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In the game EteRNA, players are asked to solve puzzles that predict how RNA will fold once...

Results from the crowdsourced game and experiment, EteRNA, which combines RNA folding puzzles with laboratory synthesis, show that human gamers are able to develop better models of RNA folding than previous computer algorithms. Design rules formulated by the online community have even been used to construct a new algorithm, EteRNABot, and in some cases represent completely new understandings about RNA folding that have yet to be explained mechanically.  Read More

Designer Sam Matson has created a headset that increases the difficulty of a game the more...

Seattle-based visual designer Sam Matson has created a headset aimed at helping gamers learn to control "gamer rage." The Immersion headset monitors the user's heart rate and increases the difficulty of a game, the less calm they become.  Read More

GameBuddy promises game streaming with almost no latency

We've seen quite a few products with the ability to stream games from one screen to another on a local network – the NVIDIA Shield is one of the devices at the forefront, as is the PlayStation 4 along with a Vita. However, the weakness of all of these is latency, an issue that the creators of the GameBuddy streamer promise to address.  Read More

Gizmag met up with Tobii at CES 2014 to see first-hand how the company's eye-tracking tech...

We've been following the development of Tobii's impressive eye-tracking technology for several years now, but it looks like consumers may actually get a chance to try it out for themselves in the not too distant future. Thanks to a partnership with SteelSeries, an eye tracker specifically for gamers is set to hit the market later this year, but that still leaves the question of what the technology can actually bring to video games. Fortunately, we were able to catch up with Tobii CEO Henrik Eskilsson on the CES show floor and try it out for ourselves.  Read More

EA is finally going to allow players to enjoy SimCity offline

If you were to take a look at many publications' "Biggest Fail of the 2013" award, it's quite likely that EA's SimCity will be listed near the top. After all, the online-only game made one of the worst launches in video game history with servers that were plagued with problems, and a change to the SimCity formula that, by and large, most players hated. Now, after almost a year after the initial release, the company is finally doing away with one of players' biggest problems, the online requirement.  Read More

We breaks down our top games of 2013

It's been a big year for gaming. Not only did we see the arrival of the two big next-gen systems, but we also saw developers squeezing some amazing technical and artistic achievements out of seven-year-old consoles. Which titles stood above the crowd? We polled our writers for their picks for the top games of the year.  Read More

A subject's position is tracked by a WiTrack system (screen at lower left) located in anot...

Microsoft's Kinect system is certainly impressive, but now that we've had a chance to get used to it and start taking it for granted, it does have one problem – you have to stay located in front of it. MIT's new WiTrack system, however, can track users' movements even when those people are in another room. Among other things, this could allow for video games in which the players run all over their house.  Read More

Gizmag reviews Mario's latest adventure on the Wii U, Super Mario 3D World

After several decades, you'd think the Mario franchise would be growing stale. Having started as a few colored pixels in 1981's Donkey Kong, Mario now leaps through fully-realized 3D worlds presented in HD. Yet somehow Nintendo has managed to squeeze the same timeless charm that entranced children of the 80s into today's much more technically-advanced games. Join Gizmag, as we review the plumber's latest adventure on the Wii U, Super Mario 3D World.  Read More

The Loop gaming platform is comprised of the Loop Clip, motion bar, headphones and an open...

As technology has gained a reputation for drawing children indoors and keeping them there captivated by the latest Angry Birds update or building their Minecraft kingdom, we have seen a conscious effort from within the industry to counter the perception of technology as a facilitator of unhealthy childhood habits. Loop, from Pushstart Creative, is the latest effort in this growing trend, relying on movement tracking technology as a vehicle to promote physical activity.  Read More

Left: Patient Zero's Mk. 1 weapon. Right: Mk. 2 weapon. Yes, my face always looks like tha...

Australian real life video game company IRLShooter is back in 2014 with a total upgrade and redesign of its Patient Zero live action zombie shooter game, which puts small teams of players through a survival quest in a purpose-built game facility seething with infected undead. Gizmag’s Loz Blain and his brother Chris dropped in to check out the upgraded weapons system and try out a whole new addition to the game – the “pain belt” – which delivers a nasty electric shock any time you take damage in-game. Naturally, we filmed the pain belt test for your viewing pleasure. (Warning: contains strong language)  Read More

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