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Gaming

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GAMES

ASUS Eee Stick motion sensing game controller

By Noel McKeegan

07:27 August 9, 2008 PDT

ASUS Eee Stick

ASUS has officially unveiled its new the Eee Stick - a Wii-like motion sensing wireless game controller for PC that reproduces users hand motions on screen. The unit is vibration capable, effective at up to 10 meters and has three modes of operation - 3D motion captures horizontal, vertical and rotational movement, Pointing mode is designed for use with first person shooter games and Tilt mode reproduces forward, backward and sideways motion. Read More

GAMES

Racing against real F1 drivers in real time – the future of gaming?

By Darren Quick

04:59 July 23, 2008 PDT

GPS technology to put gamers in the action

July 23, 2008 Video games have evolved to the point where they fairly accurately depict what a real racing car driver experiences as they hurtle around the track. Gamers can compete against friends and strangers across the globe thanks to the Internet, but now BBC News is reporting on a new technology that will allow gamers to take on real opponents in real races in real time, using GPS data from the cars. Read More

GAMES

Logitech's new Driving Force wireless force feedback racing wheel for the PS3

By Darren Quick

02:06 July 21, 2008 PDT

The Logitech Driving Force Wireless force feedback wheel

July 21, 2008 Following the release of the Driving Force GT, the official wheel of Gran Turismo for the PS3 just a couple of months ago, Logitech have followed up with the one-piece Driving Force Wireless force feedback racing wheel for the PS3. Read More

GAMES

New Wii accessories launched

By Darren Quick

11:54 July 17, 2008 PDT

The new Wii MotionPlus accessory.

July 17, 2008 In news for Wii users– we know there’s a lot of you out there - InvenSense Inc., a provider of MEMS-based motion sensing solutions for image stabilization, dead reckoning navigation, 3D remote control, and gaming devices, has announced that its IDG-600 multi-axis MEMS rate gyroscope has started shipping in mass production quantities to Nintendo for its Wii MotionPlus accessory. The upcoming Wii MotionPlus accessory attaches to the end of the Wii Remote and, combined with the accelerometer and the sensor bar, allows for more comprehensive tracking of a player's arm position and orientation. In the new Wii Sports Resort, for example, the ability to throw a disc through the air and control the angle of flight is now possible. Read More

GAMES

Guitar Hero release for Metallica’s new album

By Darren Quick

11:20 July 17, 2008 PDT

Sing along with Metallica in Guitar Hero HIII

July 17, 2008 Metallica fans will be able to rock out to new anthems from the band in Guitar Hero III: Legends of Rock with Metallica’s highly-anticipated full studio album, “Death Magnetic”, to be available simultaneously in record stores and as downloadable content for the game. Lounge room rockers will be able to unite on drums, guitar and vocals when the album and game content is released in September. The downloadable content will also be available for Guitar Hero World Tour when it ships this Fall. Mike Griffith, president and CEO of Activision Publishing also said that Guitar Hero World Tour will, “deliver unprecedented innovation to the rhythm-based genre with new instruments, a significantly expanded song list, and a music creator to share user-generated soundtracks.” Read More

PERSONAL COMPUTING

Acer claims world’s first 50000:1 contrast ratio HD LCD monitor with the G24

By Darren Quick

15:33 July 6, 2008 PDT

The G24 with the matching Aspire Predator PC.
 Pic courtesy engadget

July 6, 2008 Acer’s new G24 LCD monitor is the first in the world to claim a 50000:1 contrast ratio courtesy of Acer’s Adaptive Contrast Management (ACM), which Acer claims produces dramatic improvements in gradation and detail, especially for dimmer and brighter scenes as well as enabling the G24 to use less power. Designed to entice PC gamers, the G24 supports high-definition (HD) graphics in a high contrast orange-black colored package that matches the Aspire Predator desktop PC. Read More

ROBOTICS

Man vs Machine foosball

By Darren Quick

00:32 July 2, 2008 PDT

The student team responsible for the automated foosball table (left to right): Tammy Chau,...

Up until now foosball aficionados have had to find another living, breathing human being to engage in rod spinning combat. Not anymore, thanks to a highly competitive automated foosball table capable kicking human opposition ‘off the park’. Read More

GAMES

NVIDIA unleash GeForce GTX 200 GPUs

By Darren Quick

04:49 June 17, 2008 PDT

NVIDIA's new family of graphics processors

NVIDIA’s new family of GeForce GTX 200 graphics processors (GPUs) - which includes the GeForce GTX 280 and GeForce GTX 260 GPUs - include NVIDIA CUDA technology and the new CUDA runtime for Windows Vista, which allows programmers to offload the most intensive processing tasks from the CPU to the NVIDIA GPUs. The GPUs also deliver 50% more gaming performance over the Company’s previous NVIDIA GeForce 8800 Ultra GPU with impressive shading horsepower at resolutions as high as 2560 x 1600. Read More

