2014 Paris Motor Show highlights

Video Games

VW debuts the GTI Roadster Vision Gran Turismo at Wörthersee 2014

Much like Mercedes did with last year's AMG Vision Gran Turismo, Volkswagen brings the virtual world to reality with its own Vision Gran Turismo. Designed to drive the courses of PlayStation3's "Gran Turismo 6", the juiced up GTI Roadster Vision Gran Turismo was also built out as a show car for this year's Wörthersee festival. The 503-hp roadster takes styling from last year's Design Vision GTI to new extremes.  Read More

Grail to the Thief is an audio game designed to be played by the blind

Games that are accessible to the blind are few and far between, and – aside from a handful of stellar exceptions like Somethin’ Else’s Papa Sangre series on iOS – those that do exist tend to be amateurish at best. But a recently-funded Kickstarter project (which still has a few days to go) aims to rectify the problem. Grail to the Thief harks back to classic adventure games like Zork, Day of the Tentacle, and Hitchiker's Guide to the Galaxy, except that instead of text-only descriptions of twisty little passages and the like, it presents the entire game through audio.  Read More

The Nintendo Game Boy celebrates its 25th anniversary

This week marked the 25th anniversary of what is arguably the most important handheld game console ever made: the Nintendo Game Boy. The fondly remembered grey brick redefined when and where we could enjoy video games, and was the birthplace of many gaming franchises which are still going strong to this day. Now seems like the perfect time to review its storied history, including its predecessors, competition, and some of its stand-out software titles.  Read More

The KOR-FX 4DFX haptic gaming vest has been in development for five years.

That pounding in your chest when the action gets really intense in a video game or movie takes on a new dimension with the KOR-FX 4DFX, an adjustable and lightweight vest that translates audio into subtle vibrations that are meant to help you feel where explosions occur and gunshots comes from – or simply to better enjoy your favourite music.  Read More

Stanford's prototype game controller senses player engagement and can alter games to suit ...

When it comes to entertainment, there are few other media that feature the level of user interaction of video games. Now, researchers at Stanford University are looking to make games more interactive. They've developed a prototype controller that monitors the player's physiological responses, then changes the gameplay to make it more engaging based on the player's feelings.  Read More

The Grush system is designed to make brushing your teeth more enjoyable by incorporating v...

For even the most persuasive of parents, getting the children to form healthy dental habits certainly has its challenges. San Francisco-based start-up Grush is aiming to make the brushing experience a little more appealing by incorporating elements of something much more enjoyable: video games.  Read More

Users can replay their real-life drives in the game and race against friends

Toyota is blending the worlds of virtual and real-life car racing with a new accessory for its 86 (also known as the GT86 and Scion FR-S in other markets) sports car. Drivers can record their lap times and data with the new Sports Drive Logger, then upload the information to the Gran Turismo 6 video game, going head to head against friends and professional drivers.  Read More

Computers have been teaching each other how to play Pac-Man and StarCraft

While it may be getting easier for humans to teach robots how to perform new tasks, there's still one potential problem – when a new robot is introduced to a work environment, its user may have to teach it the task over again, from scratch. That might soon no longer be the case, however. Researchers at Washington State University have devised a method by which computers can teach each other, freeing humans from having to do so.  Read More

Titanfall is the biggest game yet to hit Xbox One this year

Respawn Entertainment’s first-ever title is a complex and engaging first-person shooter that adds parkour wall-running and giant mech combat to the somewhat tired genre. Not only does the title have a lot riding on it, but with so many gameplay mechanics vying for position, the developer has given itself a significant balancing act to perform. Read on to find out how it fares.  Read More

Harmonix has announced the Closed Alpha release of Chroma

As with movies, the music running through a modern video game can help define the pace, atmosphere and overall feel of gameplay. The latest offering from the folks who brought us such addictive free-time-eaters as Rock Band and Dance Central, however, moves the soundtrack from a supporting role in the background to become central to the game itself. Getting down with the beat in the new Chroma First Person Shooter from Harmonix Music Systems will be rewarded with faster movement or the chance to cause more damage. The music can even change the very landscape of the battlefield.  Read More

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