VR
Powered Shoes - another breakthrough Virtual Reality interface
By Mike Hanlon
22:00 June 29, 2006

June 30, 2006 Each year the place to be for anyone in computer graphics, animation and virtual reality is the SIGGRAPH conference which will be held in Boston (July 30-August 3) this year and some of the incredible exhibits planned are just beginning to come to light. One that really captures our imagination is this set of powered shoes developed by Hiroshi Tomioka and Hiroaki Yano at the University of Tsukuba in Japan. The University of Tsukuba is a hotbed of research with a lot of development of virtual reality interfaces underway. The Powered Shoes are just one of a number of projects designed to enable a person to realistically move through a virtual world without needing to move from the spot. Working like reverse roller-skates, the Powered Shoes effectively cancel the horizontal displacement of the user as they are driven from electrical motors in a backpack worn by the user, enabling omni-directional walking while maintaining the wearer's position. As such, the powered shoes are an important advancement in the world of entertainment and simulation and are the only viable alternative we have seen capable of emulating the capabilities of the landmark Virtusphere, Read More
The VirtuSphere: full body immersion Virtual reality at last
By Mike Hanlon
22:00 November 11, 2005

The VirtuSphere is a new platform that is a breakthrough in the science of Virtual Reality and one we are convinced will take VR into the broader community. It is that significant and more because it is the solution for a million problems offering more compelling, convincing and relevant VR experiences than any device yet conceived, and with VR advancing rapidly in its other constituent areas (graphics, sound, touch, and to a lesser extent, smell and taste), we believe the VirtuSphere will be the device to make VR relevant to the world – this is a killer app. Inside the VirtuSphere, the virtual explorer can physically navigate the virtual world with genuine human movement, - the headset is wireless, and senses 360 degree movement, but unlike any existing virtual reality or gaming peripheral, the floor moves and each virtual step is accompanied by a real one of the same dimensions. It promises to be the ultimate computer games peripheral, the ultimate treadmill at the gymnasium, the ultimate educational resource with remarkable flexibility and offer the most realistic virtual experience of almost any kind - enabling you to walk through the house you’re hiring across the world for your holidays or explore the Daintree Rainforest. It also has major occupational training implications as it offers experiential learning for everyone from athletes to fire fighters and is already being developed by the military for training crack troops and saving lives on the battlefield. Like we said, this is significant! Read More

Friday November 14, 2003: The world's number one chess player Garry Kasparov is locked in another Man-Machine World Champion chess match against a computer known as X3D Fritz. The games are being played in X3D virtual reality - the board floats in the air in front of Kasparov who executes his moves using voice recognition. Read More

Saturday August 9, 2003: Taste is the last frontier of virtual reality according to the inventors of the Food Simulator- a haptic interface that mimics the taste, sound and feeling of chewing real food. Currently at demonstration stage, the project by researchers at the University of Tsukuba in Japan utilizes a mechanical linkage designed to fit to the mouth... Read More

A glove that translates the hand movements of sign language into written text or speech is just one on the incredible benefits that will flow from developments in VR technology like the AcceleGlove.In constant development since the summer of 2000 the prototype uses a glove system that enables 'Whole Hand Input' using accelerometers attached to a leather glove.
The latest design incorporates a two-link arm section to accommodate the recognition of a wider range of gestures.The system captures the four distinctive components of hand gestures -handshape, hand orientation, location, and movement - all measured relative to the position of the users' body. Read More
Haptic Workstation - Feel your way through virtual reality
By Mike Hanlon
22:00 August 8, 2003

Immersion Corporation has released a new interactive 3-D "Haptic Workstation" that promises to be the ultimate virtual prototyping tool for designers and CAD users... Read More
Explore Gizmag