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Video Games

— Games

Realm System brings force and resistance to motion gaming

Video games have come a long way since the days of Computer Space, Pong and Donkey Kong. Storylines have become richer and more compelling, the leap from two to three-dimensional environments marked the beginnings of open world gameplay and now we've got virtual reality promising to take things to yet another level. Film producer-turned-hardware developer Matt Long is determined to play a part in this continued evolution of gaming technology by bringing physical resistance and force into the mix with his Realm System. Read More
— Computers Feature

Creative AI: Teaching computers to be reporters and storytellers

We humans are obsessed with storytelling. We tell stories to people we meet and people we love. We can't get enough of the stories that drive movies, video games, television, and books. We communicate with stories, and now we're training our computers to do the same. By writing sets of rules and instructions of varying complexity, artificial intelligence experts can enable computers to write stories both real and fictional. Some of these algorithms, as you'll see shortly, produce articles or reports with the sort of flair you'd think only a human could provide, which has fascinating implications for the future of publishing. Read More
— Drones

In Pictures: Technology proves big fun at the Nuremberg Toy Fair

It might seem strange that Gizmag spent a good chunk of the busy month of January playing with toys at two major toy fairs, London and Nuremberg. The toy segment is following consumer technology closely, though, and many of the same trends that we see at major shows like CES and IFA are also evident at the international toy fairs ... only in smaller, simpler, more child-friendly packages. Proclaimed as the world's biggest toy fair, the Nuremberg Toy Fair ("Spielwarenmesse" in German), which wrapped up earlier this week, gave us a good feel for how toy companies are incorporating the latest technologies, including robotics and connectivity. Read More
— Games Feature

Creative AI: Procedural generation takes game development to new worlds

Owing perhaps to the difficulty and extreme cost of building virtual worlds that can be seen, heard, explored, and interacted with in multitudes of other ways, video games have long made use of procedural content generation and computation creativity. Epic space-faring BBC Micro game Elite generated its own star systems on the fly way back in 1984, for instance, while the likes of Minecraft, Diablo, and the SimCity series all similarly sport environments sculpted by algorithms. But artificial intelligence research is opening new avenues in the ever-evolving dance between human game developers and their algorithmically-intelligent tools. AIs can now create entire 2D and 3D games from scratch, unassisted, and that could be just the tip of the iceberg. Read More
— Computers Feature

Creative AI: Computer composers are changing how music is made

You've probably heard music composed by a computer algorithm, though you may not realize it. Artificial intelligence researchers have made huge gains in computational – or algorithmic – creativity over the past decade or two, and in music especially these advances are now filtering through to the real world. AI programs have produced albums in multiple genres. They've scored films and advertisements. And they've also generated mood music in games and smartphone apps. But what does computer-authored music sound like? Why do it? And how is it changing music creation? Join us, in this first entry in a series of features on creative AI, as we find out. Read More
— Smartwatches Feature

Haptic technology: The next frontier in video games, wearables, virtual reality, and mobile electronics

Tactile feedback is nothing new. It's been used in telecommunications and in entertainment for decades, and it became a standard feature in the late 1990s in mobile phones and video games – where vibrations alert you to new messages or help you "feel" the forces exerted on your avatar. Haptic technology has been very much a bit player in the fields that it's infiltrated, though, and only now are we seeing it begin to take its place alongside visual and audio tech as a key element in human-computer interaction. Read More
— Automotive

Chevy scorches the virtual track with the laser-powered Chaparral 2X

After seeing Chevy's sneak preview of the Chaparral 2X Vision Gran Turismo, we got the idea that it was going to be the most extreme Vision Gran Turismo yet, both in terms of styling and technology. We weren't disappointed when Chevy pulled the cloth off at the LA Auto Show last week. The radical racer uses a highly conceptual laser powertrain to rattle the track with 900 hp of thrust. Read More
— Health and Wellbeing

Video games replace eye patch to treat lazy eye

With video games having previously been found to improve decision making speeds and the brain's capacity to learn, scientists have now created challenging computer games with a fun element that significantly improved depth perception and binocular vision in people with a lazy eye. Unlike the traditional patch used to treat the condition, the video games encourage both eyes to work together. Read More
— Games

Headshot: Action video games found to improve brain's capacity to learn

You're moving ever so cautiously through the abandoned village, with one eye on the radar and the other trained on the vacant window ahead. Then in an instant the enemy appears, causing you to spray your weapon in the general vicinity, guided partly by your action hero instincts but mostly by pure hope. Thinking through these video game situations may take less than a second, but new research shows it can also enhance real-world learning capabilities, enabling the brain to better anticipate sequences of events. Read More