Gestures
iPoint system promises touchless gesture control of 3D displays
By Darren Quick
22:29 February 23, 2009

For all the advances in computing and display technology over the years it’s a little disappointing that the main way we interact with them is still largely keyboard and mouse based, or for gaming consoles, controller based. The Wii’s motion controller has shown that the traditional ways of interaction serve as a barrier to many people and that new ways of interaction offer up a whole new range of possibilities. We also know that there are people hard at work on delivering whiz-bang new Minority Report style glove-controlled interfaces, but iPoint 3D goes a step further – the system allows people to communicate with a 3D display through simple hand gestures – without touching it and without 3D glasses or a data glove. Read More
July 23, 2007 As we move towards the home entertainment systems of the future, we’ll no doubt be looking for more elaborate ways of interacting with these systems than the simple remote control. ‘Wave of the hand ‘ technology is a box that lets television viewers change channels, switch on the DVD player or simply switch off an irritating presenter or program with the wave of a hand. The controller’s built-in camera can recognise seven simple hand gestures and work with up to eight different gadgets around the home. The developers, Dr Premaratne and Quang Nguyen, believe the device could be on sale within three years. Read More

A glove that translates the hand movements of sign language into written text or speech is just one on the incredible benefits that will flow from developments in VR technology like the AcceleGlove.In constant development since the summer of 2000 the prototype uses a glove system that enables 'Whole Hand Input' using accelerometers attached to a leather glove.
The latest design incorporates a two-link arm section to accommodate the recognition of a wider range of gestures.The system captures the four distinctive components of hand gestures -handshape, hand orientation, location, and movement - all measured relative to the position of the users' body. Read More
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