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VR

DeepHand motion tracking enters the VR arms race

The VR arms race is in full flight, and hands seem to be the next frontline in the battle, whether that's fought with infrared cameras, electromagnetic sensors, handheld controllers like those used by the HTC Vive, Playstation Move or Oculus Touch, or even full-body exoskeletons. Now, a team at Purdue University is capturing hand movements with depth-sensing cameras, and using a deep-learning network to understand millions of possible hand positions in order to display them accurately in the virtual world.Read More

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Stepping inside Zero Latency's free-roam, warehouse-scale VR

Guns? Check. Zombies? Of course. Pickups, level progression, scores, six-player co-op? All accounted for. Zero Latency ticks all the boxes, but the game goes far beyond anything you've ever tried: when one of my teammates comes face-to-face with the undead, he freaks out and leaps backwards – straight into me. I physically feel the force of the collision and stumble, slightly stunned, forgetting that there was an actual human behind that virtual character, in a way I've never experienced before. Read More

Restricting field of view to reduce motion sickness in VR

The immersion that virtual reality provides is one of its best selling points – and biggest drawbacks. Motion sickness is a common side effect of VR, where the brain has trouble reconciling the movement the eyes are seeing with the lack of motion the body is feeling. It's a problem that many are working to address, including teams from Microsoft and Stanford University. Now researchers at Columbia University have developed a new approach that involves masking the player's view to minimize the symptoms.Read More

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The best VR games

We're only just scratching the surface of what virtual reality will eventually be able to do. But when we sat down to round up a list of the best VR games, it was a little surprising how much high-quality (if still a little primitive) content is already out there. Let's break down the best VR games you can play today.Read More

Warehouse-scale VR? One company's system will soon plug straight into game engines

On the outer reaches of today's VR sits room-scale VR (currently exclusive to the HTC Vive), which lets you walk around room-sized spaces while inside virtual reality. Someday down the road, though, you may take your kids to an arcade where you'll stroll around a warehouse-sized VR space with other headset-wearing cohabitants. One company is trying to make that a reality on a game engine level.Read More

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Here's what it's like to ride a virtual reality roller coaster

After having my brain smooshed against my skull, my stomach flipped and flopped, and my spine whipped hither and thither, I thought a day at the Six Flags amusement park in St. Louis Missouri couldn't get any more fun. I was wrong. When I climbed aboard the park's soon-to-open virtual reality coaster the next morning as part of a special press event, my opinion of what an amusement park ride could be leaped into another dimension.Read More

This sensor can add body tracking to mobile VR – but it's probably better to wait

Once you've used PC-based VR with full-body positional tracking, like the HTC Vive and Oculus Rift, you start to look at mobile VR, which only tracks head rotation, a little differently. Namely, the high-end tracked stuff makes mobile VR look pretty watered-down by comparison. A crowdfunding project is trying to fill in that tracking gap on mobile VR, but until the big players add tracking of their own, don't expect this kind of thing to go far.Read More

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