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Video Games

— Computers

Who needs humans? Computers used to teach other computers

By - April 2, 2014 1 Picture
While it may be getting easier for humans to teach robots how to perform new tasks, there's still one potential problem – when a new robot is introduced to a work environment, its user may have to teach it the task over again, from scratch. That might soon no longer be the case, however. Researchers at Washington State University have devised a method by which computers can teach each other, freeing humans from having to do so. Read More
— Games Review

Game Review: Titanfall (Xbox One)

By - March 19, 2014 5 Pictures
Respawn Entertainment’s first-ever title is a complex and engaging first-person shooter that adds parkour wall-running and giant mech combat to the somewhat tired genre. Not only does the title have a lot riding on it, but with so many gameplay mechanics vying for position, the developer has given itself a significant balancing act to perform. Read on to find out how it fares. Read More
— Games

Got rhythm? Harmonix developing music-driven Chroma FPS

By - February 20, 2014 9 Pictures
As with movies, the music running through a modern video game can help define the pace, atmosphere and overall feel of gameplay. The latest offering from the folks who brought us such addictive free-time-eaters as Rock Band and Dance Central, however, moves the soundtrack from a supporting role in the background to become central to the game itself. Getting down with the beat in the new Chroma First Person Shooter from Harmonix Music Systems will be rewarded with faster movement or the chance to cause more damage. The music can even change the very landscape of the battlefield. Read More
— Computers

King's Assembly puts keyboard, mouse and joystick at your fingertips

By - February 17, 2014 4 Pictures
For those who play video games, a fraction of a second, say, the time it takes to move your hand from keyboard to mouse, can be enough to lose a soldier, building or entire army. For this reason keyboard shortcuts have become an important weapon in the gamer's arsenal, but what if our commands could be streamlined even further? With this objective in mind, a US-based engineer and founder of Solid Art Labs Eric Charlton has designed the King's Assembly, an input device which allows control over a keyboard, mouse and joystick simultaneously. Read More
— Games

The trouble with the Nintendo Wii U

By - January 30, 2014 4 Pictures
Things are looking more than a little bleak for Nintendo's home console, with the company cutting its 2013 sales forecast for the system by almost 70 percent. With shaky third-party supports, a lack of software and concerns about raw power, the system has been plagued by issues from the start. Read on as we delve into the system's problems, its current situation and its likely fate. Read More
— Science

Gamers outshine computers in crowdsourced RNA modeling

By - January 28, 2014 2 Pictures
Results from the crowdsourced game and experiment, EteRNA, which combines RNA folding puzzles with laboratory synthesis, show that human gamers are able to develop better models of RNA folding than previous computer algorithms. Design rules formulated by the online community have even been used to construct a new algorithm, EteRNABot, and in some cases represent completely new understandings about RNA folding that have yet to be explained mechanically. Read More
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