers, which give you hands inside virtual worlds, wouldn't be shipping alongside the Rift in Q1, but today the Facebook-owned company announced a delay in the ship date for the wireless accessories.
A few decades ago, the Nintendos and Segas of the world used to bundle a flagship title with their gaming consoles: be it Super Mario Bros. or Sonic the Hedgehog. That doesn't happen with today's systems, apart from special edition bundles – which often cost around US$50 more than buying the system by itself. With VR, though, Oculus is going one-up on those old-school game consoles, bundling not just one but two highly-anticipated games with the Oculus Rift. When we add this together with some other recent clues, we think this could mean roughly a $500-600 price tag for the Rift.
Mission simulation has historically played a big part in space exploration by helping astronauts to better prepare for the unknown. Now NASA is looking to afford owners of popular VR headsets a similarly immersive experience with Mars 2030, a virtual reality experience aimed at giving users a feel for life on the Red Planet.
Expected some time in the new year, the consumer launch of the Oculus Rift and Touch controllers soon after are set to open immersive new worlds for VR explorers. But how we interact with those worlds will continue to evolve long after the first headsets are strapped on. Offering a glimpse into the future of these input devices, one alumni of Oculus' research division has developed an electromagnetic sensor system that tracks fingertip movements, should you need to say, stop and play a piano or create an oil painting during your VR travels.
Munich-based startup Icaros GmbH has a new way to motivate people to exercise more. Its somewhat intimidating fitness system blends the physical world with the virtual world, making you the protagonist of your own video game while working key muscles up and down your body. The company hopes the system will motivate folks that have come to avoid the gym like it's radioactive. Gimmick or a viable modern spin on exercise?
When Oculus VR announced the consumer Rift earlier this year, the company had mentioned that pre-orders would start late in 2015 ahead of the headset's Q1 2016 launch. Today the company's founder shed some light on the lack of an official pre-order announcement, saying we can now expect them to start soon after the new year. More importantly, the Oculus Rift's release window is still on track.
Though there's already one great mobile virtual reality headset you can buy today, the release windows for the big PC- and console-based headsets dictate that 2016 will be the year VR goes mainstream. But once you get a VR headset, what kinds of gaming experiences can you expect to have with it? Join Gizmag, as we preview some of the biggest upcoming virtual reality games.
One of the perks of Samsung and Oculus releasing public developer kits for the Gear VR headset is that, though it just became a consumer product, some of us have already been using different versions of the headset for over a year. Let us help you get started with some handy tips and tricks to get the most out of the consumer Gear VR.
Now that the Samsung Gear VR is a full-fledged consumer product, you might be wondering whether there's enough quality content to make it worth your while. Fortunately there's a damn good early selection that's growing at a steady pace. Let's break down the best Gear VR games (and other content) you can download today.