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Video Games

Computers have been teaching each other how to play Pac-Man and StarCraft

While it may be getting easier for humans to teach robots how to perform new tasks, there's still one potential problem – when a new robot is introduced to a work environment, its user may have to teach it the task over again, from scratch. That might soon no longer be the case, however. Researchers at Washington State University have devised a method by which computers can teach each other, freeing humans from having to do so.  Read More

Titanfall is the biggest game yet to hit Xbox One this year

Respawn Entertainment’s first-ever title is a complex and engaging first-person shooter that adds parkour wall-running and giant mech combat to the somewhat tired genre. Not only does the title have a lot riding on it, but with so many gameplay mechanics vying for position, the developer has given itself a significant balancing act to perform. Read on to find out how it fares.  Read More

Harmonix has announced the Closed Alpha release of Chroma

As with movies, the music running through a modern video game can help define the pace, atmosphere and overall feel of gameplay. The latest offering from the folks who brought us such addictive free-time-eaters as Rock Band and Dance Central, however, moves the soundtrack from a supporting role in the background to become central to the game itself. Getting down with the beat in the new Chroma First Person Shooter from Harmonix Music Systems will be rewarded with faster movement or the chance to cause more damage. The music can even change the very landscape of the battlefield.  Read More

While the two devices when paired together allow extra functionality, they can also be use...

For those who play video games, a fraction of a second, say, the time it takes to move your hand from keyboard to mouse, can be enough to lose a soldier, building or entire army. For this reason keyboard shortcuts have become an important weapon in the gamer's arsenal, but what if our commands could be streamlined even further? With this objective in mind, a US-based engineer and founder of Solid Art Labs Eric Charlton has designed the King's Assembly, an input device which allows control over a keyboard, mouse and joystick simultaneously.  Read More

The QuadStick aims to afford quadriplegics the ability to play video games

A new device called QuadStick is designed to give quadriplegics the ability to play video games without the need for a traditional gaming controller. Instead, it uses a series of sip and puff sensors, a lip position sensor, a push switch, and voice commands to represent the inputs of a standard video game controller.  Read More

It's far from plain sailing for the Nintendo Wii U

Things are looking more than a little bleak for Nintendo's home console, with the company cutting its 2013 sales forecast for the system by almost 70 percent. With shaky third-party supports, a lack of software and concerns about raw power, the system has been plagued by issues from the start. Read on as we delve into the system's problems, its current situation and its likely fate.  Read More

The cyberpunk-esque Borderlands rifle

If you're a gamer, then you're no doubt already familiar with the first-person-shooter Borderlands. And if you're a regular Gizmag reader, then you've probably already seen some of the creations of German laser weapons hobbyist Patrick Priebe. Well, he's gone and created a real-life laser sniper rifle, based on the game.  Read More

In the game EteRNA, players are asked to solve puzzles that predict how RNA will fold once...

Results from the crowdsourced game and experiment, EteRNA, which combines RNA folding puzzles with laboratory synthesis, show that human gamers are able to develop better models of RNA folding than previous computer algorithms. Design rules formulated by the online community have even been used to construct a new algorithm, EteRNABot, and in some cases represent completely new understandings about RNA folding that have yet to be explained mechanically.  Read More

Designer Sam Matson has created a headset that increases the difficulty of a game the more...

Seattle-based visual designer Sam Matson has created a headset aimed at helping gamers learn to control "gamer rage." The Immersion headset monitors the user's heart rate and increases the difficulty of a game, the less calm they become.  Read More

GameBuddy promises game streaming with almost no latency

We've seen quite a few products with the ability to stream games from one screen to another on a local network – the NVIDIA Shield is one of the devices at the forefront, as is the PlayStation 4 along with a Vita. However, the weakness of all of these is latency, an issue that the creators of the GameBuddy streamer promise to address.  Read More

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