Virtual Reality
In the creation of the film Avatar, director James Cameron invented a system called Simul-cam. It allowed him to see the video output of the cameras, in real time, but with the human actors digitally altered to look like the alien creatures whom they were playing. The system also negated the need for a huge amount of animation – every performance was captured in all its blue-skinned, pointy-eared majesty as it happened, so it didn’t need to be created from scratch on a computer. Now, researchers from the University of Abertay Dundee have built on the techniques pioneered by Simul-cam to create a new system, that lets users act as their own cameraperson within a 3D environment. Read More
Currently, if people wish to obtain a 3D model of an indoor environment, they have to send in a laser-scanning robot or cart that painstakingly makes its way through in a stop-and-start fashion. Depending on the setting, the process can take days or even weeks. Researchers at the University of California in Berkeley, however, have developed a portable laser-scanning backpack that can map an area in the time that it takes for its human wearer to walk through. The project was funded by the US Air Force Office of Scientific Research and the Army Research Office, and could be used by military personnel to plan missions into mapped target buildings. Read More
Heads-Up Virtual Reality device lets users see and ‘touch’ 3D images
It’s not uncommon to see children attempt to reach out and touch objects the first time they don 3D glasses and sit down in front of a 3D TV. Researchers at the University of California, San Diego, have created a new virtual reality device that enables users to do just that. The relatively low-cost device called the Heads-Up Virtual Reality device (HUVR) combines a consumer 3D HDTV panel and a touch-feedback (haptic) device to enable users not only to see a 3D image, but “feel” it too. Read More
At the 3D and VR Expo in Tokyo last week, a team from the Tokyo Institute of Technology were demonstrating a virtual reality haircut simulator. With a real scissors mechanism and a physical dummy, the simulator would display the virtual hair on screen which falls to the ground as you trim it. Read More
Think you spend too much time online these days? It's only going to get worse as mobile and virtual reality technology gets us connected more often, more inextricably and to the detriment of our 'real world' social lives. Which is why researchers like the guys at Tachi Labs are starting to work on how to break down the benefits of physical human interaction and see how they can be replicated in a virtual world. It's early days yet, so the HaptiHug interface and the rest of the iFeel_IM! Affective Haptics suite are painfully awkward and dorky, but this could be a glimpse into the kinds of technologies that can satisfy some of our needs for physical contact and help keep us sane as more and more of our lives go digital. Read More
Gizmag recently took part in a virtual round table with futurist Dr James Canton and prosthetics expert Randall Alley to look at the role robots - particularly surrogate robots - will play in mankind’s future. The fascinating discussion ranged from the technology itself through to security issues and ethics surrounding the implementation of surrogate robots in our future societies. So when will you be able to send your robotic surrogate-self to the shop for a loaf of bread while you relax in front of the TV? Read More
Vuzix Wrap 920 3-D glasses promise big screen experience
Can’t afford a big screen TV or projector but still want to experience that cinema feeling when watching a movie? The Vuzix Wrap 920 video eyewear is a sunglass-style display that delivers a virtual 67-inch screen as seen from 10ft away, displays 2D and 3D video and is claimed to be the most advanced wearable display available. Read More
Jogging on the spot has gone high tech thanks to an omni-directional treadmill that allows you to walk in any direction while staying centered on the treadmill. When coupled with virtual reality (VR) technology it offers the potential for truly natural walking and immersion in virtual environments. Read More
Vuzix has been a pioneer in the world of video eyewear, introducing the virtual reality video visor, the AV310 widescreen experience and now, video glasses that won’t make you look like you’re auditioning for Star Trek. In fact, the new Vuzix Wrap 920AV doesn’t simply combine a 60-inch viewing experience with the look of fashion sunglasses - you can actually see right through the screen into the outside world. Read More
Vuzix, the creator of the VR920 Virtual Reality Video iWear, has showcased some exciting new accessories to compliment its 3D visor. Dubbed the Augmented Reality Accessory Kit, the add-ons consist of a clip-on USB camera and a wand-like input controller which the company promises will "allow the user to perceive and interact with the real world in ways they have never dreamed of before". Read More