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PlayStation 3

Logitech Driving Force GT

The Gamer Gene recently got their hands on a Logitech Driving Force GT, the official wheel of Gran Turismo for the PlayStation 3, and are reporting significant improvements in fun factor and immersion, and a decline in the brutal learning curve of Gran Turismo 5 Prologue.  Read More

Fanatec's Porsche 911 Turbo Racing Wheel

April 29, 2008 Gamers have long been able to take their dream ride for a virtual spin, and now high-end input device producer Fanatec is offering Porsche fans and gamers alike an authentic look and feel with the introduction of the Porsche 911 Turbo Racing Wheel for PC and Sony PlayStation 3 (PS3). The leather-covered wheel features a tuning display that allows gamers to change settings like sensitivity or Force Feedback during gameplay. A Mabuchi RS 550 Motor is responsible for the extra strong Force Feedback effects with additional Force Feedback actuators in the wheel used to stimulate motor vibrations.  Read More

Assassin's Creed (PlayStation 3)

Ubisoft’s massively hyped action-adventure game Assassin’s Creed sure is an interesting one - an ambitious mix of a history and science-fiction story with action and stealth gameplay. Can a game with this scope still be accomplished within the deadline-driven game development business? Our friends over at The Gamer Gene recently had a look at the PlayStation 3 version - check out their review here. Assassin's Creed (PS3) Review [The Gamer Gene]  Read More

Logitech Driving Force GT Wheel for Gran Turismo 5 Prologue

Logitech has unveiled their Driving Force GT Wheel - the official force-feedback wheel of Gran Turismo 5 Prologue for the PlayStation 3. Designed in collaboration with Gran Turismo developers Polyphony Digital, the wheel features a realtime adjustment dial, allowing you to adjust brake bias, traction control and damper settings on the fly.  Read More

Rock Band for PlayStation 3

The geeks at The Gamer Gene really love Rock Band, and their latest feature is designed to convince PAL PlayStation 3 owners that they should stop waiting for EA to release the game in their territory, and simply import the game. They've done so, twice, and can't fault the process - especially when the other option is sitting around waiting for a vague Q2-Q3 release date. Read on for what to and what not to worry about when importing Rock Band.  Read More

XviD playback on the PlayStation 3

The PlayStation 3 firmware update 2.10 arrived yesterday, adding Blu-ray Disc Profile 1.1 support, and more importantly, XviD and DivX playback. We recently brought you the low down on XviD/DivX playback on the Xbox 360, and now we've spent another strenuous morning watching videos - here's our report on Sony's implementation.  Read More

Blazing Angels: Squadrons of World War II

April 10, 2007 When this landed on my desk to review, I had my doubts - of the forty million or so World War II games released during my years of gaming, I can count the ones I've enjoyed on one hand. Thankfully, Blazing Angels stands out from the noise just by not being a first-person shooter, and rekindles the almost forgotten air-combat genre. If piloting one of 50 authentic World War II era aircraft through several key battles over historic sites like Dunkirk, Pearl Harbor, Midway and Berlin sounds like your thing, read the full review.  Read More

Playstation 3 on top of Folding@Home

April 10, 2007 Folding@Home is a distributed computing project where people donate spare clock-cycles from the CPU or GPU in their Internet-connected PC's, the result of which is one of the largest supercomputers in the world. The Folding@Home client for the Playstation 3, released as part of a recent system update for the console, quickly raced to the top of the statistics. Shortly after, just as the network of over 20,000 consoles was about to hit the team's goal of one petaflop, the Folding@Home team reevaluated the performance of the console - dropping it to half the original figure. In spite of this, the Playstation 3 remains the greatest contributor to Folding@Home, and currently provides over half of the processing power available to the project.  Read More

fl0w

April 4, 2007 The concept of games as art is rarely touched upon, undoubtedly due to the rarity of games one could bring up in a discussion of the concept with a straight face. fl0w is one of the exceptions - a Master of Fine Arts thesis by USC School of Cinematic Arts graduates Jenova Chen and Nicholas Clark. Originally realised in Flash, the game has improved in leaps and bounds after its jump to the Playstation Network, and it's here to manipulate your mood.  Read More

The SIXAXIS

March 2, 2007 - Sony Computer Entertainment (SCE) and Immersion have agreed to conclude litigation at the U.S Court of Appeals, and have entered into a new agreement to explore the inclusion of Immersion's technology (read: rumble) in PlayStation products. This is in stark contrast to Phil Harrison's recent comments regarding rumble as a "last-generation feature", which were widely criticised as a desperate attempt to hide the fact that the lack of rumble in the SIXAXIS was a design decision based more on legal proceedings with Immersion, than last/current-generation feature sets.  Read More

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