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— VR

Samsung pulls three devices out of experimental research lab for CES

Samsung is set to give CES attendees a little glimpse into its research division next week, unveiling for the first time a set of projects underway in its secretive Creative Lab (C-Lab). With the curtain to be pulled back on a weight-managing belt, a VR controller and an ambitiously discrete audio device, Samsung will be looking to gauge the potential for some of its more promising, yet experimental ideas for near-future technologies.

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— VR

As Oculus announces a second bundled game, some speculation on the Rift's price

A few decades ago, the Nintendos and Segas of the world used to bundle a flagship title with their gaming consoles: be it Super Mario Bros. or Sonic the Hedgehog. That doesn't happen with today's systems, apart from special edition bundles – which often cost around US$50 more than buying the system by itself. With VR, though, Oculus is going one-up on those old-school game consoles, bundling not just one but two highly-anticipated games with the Oculus Rift. When we add this together with some other recent clues, we think this could mean roughly a $500-600 price tag for the Rift.

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— VR

Electromagnets promise precision finger-tracking for VR environments

Expected some time in the new year, the consumer launch of the Oculus Rift and Touch controllers soon after are set to open immersive new worlds for VR explorers. But how we interact with those worlds will continue to evolve long after the first headsets are strapped on. Offering a glimpse into the future of these input devices, one alumni of Oculus' research division has developed an electromagnetic sensor system that tracks fingertip movements, should you need to say, stop and play a piano or create an oil painting during your VR travels.

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— VR

Icaros fitness machine powers your workouts with virtual reality

Munich-based startup Icaros GmbH has a new way to motivate people to exercise more. Its somewhat intimidating fitness system blends the physical world with the virtual world, making you the protagonist of your own video game while working key muscles up and down your body. The company hopes the system will motivate folks that have come to avoid the gym like it's radioactive. Gimmick or a viable modern spin on exercise?

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Oculus Rift still set for Q1 2016 launch, with pre-orders starting soon after the new year

When Oculus VR announced the consumer Rift earlier this year, the company had mentioned that pre-orders would start late in 2015 ahead of the headset's Q1 2016 launch. Today the company's founder shed some light on the lack of an official pre-order announcement, saying we can now expect them to start soon after the new year. More importantly, the Oculus Rift's release window is still on track.

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HTC Vive now set to launch in April of 2016

The HTC Vive was originally supposed to launch right around now (if not earlier), before the end of 2015 – potentially giving the PC-based virtual reality headset a head start on the Oculus Rift and Playstation VR in winning over VR early adopters. Though we'd already heard that the Vive's widespread launch had been delayed into 2016, the company has now made it official that consumers won't get to step into the room-sized VR experience until April.

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