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Learning

The Einstein robot head performs some random facial movements as part of the learning proc...

Robots generally aren’t the most expressive of entities, but their faces are becoming increasingly realistic as the number of artificial muscles controlling them rises. Today, a highly trained person must manually set up these kinds of realistic robots so that the servos pull in the right combination to make specific facial expressions, but researchers at the University of California, San Diego (UCSD) are looking to automate the process by giving robots the ability to learn realistic facial expressions. Read More

Still in concept, the squidolin – named on account of its squid-like appearance – is a...

“I love the sound of the violin,” explains Carlos Mendez. “Since I was a kid, I wanted to learn how to play it. But born in a poor country such as Nicaragua, my parents couldn't afford lessons.” It was this childhood affection for the stringed instrument that encouraged the young industrial designer to use part of his final project at the Art Center College of Design in Pasedena, California, where he graduated with honors in product design, to come up with an affordable way of learning the violin. So was born the concept of the “squidolin”. Read More

The Mobile Solar Computer Classroom provides students with computer skills that will give ...

A mobile computer classroom powered by solar panels atop a modified SUV is providing computer training to 100 students a day in the east African country of Uganda. The Maendeleo Foundation, which runs the Mobile Solar Computer Classrooms (MSCC), hopes the project will help to launch a local computer services industry, creating jobs by outsourcing the new computer skills, boost the local economy and alleviate poverty. Read More

Smart Animals Scanopedia uses smart tag recognition technology to teach kids about animals...

If you have kids of your own, you’ll know instinctively the easiest way to encourage little ’uns to learn is through engagement and interaction. Toymakers know this, too, and have been quick to use various technologies to develop new lines of educative products. The Discovery Channel-branded Smart Animals Scanopedia, an electronic talking animal encyclopedia, joins the growing list of electronic toys that try to both teach and entertain. Read More

Music does indeed improve the mind

March 17, 2009 A number of studies over the years have reported positive associations between music experience and increased abilities in non-musical (e.g., linguistic, mathematical, and spatial) domains in children. Now a new study, published this week in the Journal Psychology of Music, report that children exposed to a multi-year programme of music tuition involving training in increasingly complex rhythmic, tonal, and practical skills display superior cognitive performance in reading skills compared with their non-musically trained peers. Read More

Siftables combine neighbor detection, motion sensing and wireless communication

It is believed that many children and adults learn best when they use their hands to perform a task, and for young children, play-based activities are essential for acquiring knowledge. This new design concept cleverly combines both hands-on and play-based learning in one very cool but tiny package. Siftables are small computer blocks with the capacity to interface with each other using a combination of neighbor detection, motion sensing and wireless communication. The user manipulates them by hand and with each process, whether it is sorting, grouping or even piling, the blocks continue to interact with each other. Read More

Munch's 'The Scream' - a classic representation of sheer terror.

Memory-induced panic attacks can be absolutely crippling for sufferers of post-traumatic stress disorder (PTSD) - the suffocating, gripping fear associated with traumatic memories can destroy victims' careers, relationships and the normal functioning of their lives. But a team of Dutch clinical psychologists are developing an almost magical cure, using a single dose of a common and fairly harmless beta-blocking drug that seems to be able to separate the panic emotion from the factual elements of the memory - leaving patients with an apparently lasting ability to recall and talk about the traumatic incident without the usual devastating rush of fear. Read More

The 'Maestro' guitar learning aid concept design

Guitar Hero and Rock Band have allowed masses of people without the time or patience to learn the guitar to become Rock Gods in their own living rooms. For those looking to take the next step and pick up a real guitar, this concept for a guitar learning aid from designer Eugene Cheong promises a faster transistion. The “Maestro” would attach to any guitar and get budding guitarists jamming in record time by using lasers to guide their fingers. Read More

OLPC Give 1 Get 1 laptop program

Having already distributed more than 500,000 XO laptops in 31 countries, One Laptop per Child (OLPC) has launched its “Give 1 Get 1” program for 2008. The scheme raised more than USD$35 million in 2007 to fund the delivery of tens of thousands laptops to kids in countries such as Afghanistan, Iraq, Lebanon, Cambodia, Ethiopia, Haiti, Mongolia and Rwanda. Read More

SMART multitouch table offers hands-on group learning

Over the past two decades the role of computers in classrooms has evolved from one of curious optional-extra to core learning tool, and it's not a trend that is about to slow down. One relatively new technology that has great potential within educational environments is the multi-touch interface and this underpins SMART Technologies latest product - the SMART Table interactive learning centre. Looking a little like a retro-arcade game, this brightly colored 29" (73 cm) wide x 25" (65 cm) high table incorporates a 27" (69-cm) screen which can simultaneously receive input from a "virtually unlimited" number of fingers or pen tools. The table is designed to encourage group problem solving and collaboration and its intuitive interface makes it suitable for children in the 4 to 11 age group while teacher input is facilitated by the company's complementary interactive whiteboard products. Read More

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