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Virtual Reality

Wondrous as today's technology is, there remains no feasible way to put ordinary people in space. Except, it seems, through virtual reality. Opaque Multimedia has combined an Oculus Rift headset with Microsoft Kinect 2 motion tracking to make it possible to get a first-hand (virtual) taste of life on – or rather just outside – the International Space Station. Its new tech demo, Earthlight, lets players explore in first person around the outside of the ISS as it orbits the Earth, safe in the comfort of their living room. Read More
Video games have come a long way since the days of Computer Space, Pong and Donkey Kong. Storylines have become richer and more compelling, the leap from two to three-dimensional environments marked the beginnings of open world gameplay and now we've got virtual reality promising to take things to yet another level. Film producer-turned-hardware developer Matt Long is determined to play a part in this continued evolution of gaming technology by bringing physical resistance and force into the mix with his Realm System. Read More
Any company that's been making lenses for 169 years is probably good at adapting. So perhaps it makes sense that German company Carl Zeiss AG (better known today simply as "Zeiss") didn't waste time jumping into the new frontier of virtual reality. Gizmag has been playing with the company's VR One headset for the iPhone 6 – read on for our review. Read More
If you're of a certain age, then you might have fond memories of the View-Master. Pop in a disc, hold the device up to your face, and enjoy some 3D images of, say, the latest Muppets movie or climactic scenes from Chips or The Dukes of Hazzard. Today Mattel and Google announced an update that tries to merge the classic device with modern virtual reality. Read More

Samsung was the first big mobile company to stamp its name on the budding virtual reality craze, by teaming up with Oculus for the Gear VR. Now LG is using the developer-focused Google Cardboard platform to launch a G3-compatible VR headset of its own – and it isn't going to cost a penny to new G3 buyers (at least in select markets). Read More

Australian airline Qantas has teamed up with Samsung to give travelers a virtual reality experience both on the ground and in the air. Qantas will be providing the passenger lounges and planes, while Samsung will be providing the VR headsets. Read More

The Samsung Gear VR is the best piece of virtual reality kit you can buy today, but it has one problem. The Note 4 that sits inside of it, acting as its brains, needs a fan blowing on it continuously to avoid overheating. We have some ideas about how some recent reports might all tie into this. Read More
Virtual reality may not be quite ready for mass consumption, but it is looming on the horizon. And after jamming our eyeballs into the equally mesmerizing Oculus Rift DK2 and Samsung Gear VR (and some brief time with the latest Oculus Rift prototype), we have a few thoughts on how this next big thing could play out. Read More
Tactile feedback is nothing new. It's been used in telecommunications and in entertainment for decades, and it became a standard feature in the late 1990s in mobile phones and video games – where vibrations alert you to new messages or help you "feel" the forces exerted on your avatar. Haptic technology has been very much a bit player in the fields that it's infiltrated, though, and only now are we seeing it begin to take its place alongside visual and audio tech as a key element in human-computer interaction. Read More
Only a few days ago we were mulling over what virtual reality headsets like the Oculus Rift might be used for other than gaming – here's another to add to the list. Audi has announced that prospective customers will be able don a VR headset and sit inside their virtual car-to-be as they configure it. Read More
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