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Simulator

Mixed reality chainsaw simulator provides safe, effective training platform

August 4, 2007 Simulation has proven an effective method for training in many mission critical scenarios so it makes sense that this approach be adopted for the use of dangerous hand tools like chainsaws. To this end researchers have developed a type of hybrid virtual reality system known as the “Cybersaw” chainsaw - it looks like a chainsaw, feels like a chainsaw, sounds like a chainsaw and yet it only saws virtually. As soon as the starter is pulled, the motor starts to roar and with screaming saw in hand, the operator applies the real cutting bar to a perspex tree trunk in front of him. The virtual aspect is what the trainee sees on a projection screen behind the Perspex tree trunk - a sawhorse in the midst of an idyllic farm scene which the user can watch on the screen as the chain blade saws through the tree trunk, with the accurate simulation completed by the real feeling of resistance to the pine wood and the vibration of the saw.  Read More

Eball sports simulator goes mobile and inflatable

May 18, 2007 You may recall our enthusiasm last year when we reported on eballgames and its development of an interface between a real ball and ball games – think of it as a CHI (Computer Human Interface) for any real world ball game and you’re close. Motion and speed sensors take your kick, throw or golf swing and play out the results on the big screen, for better or worse. The crowd will roar or express their disappointment, and the commentator gives you a pat on the back or a serve for missing. The ball goes into a net and is ready for the next player to have a go. It's simple, quick fun and it continually breaks records for drawing crowds wherever it is installed. Now the company has taken its VR sports simulator and developed it into a number of inflatable structures so the promotional killer-app can be quickly set up anywhere, indoors or outdoors. Eballgames is already working on many different sports and is keen to discuss development opportunities with interested parties. We see it as the ultimate Wii peripheral for kids that want to play ball games. Indeed, there’s plenty of opportunity for the development of remedial and skills development games using this technology.  Read More

Road registerable driving simulator

November 15, 2005 Major automotive shows are a never-ending source of innovation fodder, as manufacturers manifest the ideas they’ve been working on into concept cars and carefully monitor, segment and learn from the public’s reaction. The SEMA show in Las Vegas seems to go a step further, with some outrageous ideas taking on showroom form though they’re never likely to ever become more than limited edition customs – these cars are designed to showcase capabilities and though they often seem remarkably indulgent, sometimes, they strike a chord and a whole new automotive concept materialises. Such is the case with this open-air, fully-drivable speedster concept from Five Axis and Scion (one of Toyota’s spin-off brands). It is a drivable driving simulator. Drive it somewhere, flip the hood, which hinges forward to create a screen, then light up the headrest mounted Casio XJ-560 video projector to create a two-seat video game peripheral for the car’s internal Microsoft XBOX 360 video game system. More than two drivers can be accommodated as the perspex nacelles behind the headrests pop open to reveal two 19” Samsung LCD screens. Last year at SEMA, the same folks created the xB mobile DJ vehicle. Manufacturers have been circling the entertainment on wheels concept for several years, with another notable concept being Honda's Fuya Jo.  Read More

Real-time Professional Golf Simulator for the home

May 11, 2005 Technological progress is being lavished on the science of golf at such a rate that it’s almost hard to keep up. In the last month we’ve featured the ingenious Top Swing Golf Robot and the even-more-ingenious iClub wireless motion capture system and now we have the ProTee Golf Simulator, a state-of-the-art golf simulation system designed for the home. This simulation goes beyond gaming: real clubs and real balls can be used and computing results can be projected onto a large screen. Another new feature is the modular build-up of the system. The basic package is very affordable and can even fit in your living room with only a sensor mat of synthetic grass and the club of your choice. No need to worry about windows: balls are optional.  Read More

Serious Car Racing Simulator

As computer games and graphics head quickly towards highly-detailed realism, we can expect some pretty interesting computer peripherals to be built in coming decades. The genre of computer game which almost everyone can relate to is driving/racing a car plus there's a whole generation of fans out there who absorb every detail of the sport it is emulating - accordingly, car racing is the realism genre which has had the most attention from game developers, and is now so realistic that many genuine elite-level racers learn new circuits prior to setting wheel on them by playing the official games for that particular franchise of racing, such a Formula One, V8 Supercars or MotoGP. Every competitor, car, corner, braking area, trackside marquis ad infinitum is true in detail.  Read More

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