Virtual
Metal Storm’s virtual minefield gets a patent
By Gizmag Team
23:12 January 26, 2010 PST

Metal Storm has been granted another round of patents and one in particular has important implications for the future of minefields. The company’s weapon technology functions somewhat like an inkjet printer, using computer-controlled electronic ignition and a system of stacked projectiles in multiple barrels. As each barrel can contain a variety of projectiles, it can fire a sensor from each of the barrels to cover an area with sensors. If any sensor is triggered, the barrel to which it belongs fires a subsequent explosive projectile to the exact same point. The system offers many advantages, including the ability to be switched off leaving no explosive ordnance remaining in the area that had been protected. With landmines being one of the most dreadful and enduring legacies of war, it’s an enormous shame that only one side will be using Metal Storm, as it represents a potential solution to the deployment of this insidious device. Read More
Vuzix display Wrap 920AR augmented reality glasses
By Mick Webb
18:59 January 12, 2010 PST
Forget looking at the world through rose colored glasses – try these on for size. Video eyewear manufacturer Vuzix has unveiled its Wrap 920AR glasses prototype that features cameras mounted to the lenses that project real world images onto LCD’s inside the glasses, seamlessly mixing real-world and computer generated imagery.
With the LCD’s offering the view of a 67” display from ten feet away and the cameras able to capture video at a resolution of 752x480 at 60fps, the application promises a myriad of uses from gaming to education and social networking. Read More
Touch, smell and feel before you buy with Project Sense
By Paul Ridden
20:11 December 30, 2009 PST

The Sense concept designed by CD&I Associates is a wireless device that will, it's claimed, offer a "more emotional connection between users and experiences" through touch and smell. It aims to give users haptic, thermal and olfactory sensations while playing games, watching movies and shopping online via a tactile hand sheath and flavor-ink printed output. Read More
The interactive 3D Virtual Autopsy Table
By Paul Ridden
16:17 October 20, 2009 PDT
Swedish researchers have developed an interactive touchscreen 3D autopsy table that allows pathologists to examine virtual representations of real bodies in minute detail and from numerous viewing angles. Using data provided by scans of an actual body, the table allows the user to remove layers such as skin and muscle, add or remove tissue and circulatory systems, zoom in and out and cut through sections with a virtual knife. The video below is a "must watch". Read More
PrimeSense paints future of home-tech interaction
By Paul Lester
19:21 August 17, 2009 PDT

Nintendo certainly created a stir when it introduced motion-sensing controls to the video game industry, but subsequent developments that are no more than a year or two from fruition are already threatening to confine this relatively new technology to the proverbial scrap-heap. The latest of these is PrimeSense, a 3D camera that allows devices like televisions to ‘see a view of the surrounding area’ by scanning a room to determine who is present through a combination of shape recognition and thermal imaging. Read More
‘Mixed reality’ patient helps medical students with intimate exams
17:47 August 12, 2009 PDT

Routine physical examinations of a more intimate nature may become a little less awkward and a little more precise according to a team of engineering students from the University of Florida. The team's design of a ‘mixed reality’ human patient could be the answer in managing this delicate aspect of bedside manner. The mixed reality human is named Amanda Jones and she exists, in both virtual and physical form, as a life-sized cyberspace image on a flat screen, and as a mannequin with a prosthetic breast. Her purpose is noble: to help train medical students to conduct intimate breast exam procedures. Read More















windykites1
- February 9, 2010 @ 19:22 UTC