Pattern Recognition


System automatically classifies images and video based on elements they contain

Currently, computer search and classification of images is based on the name of the file or folder or on features such as size and date. That’s fine if the name of the file reflects its content but isn’t much good when the file is given an abstract name that only holds meaning to the person providing it. This drawback means companies in the search business, such as Google and Microsoft, are extremely interested in giving computers the ability to automatically interpret the visual contents and video. A technique developed by the University of Granada does just that, allowing pictures to be classified automatically based on whether individuals or specific objects are present in the images.Read More


The Baby Emotion Detector: can a computer program analyze a baby's cry?

New parents discover quite quickly how loudly their newborn can scream when they’re not happy. But working out the cause of the problem is unfortunately pretty much a guessing game. Wouldn’t it be great if there was a device that could tell you exactly what was wrong with your baby? It might not be as preposterous as it sounds - Japanese scientists claim they have developed a statistical computer program that can analyze the differences in a baby's cries. So, future baby monitors could be capable of alerting parents that their child is tired, hungry, needs a diaper change, or is in pain. Read More


UK Researcher claims there are just eight patterns behind all humour

March 22, 2009 Evolutionary theorist Alastair Clarke this week published details of eight patterns he claims to be the basis of all the humour that has ever been imagined or expressed, regardless of civilization, culture or personal taste. Clarke has stated before that humour is based on the surprise recognition of patterns but this is the first time he has identified the precise nature of the patterns involved, addressing the deceptively simple unit and context relationships at their foundation. Read More


Basketball Intelligym computer game improves on-court basketball skills

May 6, 2008 There’s an overwhelming body of evidence that the brain, much like any other part of the human body, can be trained for improved performance in a host of different ways. Now a computer game that uses technology originally developed to help train fighter pilots is getting remarkable results in helping aspiring professional basketballers improve their real, on-court game. Known as Basketball IntelliGym the system looks like an innocent computer game – but much more is actually going on. As the player manipulates simple movements on the screen, “shooting” ammunition at moving targets, the system is busy analyzing skills and customizing a training program for the player. Read More


MACS project aims to revolutionize robotic perception

The Multi-sensory Autonomous Cognitive Systems project is an attempt to imprint robots with the ability to understand the affordances of objects in their environment - or the physical qualities of an object, and the tasks it can be used for. It is hoped that this new approach to computer perception will allow robots to perceive more interaction possibilities, giving them the cognitive tools they need to successfully improvise and interact with their environment in a more human manner.Read More


The first commercially available Brain Computer Interface

The evolution of the Computer Human interface may seem to be rooted in the infernal keyboard and its recent travelling companion, the mouse, but much work is being done in the areas of virtual worlds, voice recognition, handwriting recognition and gesture recognition to give us a new paradigm of computing. It now appears we are on the edge of another brave new virtual world – the direct interface between the brain and the computer is here. One of the Holy Grail’s of research, there are many such projects going on around the world at present. Now the German g.tec (Guger Technologies) group has taken the technology out of the lab and into the real world with a complete BCI kit, and amazingly, there’s also a kit for a pocket PC - a super-low-weight biosignal recording system “g.MOBIlab” is used to measure the EEG and the data processing, analysis and pattern recognition are performed on a commercially available Pocket PC or in this case, your windows PC. The first BCI system will enable the composition and sending of messages, and control of a computer game. There’s also an invasive (implanted) option still being trialled in the laboratory – this is significantly more effective abnd the system can already accept and process input from both the embedded array and the cap array. Though the first work in the area is focussed on enabling paralysed humans to communicate far more freely, the potential to enhance one’s communications quite freely is clearly not that far away. There’s also the potential unlocked by putting such a device into the hands of thousands of eager and capable amateurs who will no doubt broaden the understanding of the human mind with their pursuits. The BCI system is nominated for the 2007 European ICT Grand Prize. Read More

Digital Cameras

Panoptic C-Thru 3D Video Surveillance System

August 31, 2006 Panoptic’s proposed C-Thru 3D Video Surveillance System could be loosely described as a formalised, scalable implementation of Superman’s X-ray vision. The system enables one or more surveillance agents, using a single high resolution, auto-stereoscopic display, to remotely monitor the security situation of an arbitrarily large number of locations at-a-glance. Agents can see, hear and transport their focused viewpoint through walls, floors and ceilings, zooming into a specific location to monitor it at a level so acute that it seems beyond the levels of even science fiction. Designed to enable both wholistic site-wide and granular-level security, the system is ideal for monitoring airports, shipping ports, transit sites and other ports-of-entry, hotels, casinos, shopping malls, campuses, military bases, large buildings and building complexes, offering total situational awareness at a glance. Read More


Robosapien to get much smarter very soon

March 23, 2006 To say we think WowWee Robotics has played a pioneering role in the first wave of the consumer robotics revolution is an understatement. Twenty five years from now when the consumer robotics industry is expected to rival the automotive industry in size, Wowwee’s diminutive Robosapien will be seen in the same light as the Model T Ford and the company’s high tech Geppetto, Mark Tilden (pictured with two roboraptors), could well be held in even higher esteem. The price of the company’s “toy” robots belie their capabilities and Robosapien V1 and V2, Roboraptor et al have functionality for which the company could legitimately ask ten times the price – the bargain pricing though has resulted in millions of Wowwee robots being the first to invade the home. The big news is that overnight Evolution Robotics and WowWee announced a strategic alliance to integrate Evolution's ViPR and Northstar technologies into WowWee products. ViPR (Visual Pattern Recognition) provides reliable and fast recognition of patterns, objects, and locations in realistic environments. Northstar, known as "Indoor GPS," is the world's lowest-cost solution for position-awareness for consumer robots, and enables robots to navigate autonomously and intelligently. Read More

Mobile Technology

New software lets mobile phones get to know you

November 28, 2004 Researchers at the Massachusetts Institute of Technology (MIT) in the US are trialing new pattern recognition software for mobile phones that can study users' habits and then offer customised suggestions and advice, New Scientist magazine has reported. The technology explores the potential for the next generation of PDAs and smart-phones to "get to know" their users, learning from what they do and who they do it with by logging voice and text calls and use of other applications. Read More


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