Articles tagged with "VR"
eMagin's OLED Z800 3DVisor
eMagin's Z800 3DVisor uses two OLED microdisplays to provide wearers with the 3D equivalent of a 105-inch display viewed at 12 feet’s distance. Drawing its power entirely from a USB connection, the Z800 3DVisor integrates the SVGA 3D OLED microdisplays with stereo audio, a noise canceling microphone, and a high-speed headtracker that enables full 360-degree virtual-surround viewing. (read more...)
Eball sports simulator goes mobile and inflatable
May 18, 2007 You may recall our enthusiasm last year when we reported on eballgames and its development of an interface between a real ball and ball games – think of it as a CHI (Computer Human Interface) for any real world ball game and you’re close. Motion and speed sensors take your kick, throw or golf swing and play out the results on the big screen, for better or worse. The crowd will roar or express their disappointment, and the commentator gives you a pat on the back or a serve for missing. The ball goes into a net and is ready for the next player to have a go. It's simple, quick fun and it continually breaks records for drawing crowds wherever it is installed. Now the company has taken its VR sports simulator and developed it into a number of inflatable structures so the promotional killer-app can be quickly set up anywhere, indoors or outdoors. Eballgames is already working on many different sports and is keen to discuss development opportunities with interested parties. We see it as the ultimate Wii peripheral for kids that want to play ball games. Indeed, there’s plenty of opportunity for the development of remedial and skills development games using this technology. (read more...)
Stringwalker enables realistic walking in Virtual worlds
May 2, 2007 Though Virtual Reality (VR) is moving quickly towards realism on many fronts, one of the major problems in creating a realistic immersive experience is that of walking. If people walk around with a VR headset on, they will eventually bump into something hard and unforgiving – so researchers across the world are questing for a suitable device which offers proprioceptive feedback for VR walking. The human brain seems happy to suspend disbelief and accept many crude kludges in order to roleplay along with a VR event, but the missing factor has been the ability to give the body the same sort of corresponding feedback as the brain. You can’t simulate true human movement with any authenticity without the exertion normally accompanying it. We’ve previously written up two ingenious attempts to enable VR users to maintain their position while walking in virtual environments in the form of the commercially-available Virtusphere and a set of powered shoes being developed at the University of Tsukuba in Japan. Now there’s another clever solution being developed at the same university – the Stringwalker. String Walker uses eight strings actuated by motor-pulley mechanisms mounted on a turntable. (read more...)
ITER, the Fusion Device and the Remote Operation and Virtual Reality Centre
November 29, 2006 Every country should have one – it’s the US$10 Billion ITER Fusion Test Reactor currently being constructed in the South of France to provide the know-how to subsequently build the first electricity-generating power station based on magnetic confinement of high temperature plasma - in other words, to capture and use the power of the sun on earth for peaceful purposes. ITER is something to be proud of – it is a joint international research and development project that aims to demonstrate the scientific and technical feasibility of fusion as a source of power for mankind – ample power would significantly lessen the chance of war. The partners in the project are the European Union (represented by EURATOM), Japan, China, India, South Korea, the Russian Federation and America. On earth, the aim is to harness this energy source to produce electricity in a safe and environmentally benign way, with abundant fuel resources, to meet the needs of a growing world population. Ministers from the ITER parties came together recently to sign the agreement to establish the organization and it’s very likely these pictures will be in school text books a thousand years from now . The signature ceremony took place at the Elysée Palace in Paris and was hosted by the President Jacques Chirac and by the President of the European Commission, M. Jose Manuel Durao Barroso. ITER Director General Nominee Kaname Ikeda said the meeting, the ITER Organization would now embark on “its mission, as a worldwide international cooperation, to help create a new source of energy for humankind”. We’re not sure if we’re more excited about the FUSION device or the Remote Operation and Virtual Reality Centre (ROViR) development centre where the test equipment is located. ROViR develops industrial design and control systems, tapping the expertise of VTT and TUT's hydraulics and automation department. Remote operation and virtual technologies play a central role in the maintenance of the ITER reactor, but they also possess huge application potential for industry. (read more...)