CHILDSPLAY

Swinxs: a toy for active play

By Jude Garvey

03:46 May 22, 2008 PDT

Swinxs: a toy for active play

The Swinxs is a unique games system which encourages children to move and run while they’re having fun. Designed for active indoor and outdoor play the Swinxs communicates, cheers players on, explains games, referees and keeps game scores with the help of RFID wristbands worn by each player. Read More

SPORTS

Basketball Intelligym computer game improves on-court basketball skills

By Mike Hanlon

22:28 May 5, 2008 PDT

Basketball Intelligym computer game improves on-court basketball skills

May 6, 2008 There’s an overwhelming body of evidence that the brain, much like any other part of the human body, can be trained for improved performance in a host of different ways. Now a computer game that uses technology originally developed to help train fighter pilots is getting remarkable results in helping aspiring professional basketballers improve their real, on-court game. Known as Basketball IntelliGym the system looks like an innocent computer game – but much more is actually going on. As the player manipulates simple movements on the screen, “shooting” ammunition at moving targets, the system is busy analyzing skills and customizing a training program for the player. Read More

GAMES

Review: Logitech's Driving Force GT force-feedback wheel for the PS3

By Tim Hanlon

18:43 May 5, 2008 PDT

Logitech Driving Force GT

The Gamer Gene recently got their hands on a Logitech Driving Force GT, the official wheel of Gran Turismo for the PlayStation 3, and are reporting significant improvements in fun factor and immersion, and a decline in the brutal learning curve of Gran Turismo 5 Prologue. Read More

GAMES

Porsche 911 leather steering wheel for PC and PS3

By Darren Quick

19:34 April 28, 2008 PDT

Fanatec's Porsche 911 Turbo Racing Wheel

April 29, 2008 Gamers have long been able to take their dream ride for a virtual spin, and now high-end input device producer Fanatec is offering Porsche fans and gamers alike an authentic look and feel with the introduction of the Porsche 911 Turbo Racing Wheel for PC and Sony PlayStation 3 (PS3). The leather-covered wheel features a tuning display that allows gamers to change settings like sensitivity or Force Feedback during gameplay. A Mabuchi RS 550 Motor is responsible for the extra strong Force Feedback effects with additional Force Feedback actuators in the wheel used to stimulate motor vibrations. Read More

PERSONAL COMPUTING

Alienware Area-51 Desktop PC

By Darren Quick

21:16 March 24, 2008 PDT

The Alienware Area-51 - front

March 25, 2008 Alienware’s new Area-51 desktop PC now offers unprecedented multitasking capabilities thanks to an Intel QX9770 Core 2 Extreme Quad-Core processor featuring four cores churning out clock speeds of 3.2GHz. With Intel building the QX9770 around 45nm microarchitecture and its dynamic thermal management solutions the Area-51 has the grunt to take next-generation games, 3D and video rendering or day-to-day productivity applications in its stride. A 1600MHz Front Side Bus allows for faster read/write speeds between the processor and memory and any PCI-Express devices while the new NVIDIA nForce 790i motherboard, with support for both DDR3 memory and PCI-E 2.0, ensure the Area-51 desktop speeds keep power users happy. Read More

GAMES

Second lease of life: researchers develop online character with reasoning abilities

By Emily Clark

18:10 March 11, 2008 PDT

Thinking avatars in development

March 12, 2008 Users worldwide have relished the opportunity to live out parallel existences in virtual worlds such as ‘Second Life’, but the characters within those worlds have traditionally been mindless avatars only performing tasks as directed by their human puppet masters. Now, a team of researchers from Rensselaer Polytechnic Institute is working to engineer characters with reasoning abilities similar to that of a child. Read More

PERSONAL COMPUTING

Xyber Technologies' silent, fan-less PCs

By Kyle Sherer

16:42 February 27, 2008 PST

Xyber Technologies MKIII-HTS

February 28, 2008 Consumers who use PCs for high-end gaming or media work can invest in a top-of-the-line computer and still be held hostage by a ticking time bomb cooling system. While fan-based systems are slowly corrupted by dust, and liquid cooling systems face the problems of evaporation and highly damaging seeping, Xyber Technologies offers an alternative that it claims is quieter, more efficient, and more stable. Read More

CHILDSPLAY

Nokia to add Creebi virtual pets to n-gauge

By Darren Quick

23:07 December 16, 2007 PST

Nokia's N81

December 17, 2007 It seems that virtual pets such as Tamagotchi and their electronic brethren are a fad that just won’t go away. Now Nokia has announced that the Creebies virtual pet-care game will be available through the N-Gage mobile games service, giving each player their own 3D Creebi to care for, entertain, feed and even breed. Read More

