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Education

What should you do with your old computer? Chances are that no one will want to buy it, but you don’t want to just throw it away – especially with e-waste being such a huge environmental concern. Recycling or donating are possibilities, but how do you know that all of your personal information is really deleted from its hard drive? Well, that’s where the Pass IT On For Good project comes in. It supplies you with a USB card that deletes all the personal content on your computer, installs educational software, and then instructs you on how to donate it for use in schools in developing nations. Read More

Researchers at Indiana’s University of Notre Dame recently placed an anesthetized lab rat in a CT scanner, created a digital 3D model of its skeleton from the scan data, and then sent that model to a commercial MakerBot 3D printer. A highly-accurate plastic replica of the skeleton was the end result. Read More

They say that one of the most effective ways of teaching someone a skill is to turn it into a game. Well, that’s just what a team at the University of California, San Diego have done with their CodeSpells video game – it teaches its players how to use the Java programming language. Read More
After looking into the pros and cons of nine methods of electricity production (including coal, geothermal, biomass, and solar), a group of 9 and 10 year-olds from Central Park School for Children in Durham, North Carolina decided that their classroom should be powered using only energy from the sun. They hit Kickstarter at the beginning of this month with a modest funding goal of just US$800 to help finance the installation of a small PV panel array – a target that was smashed in less than a day. Read More
Maps of the internet have been around in one form or another since the late 1990s, but most of these tend to be static, two-dimensional affairs. PEER 1 Hosting of Vancouver, British Columbia, is adding bit of depth to internet charting with its Map of the Internet app for iOS and Android devices that provides an interactive 3D representation of the online world. It’s purpose is to act as an educational tool showing the evolution of the internet from 1994 to the present, with projections going forward to 2020. Read More
Young children love playing with shapes, whether using them to complete a puzzle, building with them, or spotting them in the real world. But, while previous generations made do with wooden shapes and puzzles, toddlers nowadays have an iPad alternative. Tiggly Shapes is a set of four shape toys which interact with the iPad screen through a series of custom apps. Read More
The folks at the non-profit ECOLIFE Foundation are dedicated to providing, as they put it, “ecologically sustainable water, food, and shelter to communities through education applied programs.” Part of this mandate involves the promotion of community aquaponics projects – systems that symbiotically combine aquaculture and hydroponics. Now, the group is bringing scaled-down aquaponics to classrooms and homes, in the form of its ECO-Cycle Aquaponics Kit for aquariums. Read More
Lenovo has announced a rugged laptop designed specifically for the education sector. The system runs on Google's Chrome OS and depending on its reception, could spell bigger things for the future of Google's browser-based operating system. Read More
Around this time last year, a non-profit after school program for at-risk high school students in the Kansas City area called MINDDRIVE took delivery of a donated 1977 Lotus Esprit. Students from five different schools in the area spent every Saturday for the next five months converting the iconic sportscar into a two-seater electric vehicle. Students and mentors then drove the car coast-to-coast across America, making presentations and giving interviews to local media at every charging stop along the way. The epic journey was captured on camera and the organization is now looking to produce a documentary, turning to crowd-funding platform Indiegogo for help. Read More
A Swedish school has made headlines, first at home and then abroad, by making super-popular build-em-up video game Minecraft compulsory for students aged 13. Read More