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Virtual Reality


— Games

Hands Omni haptic glove lets gamers feel virtual objects

By - April 27, 2015 5 Pictures
While virtual reality has progressed leaps and bounds in the past few years, with motion-based inputs and a plethora of promising VR headsets close on the horizon, our ability to actually feel what we see in virtual worlds remains limited – especially in the consumer space. But a team of engineering students at Rice University is trying to solve this problem with a haptic glove that lets you feel virtual objects and environments like they're actually there. Read More
— Wearable Electronics

Leap Motion teams up with OSVR for motion-controlled virtual reality

By - March 25, 2015 2 Pictures
Virtual reality is in an odd place right now. Countless companies are competing to one-up each other, adding features and upgrades to supposedly make their headsets stand out … but most of them are unreleased products. It's essentially unreleased beta hardware duking it out to score public perception points (and, by association, woo developers). Leap Motion and Razer's OSVR took the latest step in that game today. Read More
— Wearable Electronics

New Project Morpheus details: PS4 virtual reality will reach consumers in 2016

By - March 3, 2015 2 Pictures
Virtual reality is a strange type of consumer product. On one hand, it has as much buzz as any tech product category out there, with nearly every company imaginable scrambling to line something up. But on the other hand, there's barely any consumer-ready VR that you can buy today (those that you can buy are often labeled as developer kits). Today Sony released more details on its PS4-based headset. Read More
— Wearable Electronics

Samsung and Oculus have a new Gear VR for the Galaxy S6 and Galaxy S6 edge

By - March 1, 2015 2 Pictures
Oculus VR just launched its paid app store for the Gear VR (in the US), and the virtual reality headset is also now compatible with two more phones. While the original Gear VR Innovator Edition was only compatible with the Galaxy Note 4, the new version adds support for the new Galaxy S6 and Galaxy S6 edge (along with a few other bells and whistles). Read More
— Games

Tech demo lets you visit the International Space Station in VR

By - March 1, 2015 4 Pictures
Wondrous as today's technology is, there remains no feasible way to put ordinary people in space. Except, it seems, through virtual reality. Opaque Multimedia has combined an Oculus Rift headset with Microsoft Kinect 2 motion tracking to make it possible to get a first-hand (virtual) taste of life on – or rather just outside – the International Space Station. Its new tech demo, Earthlight, lets players explore in first person around the outside of the ISS as it orbits the Earth, safe in the comfort of their living room. Read More
— Games

Realm System brings force and resistance to motion gaming

By - February 18, 2015 13 Pictures
Video games have come a long way since the days of Computer Space, Pong and Donkey Kong. Storylines have become richer and more compelling, the leap from two to three-dimensional environments marked the beginnings of open world gameplay and now we've got virtual reality promising to take things to yet another level. Film producer-turned-hardware developer Matt Long is determined to play a part in this continued evolution of gaming technology by bringing physical resistance and force into the mix with his Realm System. Read More
— Wearable Electronics Review

Review: Zeiss VR One virtual reality headset (for iPhone 6)

By - February 18, 2015 10 Pictures
Any company that's been making lenses for 169 years is probably good at adapting. So perhaps it makes sense that German company Carl Zeiss AG (better known today simply as "Zeiss") didn't waste time jumping into the new frontier of virtual reality. Gizmag has been playing with the company's VR One headset for the iPhone 6 – read on for our review. Read More
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