GAMES

Two wheels versus four in Project Gotham Racing 4

By Darren Quick

18:03 December 10, 2007 PST

BMW K 1200 R

December 11, 2007 The Project Gotham Racing (PGR) franchise has always put gamers behind the wheel of some of the world’s most powerful and desirable cars, but with PGR4 gamers now also have the chance to throw a virtual leg over of some of the world’s best two wheeled vehicles including BMW's K 1200 R. Read More

GAMES

Samsung announces world’s fastest graphics memory

By Noel McKeegan

16:07 December 2, 2007 PST

Samsung 6Gbps GDDR5

December 3, 2007 Samsung has developed a GDDR5 (series five, graphics double-data-rate memory) chip that can transfer data at six gigabits per second - more than four times faster than that of current game consoles. The new memory also operates on less power at 1.5 volts, an improvement of 20 percent on the GDDR3 graphics chip. Read More

GAMES

Play Big IN1 portable gaming projector

By Darren Quick

14:25 November 11, 2007 PST

Play Big IN1 portable gaming projector

November 12, 2007 InFocus Corporation has released the Play Big IN1 Gaming projector, designed specifically for gaming consoles. The IN1 is designed as an all-in-one solution combining high-end audio, multiple inputs for connectivity to DVD players, cable and satellite boxes, a projected image of up to eight feet in size, plus a mirror that flips the image on the ceiling for a truly laid back gaming experience - all in a compact unit weighing less than 10 pounds. Read More

CHILDSPLAY

Real-world toys enter virtual reality

By Emily Clark

01:22 September 13, 2007 PDT

My ePets puppy-dog

September 13, 2007 In days gone by the only virtual reality was the one we created in our heads. Before Atari and Space Invaders, and certainly before Tamagochi and Wii, kids had to rely on their imagination to generate fanciful worlds in which to play. Nowadays the imagination gets a kick-start from electronic gadgets, gizmos and games based on emerging technologies that are transforming the world of "playtime". Bratz dolls and MyPets are among the latest to embrace this idea with the launch of websites based on their respective toys that act as virtual worlds for kids to explore. Read More

AUTOMOTIVE

Nissan’s stunning Mixim all-electric concept

By Mike Hanlon

09:09 August 29, 2007 PDT

Nissan’s stunning Mixim all-electric concept

August 29, 2007 At this year’s 62nd Frankfurt Motor Show, Nissan will be showing its Mixim Concept Car - a compact vehicle for young drivers who are mostly engaged by their computer and the world via the internet. The driver sits centrally, with two seats either side, while the steering wheel and controls are inspired by the interfaces so familiar to computer gamers. Read More

GAMES

"Brain Age 2" released for Nintendo DS

By Emily Clark

17:18 August 21, 2007 PDT

Brain Age 2 for Nintendo DS

August 22, 2007 Nintendo has launched its second release in the burgeoning world of brain games in effort to attract non-gamers to pick up the controller. Brain games are designed as exercise for our grey matter based on the notion that our neural systems are constantly changing throughout life and that effective instruction can actually alter brain function. Read More

GAMES

Comparing film and video game ratings

By Mike Hanlon

12:31 August 20, 2007 PDT

Comparing film and video game ratings

August 20, 2007 Statistics show that computer games are no longer the domain of children and teenagers yet the general perception exists that games are corrupting our children and should be subject to censorship. Indeed, so strict is the current ratings system in comparison to film ratings that Factor 5 president Julian Eggebrecht described the current censorship regime as McCarthyism in his keynote today at the prestigious Games Convention Developer’s Conference in Leipzig. The keynote, entitled “No Sex, No Drugs, and Little Rock and Roll” covers the history of the ratings system for both films and games and the bizarre inconsistencies between them. TheGamergene has full video of Eggebrecht’s fascinating and thought provoking presentation here. Read More

GAMES

Game Advertising growing at 33% CAGR - more than any other medium

By Mike Hanlon

Game Advertising growing at 33% CAGR - more than any other medium

June 29, 2007 Computer games, be they console- or PC-based, elicit a level of involvement far beyond anything man’s ingenuity has previously created. The ability to produce an instantaneous and appropriate response to every action can generate a realism and intensity of connection waaay beyond the passive experience of watching television, or the audio wallpaper of radio, with a passion approaching that of procreation. This has not escaped the world’s most creative and influential minds (aka advertising creative directors) who see this as the ideal circumstance in which to deliver a message that will stay with us – gaming offers both a wonderful new way to interact with a brand, and an opportune time to tattoo a brand name on the psyche while the brain is open and engaged. Right now, household penetration of game consoles is approaching mainstream media status, yet the average monthly household advertising expenditure of the medium is less than 50 cents, compared to US$37 for broadcast TV. Is it any wonder then that this seriously under-leveraged advertising medium will grow at a compound annual growth rate (CAGR) of 33% until 2012, much higher than that of other major advertising media, including TV, radio, print, and the Internet. Read More

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