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Haptics

Researchers John Roberts (right) and Oliver Slattery (left) using the tactile graphic disp...

October 31, 2007 A recently completed licensing agreement for two new technologies may help bring affordable graphic reading systems for the blind and visually impaired to market. The two systems bring electronic images to life in the same way that Braille makes words readable. Read More

August 31, 2007 While sound and sight are the easiest senses to reach with conventional media, they are by no means the most sophisticated. Haptic technology aims to communicate through the subtle and sensitive channels of the tactile senses, which include perceptions of temperature and pressure... and researchers at Queen’s University, Belfast, say a fully networked, haptic future is not as far away as it sounds. Read More

The Falcon Game Controller - with realistic force feedback

UPDATED IMAGES June 30, 2007 We all know the keyboard and mouse are NOT the future of the computer human interface, and to be frank, we’re getting a bit sick of waiting for a replacement capable of generating critical mass. One device with the potential to play a role in the next generation interface, at least in the area of computer games, began shipping this month. Novint Technologies’ highly anticipated, award-winning Novint Falcon game controller is now available in a special Limited Edition bundle. The Falcon is an entirely new type of 3D game interface that makes virtual objects and environments feel real. Replacing a computer mouse or joystick, the US$190 Falcon is, essentially a small robot that lets you feel shape, weight, texture, dimension, dynamics, 3D motion, and force effects when playing enabled games. Read More

Stringwalker enables realistic walking in Virtual worlds

May 2, 2007 Though Virtual Reality (VR) is moving quickly towards realism on many fronts, one of the major problems in creating a realistic immersive experience is that of walking. If people walk around with a VR headset on, they will eventually bump into something hard and unforgiving – so researchers across the world are questing for a suitable device which offers proprioceptive feedback for VR walking. The human brain seems happy to suspend disbelief and accept many crude kludges in order to roleplay along with a VR event, but the missing factor has been the ability to give the body the same sort of corresponding feedback as the brain. You can’t simulate true human movement with any authenticity without the exertion normally accompanying it. We’ve previously written up two ingenious attempts to enable VR users to maintain their position while walking in virtual environments in the form of the commercially-available Virtusphere and a set of powered shoes being developed at the University of Tsukuba in Japan. Now there’s another clever solution being developed at the same university – the Stringwalker. String Walker uses eight strings actuated by motor-pulley mechanisms mounted on a turntable. Read More

The 2007 Lemelson-MIT Student Prize

February 15, 2007 If there’s an absolutely golden imprimatur for the person-most-likely-to-succeed, it’s the Lemelson-MIT Student Prize. Jerome H. Lemelson, one of the world's most prolific inventors, and his wife Dorothy founded the Lemelson-MIT Program funded via his own private philanthropic Lemelson Foundation, the Student Prize recognizes outstanding inventors, encourages sustainable new solutions to real-world problems, and enables and inspires young people to pursue creative lives and careers through invention. Given that MIT attracts the very brightest students to begin with, the winner is usually a stellar high achiever and this year’s winner is already that. 2007 winner Nathan Ball's inventions include the Atlas Rope Ascender (see separate story) and a needle-free injection technology that will enable greater efficiencies in mass inoculations, both capable of saving many lives and both with many commercial applications. Last year’s winner Carl Dietrich is the CEO and CTO of his own flying car company Terrafugia. We’ve also written about Saul Griffith, the 2004 winner. All the winners and their exploits in this article. Read More

New Haptic Interface Device Adds Sense of Touch to PCs

February 19, 2005 Novint Technologies has released details of a new haptic interface device for computers that will , the Novint Falcon, which brings interactive three dimensional touch to the consumer mass market. The Novint Falcon, coupled with the company’s 3D touch software, enables people to experience a realistic sense of touch on their computer, fundamentally transforming how they play and interact. Sinificantly, the Novint Falcon is expected to retail for under US$100 and represents a significant breakthrough in 3D touch technology and accessibility. Read More

META ONE concept bristles with new technology

January 2, 2005 Ford-owned Mercury will be showing an interesting concept vehicle at the Detroit (NAIS) show next week. The Meta One Concept showcases an array of new technologies: the world's first Partial Zero Emissions Vehicle diesel powertrain, Lane Departure Warning and Collision Mitigation by Braking - technologies that could help prevent or lessen the severity of many accidents. Meta One illustrates what a future Mercury crossover vehicle might look like. Read More

Wendy J. Brez tests out the machine at the New York Hall of Science in Queens, NY.

December 14, 2004 An internet facilitated "haptic" arm-wrestling machine devised to teach children "hands-on" applications of networking in the digital age is the hit of American museums and may spawn a new sports craze. The Haptic Arm Wrestling machine, currently on display at 6 science museums, including the New York Hall of Science in Queens, the Tech Museum in San Jose, and the Imaginarium in Alaska, allows contestants to arm wrestle remote human opponents over the internet while watching live video and audio feeds. Read More

The future of the human-computer interface

December 2, 2004 A new Australian research facility called the Visual Information Access Room (VIAR) is at the forefront of the coming revolution in human-digital interaction. The current keyboard, mouse and screen configuration will soon be replaced by digital interfaces that utilise touch, gesture and voice control and seek to integrate seamlessly into our environment. Launched by the National ICT Australia (NICTA), the Sydney laboratory looks like a futuristic office, but is in fact a test facility where sophisticated 3D models of complex systems and innovative ways to interact with complex data quickly will be developed. Read More

Haptic Workstation - Feel your way through virtual reality

Immersion Corporation has released a new interactive 3-D "Haptic Workstation" that promises to be the ultimate virtual prototyping tool for designers and CAD users... Read More

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