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Video Games


— Games

Esports organizers to clamp down on performance-enhancing drug use

By - July 27, 2015 1 Picture

Its competitors might not be faced with the exhausting mountain climbs of the Tour de France or the rigors of Major League Baseball, but that doesn't mean professional video gaming is free from the grip of doping in sports. The world's largest esports organization ESL, which hosts a US$250,000 Counter-Strike tournament in Germany next month, is partnering with anti-doping authorities to clamp down on gamers resorting to performance-enhancing drugs (PEDs) to gain an edge.

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Mini hits the virtual racetrack with Clubman Gran Turismo

Mini has joined the raft of manufacturers determined to win the hearts and minds of gamers through Gran Turismo 6, where, unburdened by the stifling regulations that surround traditional racing series, manufacturers are able to let their imaginations run wild. The Mini Clubman Vision Gran Turismo takes the Clubman's fairly mundane shape and replaces it with a full racing aerodynamics kit, powered by a 395 hp (295 kW) engine. Read More
— Computers

Google's deep Q-network proves a quick study in classic Atari 2600 games

By - February 26, 2015 1 Picture
In an old school gaming party to end all parties, Google's new deep Q-network (DQN) algorithm is likely to mop the floor with you at Breakout or Space Invaders, but maybe take a licking at Centipede. Provided with only the same inputs as a human player and no previous real-world knowledge, DQN uses reinforcement learning to learn new games, and in some cases, develop new strategies. Its designers argue that this kind of general learning algorithm can crossover into discovery making in other fields. Read More
— Games

Realm System brings force and resistance to motion gaming

By - February 18, 2015 13 Pictures
Video games have come a long way since the days of Computer Space, Pong and Donkey Kong. Storylines have become richer and more compelling, the leap from two to three-dimensional environments marked the beginnings of open world gameplay and now we've got virtual reality promising to take things to yet another level. Film producer-turned-hardware developer Matt Long is determined to play a part in this continued evolution of gaming technology by bringing physical resistance and force into the mix with his Realm System. Read More
— Computers Feature

Creative AI: Teaching computers to be reporters and storytellers

We humans are obsessed with storytelling. We tell stories to people we meet and people we love. We can't get enough of the stories that drive movies, video games, television, and books. We communicate with stories, and now we're training our computers to do the same. By writing sets of rules and instructions of varying complexity, artificial intelligence experts can enable computers to write stories both real and fictional. Some of these algorithms, as you'll see shortly, produce articles or reports with the sort of flair you'd think only a human could provide, which has fascinating implications for the future of publishing. Read More
— Children

In Pictures: Technology proves big fun at the Nuremberg Toy Fair

By - February 6, 2015 89 Pictures
It might seem strange that Gizmag spent a good chunk of the busy month of January playing with toys at two major toy fairs, London and Nuremberg. The toy segment is following consumer technology closely, though, and many of the same trends that we see at major shows like CES and IFA are also evident at the international toy fairs ... only in smaller, simpler, more child-friendly packages. Proclaimed as the world's biggest toy fair, the Nuremberg Toy Fair ("Spielwarenmesse" in German), which wrapped up earlier this week, gave us a good feel for how toy companies are incorporating the latest technologies, including robotics and connectivity. Read More
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