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— 3D Printing

Disney algorithm has asymmetrical objects in a spin

Tops, yo-yos, and other spinning toys are amongst the oldest playthings created by man, with the earliest examples dating back to 3,500 BC. Paradoxically, they’re not very easy to make with their design requiring a lot of trial and error. One mistake and, instead of a pirouetting plaything, you get a clattering paperweight. That’s why spinning toys tend to be symmetrical – until now. In a blow for symmetry, Disney Research Zurich and ETH Zurich have developed a computer algorithm that can take any shape, no matter how cock-eyed, and make it spin like a top. Read More
— Automotive

Test Track attraction from Chevy and Disney lets public design their own vehicles

Any kid that has dreamt of designing their own car now has the chance to make that dream a (virtual) reality. A collaboration between Chevy designers and Walt Disney Imagineers has resulted in a redesigned, refocused Test Track at the Epcot Theme Park. Instead of telling the tale of vehicle testing and research like the original Test Track did, the new Test Track winds the clock back to the design phase. Read More
— Robotics

Disney develops "face cloning" technique for animatronics

The “uncanny valley” is one of the frustrating paradoxes of robotics. Every year, roboticists make humanoid robots that more accurately imitate human beings, but it turns out that the better the imitation, the creepier the end result. It’s that strange, hair-raising sensation one gets when visiting the Hall of Presidents at Disneyland. True, George Washington and Abraham Lincoln look very lifelike, but there’s always something wrong that you can’t quite describe. In the hope of bridging this valley, a Disney Research team in Zurich, Switzerland, has invented a new robot-making technique dubbed “face cloning.” This technique combines 3D digital scanning and advanced silicone skins to give animatronic robots more realistic facial expressions. Read More
— Science

Disney Research's gloveless REVEL system adds virtual textures to physical objects

Having long been successful with "talkies," Disney has developed technology that could allow the creation of "feelies." While designed more for touchscreens than the silver screen, the REVEL system developed at Disney Research uses reverse electrovibration to bring computerized control over the sense of touch, thereby allowing programmers to change the feel of real-world surfaces and objects without requiring users to wear special gloves or use force-feedback devices. Read More