Articles tagged with "Immersion"

Z800 3DVisor

eMagin's OLED Z800 3DVisor

eMagin's Z800 3DVisor uses two OLED microdisplays to provide wearers with the 3D equivalent of a 105-inch display viewed at 12 feet’s distance. Drawing its power entirely from a USB connection, the Z800 3DVisor integrates the SVGA 3D OLED microdisplays with stereo audio, a noise canceling microphone, and a high-speed headtracker that enables full 360-degree virtual-surround viewing. (read more...)

Tags: Heads Up Display, Immersion , OLED , Video Games , Virtual Console , VR
The Full Swing Golf simulator

The ultimate loungeroom golf simulator - now including online tournament play

March 17, 2008 High flying, deal-making business and the leisurely sport of golf have gone hand in hand for decades, the high-class country club being an exclusive refuge for the wealthy and powerful. With so much money behind it, golf is one of the few sports that can support blue-sky, no-expense-spared technology like the Full Swing Golf simulator. Built into a wall in your home, office or place of business, this immensely popular boys' toy allows you to play over 50 of the world's most famous courses, from the Old Course at St. Andrew's to Pebble Beach, using your own clubs and never losing a ball. A new online mode allows you to play over the Web against your buddies... Provided they have the US$50,000 to $80,000 you need to set yourself up with a system! (read more...)

Tags: Golf, Home Entertainment , Immersion , Vitual Reality
The first commercial Brain Computer Interface

The first commercial Brain Computer Interface

The Computer-Human Interface has a new heavyweight contender technology - brain computer interface technology pioneer Emotiv Systems will have its EPOC neuroheadset to market before Christmas 2008. The lightweight US$300 EPOC is worn on the head but does not restrict movement in any way as it is wireless. The set detects conscious thoughts, expressions and non-conscious emotions based on electrical signals around the brain. It opens up a plethora of new applications which can be controlled with our thoughts, expressions and emotions, including for example, the prospect of live animation using the unit’s facial recognition sensors to mimic a gameplayer's facial expressions in an animated avatar. (read more...)

Tags: Computer Human Interface, Face Detection , Helmet , Immersion
Jaguar and Land Rover will soon move to virtual prototyping after the announcement of a US$4 million 3D presentation facility.

Jaguar and Land Rover moving to virtual 3D vehicle prototyping

January 29, 2008 Prototyping and modeling chew up a large amount of time in the automotive design process, which is why Jaguar and Land Rover have decided to invest US$4 million in a state-of-the-art, immersive 360-degree virtual reality 'CAVE' that will allow designers to present their CAD designs in full 3D glory. This virtual prototyping system will allow unprecedented access to the designs, letting viewers experience the cars from all angles, inside and out, trialling colour schemes and switching parts on the fly or making body panels transparent. Overseen by 3D gurus Holovis International, the system promises to significantly reduce development times – and on top of that, it's ridiculously cool. (read more...)

Tags: 3D, Design , Immersion , Jaguar , Projectors , Virtual Reality
New head mounted display for use in military training

New head mounted display for use in military training

Juy 18, 2007 A Helmet mounted display is a versatile technology that allows computer images to be projected in front of the wearer’s eyes, and can be used to show a plethora of wicked awesome things, including distant focus, tactical information and thermal imaging. The usefulness of the product has ensured that it is constantly seeing new developments, innovations and applications. L-3 Communications’ Advanced Helmet Mounted Display has recently been incorporated into the U.S. Army Flight School XXI, a promising sign for the emerging twin fields of “augmented reality” and “making people more like the Terminator”. (read more...)

Tags: Immersion, Military
The Falcon Game Controller - with realistic force feedback

The Falcon Game Controller - with realistic force feedback

UPDATED IMAGES June 30, 2007 We all know the keyboard and mouse are NOT the future of the computer human interface, and to be frank, we’re getting a bit sick of waiting for a replacement capable of generating critical mass. One device with the potential to play a role in the next generation interface, at least in the area of computer games, began shipping this month. Novint Technologies’ highly anticipated, award-winning Novint Falcon game controller is now available in a special Limited Edition bundle. The Falcon is an entirely new type of 3D game interface that makes virtual objects and environments feel real. Replacing a computer mouse or joystick, the US$190 Falcon is, essentially a small robot that lets you feel shape, weight, texture, dimension, dynamics, 3D motion, and force effects when playing enabled games. (read more...)

Tags: 3D, Advertising , augmented reality , Computer Human Interface , haptics , Home Entertainment , Immersion , Input Device , Mouse , Video Games
The SIXAXIS

Is Sony adding rumble to the SIXAXIS?

March 2, 2007 - Sony Computer Entertainment (SCE) and Immersion have agreed to conclude litigation at the U.S Court of Appeals, and have entered into a new agreement to explore the inclusion of Immersion's technology (read: rumble) in PlayStation products. This is in stark contrast to Phil Harrison's recent comments regarding rumble as a "last-generation feature", which were widely criticised as a desperate attempt to hide the fact that the lack of rumble in the SIXAXIS was a design decision based more on legal proceedings with Immersion, than last/current-generation feature sets. (read more...)

Tags: Advertising, Immersion , PS3 , Sony , Video Games
Samsung SCH-W559 Mobile Phone with Immersion’s VibeTonz System for Tactile Touchscreen Feedback

Samsung SCH-W559 Mobile Phone with Immersion’s VibeTonz System for Tactile Touchscreen Feedback

January 18, 2007 Relevant feedback from an intelligent device is very important to the feel of that device, how you relate to it and how efficiently you use it. Immersion Corporation is the company that has enabled touch feedback technology to dominate video game interfaces and now we warrant, it’s set to do the same for mobile phones. The new Samsung SCH-W559 phone is the first to use Immersion's VibeTonz System to provide tactile feedback in response to touchscreen presses. VibeTonz offers a broad range of touch feedback effects to make user interface features, applications, and multimedia content more intuitive and engaging. For example, virtual onscreen buttons feel more like mechanical keys, and the phone’s full-fidelity, vibe-enhanced ringtones are help identify callers in noisy environments. So compelling and useful is the vibration feedback system that global research and consulting firm Strategy Analytics believes that “market conditions are almost ripe for an explosion in touchscreen phones”, and “by 2012, 40% of mobile phones could be using some form of touch sensitive technology. (read more...)

Tags: Immersion, Mobile Phone , Samsung

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