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Video Games

— Electronics Feature

Haptic technology: The next frontier in video games, wearables, virtual reality, and mobile electronics

Tactile feedback is nothing new. It's been used in telecommunications and in entertainment for decades, and it became a standard feature in the late 1990s in mobile phones and video games – where vibrations alert you to new messages or help you "feel" the forces exerted on your avatar. Haptic technology has been very much a bit player in the fields that it's infiltrated, though, and only now are we seeing it begin to take its place alongside visual and audio tech as a key element in human-computer interaction. Read More
— Automotive

Chevy scorches the virtual track with the laser-powered Chaparral 2X

By - November 24, 2014 28 Pictures
After seeing Chevy's sneak preview of the Chaparral 2X Vision Gran Turismo, we got the idea that it was going to be the most extreme Vision Gran Turismo yet, both in terms of styling and technology. We weren't disappointed when Chevy pulled the cloth off at the LA Auto Show last week. The radical racer uses a highly conceptual laser powertrain to rattle the track with 900 hp of thrust. Read More
— Health and Wellbeing

Video games replace eye patch to treat lazy eye

By - November 24, 2014 1 Picture
With video games having previously been found to improve decision making speeds and the brain's capacity to learn, scientists have now created challenging computer games with a fun element that significantly improved depth perception and binocular vision in people with a lazy eye. Unlike the traditional patch used to treat the condition, the video games encourage both eyes to work together. Read More
— Games

Headshot: Action video games found to improve brain's capacity to learn

By - November 16, 2014 1 Picture
You're moving ever so cautiously through the abandoned village, with one eye on the radar and the other trained on the vacant window ahead. Then in an instant the enemy appears, causing you to spray your weapon in the general vicinity, guided partly by your action hero instincts but mostly by pure hope. Thinking through these video game situations may take less than a second, but new research shows it can also enhance real-world learning capabilities, enabling the brain to better anticipate sequences of events. Read More
— Games

RoomAlive transforms your living room into an interactive video game

By - October 9, 2014 10 Pictures
Microsoft Research has moved on from IllumiRoom, its concept for adding visuals to the periphery of gamers' television sets. After concluding that that system -- which used a Kinect camera and a projector to bring video games into the living room -- was too expensive to be released commercially, the company has revealed RoomAlive, which is even more expensive and even less practical. Thankfully, it's also an intriguing glimpse at the possible future of gaming. Read More
— Bicycles

Zwift combines indoor bicycle training with massive multiplayer online gaming

By - September 30, 2014 1 Picture
Indoor bicycle trainers may allow cyclists to keep fit and go through the physical motions of riding a bike, but let's be honest ... as compared to actually riding outdoors, they're stunningly boring. Among other things, one of the problems is the fact that riders tend to use them in isolation, with no real incentive to push themselves. Zwift, however, is designed to change that. It's a massive multiplayer online game (MMOG) platform that lets real-world cyclists ride with or race against one another in 3D computer-generated online environments. Just think of it as World of Warcraft for riders. Read More
— Games

Five things we've noticed about Destiny

By - September 30, 2014 5 Pictures
Despite its hugely successful launch, the reviews of Destiny have been underwhelming. Being the new online first-person shooter from Bungie, the creators of Halo, that comes as something of a surprise. Having just hit level 27, Gizmag's James Holloway shares some things he's noticed, not all of which fit the prevailing narrative... Read More
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