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Virtual Reality


— Games

Kat Walk omnidirectional VR treadmill lets you walk, jump, and sit freely

By - August 13, 2015 5 Pictures

Virtual reality headsets, such as the Samsung Gear VR, are becoming more commonplace as manufacturers augment hardware, researchers improve technology, and designers create more virtual experiences. But if you want full-body virtual immersion, treadmills are one way to go. And the latest omnidirectional treadmill, the Kat Walk, provides greater freedom of movement with less constraints.

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— Health and Wellbeing

VR system simulates the effects of dementia

By - August 11, 2015 2 Pictures

It may be an overused proverb, but it's a good one: "Tell me and I will forget. Show me and I will remember. Involve me and I will understand." That's the definitely the thinking behind Virtual Dementia Experience, a virtual reality system created by four multimedia graduates from Australia's Swinburne University. It provides caregivers with an interactive simulation of what it's like to suffer from dementia, so they can better understand what their patients are experiencing.

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— Wearable Electronics

Stanford research points to Lytro-like VR that kills motion sickness

By - August 7, 2015 3 Pictures

Not too long ago, virtual reality was more science fiction than science fact. Over the past couple of years, giant leaps have been made toward developing this robust platform. However, one challenge still stands in the way for greater consumer adoption: motion sickness. But this may change quickly, as a team at Stanford University has developed a more realistic way of presenting virtual reality.

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— Digital Cameras

Nokia brings its ball to the burgeoning virtual reality party

By - July 31, 2015 7 Pictures

Over the past year, we've seen an explosion in the number of virtual reality (VR) headsets looking to stake a claim for our eyeballs. But for any of these to succeed, there needs to be VR content to immerse ourselves in. Nokia is hoping to fill this burgeoning need with Ozo, the world's first commercially available VR camera aimed at content creation professionals.

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— Wearable Electronics

How Samsung and Oculus can improve the Gear VR for its "full consumer" launch

By - June 26, 2015 10 Pictures

The first two Gear VRs are trying to straddle two sides of the fence: on one hand, they technically aren't full consumer products, branded instead as "Innovator Editions" for developers and early adopters. But on the other hand, the Gear VR has a paid app store, makes appearances in Samsung ads and is sold in Best Buy stores. What can Samsung and Oculus do to differentiate the upcoming "full consumer" version?

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