Powered Shoes - another breakthrough Virtual Reality interface
June 30, 2006 Each year the place to be for anyone in computer graphics, animation and virtual reality is the SIGGRAPH conference which will be held in Boston (July 30-August 3) this year and some of the incredible exhibits planned are just beginning to come to light. One that really captures our imagination is this set of powered shoes developed by Hiroshi Tomioka and Hiroaki Yano at the University of Tsukuba in Japan. The University of Tsukuba is a hotbed of research with a lot of development of virtual reality interfaces underway. The Powered Shoes are just one of a number of projects designed to enable a person to realistically move through a virtual world without needing to move from the spot. Working like reverse roller-skates, the Powered Shoes effectively cancel the horizontal displacement of the user as they are driven from electrical motors in a backpack worn by the user, enabling omni-directional walking while maintaining the wearer's position. As such, the powered shoes are an important advancement in the world of entertainment and simulation and are the only viable alternative we have seen capable of emulating the capabilities of the landmark Virtusphere, (read more...)
The VirtuSphere: full body immersion Virtual reality at last
The VirtuSphere is a new platform that is a breakthrough in the science of Virtual Reality and one we are convinced will take VR into the broader community. It is that significant and more because it is the solution for a million problems offering more compelling, convincing and relevant VR experiences than any device yet conceived, and with VR advancing rapidly in its other constituent areas (graphics, sound, touch, and to a lesser extent, smell and taste), we believe the VirtuSphere will be the device to make VR relevant to the world – this is a killer app. Inside the VirtuSphere, the virtual explorer can physically navigate the virtual world with genuine human movement, - the headset is wireless, and senses 360 degree movement, but unlike any existing virtual reality or gaming peripheral, the floor moves and each virtual step is accompanied by a real one of the same dimensions. It promises to be the ultimate computer games peripheral, the ultimate treadmill at the gymnasium, the ultimate educational resource with remarkable flexibility and offer the most realistic virtual experience of almost any kind - enabling you to walk through the house you’re hiring across the world for your holidays or explore the Daintree Rainforest. It also has major occupational training implications as it offers experiential learning for everyone from athletes to fire fighters and is already being developed by the military for training crack troops and saving lives on the battlefield. Like we said, this is significant! (read more...)
Man-Machine World Champion chess match in VR
Friday November 14, 2003: The world's number one chess player Garry Kasparov is locked in another Man-Machine World Champion chess match against a computer known as X3D Fritz. The games are being played in X3D virtual reality - the board floats in the air in front of Kasparov who executes his moves using voice recognition. (read more...)
The AcceleGlove - Capturing Hand Gestures in Virtual Reality
A glove that translates the hand movements of sign language into written text or speech is just one on the incredible benefits that will flow from developments in VR technology like the AcceleGlove.In constant development since the summer of 2000 the prototype uses a glove system that enables 'Whole Hand Input' using accelerometers attached to a leather glove. The latest design incorporates a two-link arm section to accommodate the recognition of a wider range of gestures.The system captures the four distinctive components of hand gestures -handshape, hand orientation, location, and movement - all measured relative to the position of the users' body. (read more...)
Simulating Taste - the last VR Frontier
Saturday August 9, 2003: Taste is the last frontier of virtual reality according to the inventors of the Food Simulator- a haptic interface that mimics the taste, sound and feeling of chewing real food. Currently at demonstration stage, the project by researchers at the University of Tsukuba in Japan utilizes a mechanical linkage designed to fit to the mouth... (read more...)
Haptic Workstation - Feel your way through virtual reality
Immersion Corporation has released a new interactive 3-D "Haptic Workstation" that promises to be the ultimate virtual prototyping tool for designers and CAD users... (read more...)