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Computer Human Interface

Marcel Just and Tom M. Mitchell
 Photo: Carnegie Mellon

Scientists at Carnegie Mellon University have developed a computational model that can predict the unique brain activation patterns associated with concrete nouns with a mean accuracy of 77 percent.  Read More

Consumer version of Microsoft Surface PC flagged

February 27, 2008 Announced last year in a commercial format for use in public spaces, Microsoft's Surface computing technology could soon be available in a consumer version according to a report from InformationWeek.  Read More

The first commercial Brain Computer Interface

The Computer-Human Interface has a new heavyweight contender technology - brain computer interface technology pioneer Emotiv Systems will have its EPOC neuroheadset to market before Christmas 2008. The lightweight US$300 EPOC is worn on the head but does not restrict movement in any way as it is wireless. The set detects conscious thoughts, expressions and non-conscious emotions based on electrical signals around the brain. It opens up a plethora of new applications which can be controlled with our thoughts, expressions and emotions, including for example, the prospect of live animation using the unit’s facial recognition sensors to mimic a gameplayer's facial expressions in an animated avatar.  Read More

Livescribe Pulse Smartpen, Dot Notebook and 3D Recording Headset

Efforts to combine the sheer convenience of the pen as an input device with the benefits of digital technology continue to evolve with Livescribe's launch of the Pulse Smartpen. Based on licensed technology from pioneering digital pen developer Anoto, the Pulse not only digitally captures handwriting, but simultaneously records and synchronizes audio. The system promises incredible benefits for students, professionals or anyone in a note taking situation... and that's just the beginning. Everything you hear, speak or write is captured by the Pulse and by tapping the pen on the paper, the system will replay audio coinciding with the moment those notes were taken.  Read More

Harnessing soundwaves as an input tool

December 20, 2007 It's fair to say the computer keyboard has done a pretty sensational job over the last 20+ years as the primary input device we've been using – but that doesn't mean nobody's searching for the next big thing. Voice recognition and speech-to-text software is developing to the point where it's now a genuine option – and a group of European scientists are working on some very interesting technology that uses acoustic wave reading to turn ANY surface into a primary input device that can read handwriting or be used in any number of different and configurable ways. The technology can take a wall, table, or floor and turn it into a musical instrument, a touchpad, a keyboard or a tablet-style interface. And it's even being trialled on three-dimensional objects.  Read More

The ROSIE Coffee Table

September 5, 2007 Surface computing is moving full steam ahead and this latest release from Savant is another reminder that even the wireless mouse is becoming an outmoded piece of technology. The ROSIE Coffee Table Touchpanel Controller offers an easily accessible interface for home automation coupled with interactive multimedia capabilities, connecting to iTunes, digital cameras, IP network cameras, business card readers and various high-tech devices around the home.  Read More

The Falcon Game Controller - with realistic force feedback

UPDATED IMAGES June 30, 2007 We all know the keyboard and mouse are NOT the future of the computer human interface, and to be frank, we’re getting a bit sick of waiting for a replacement capable of generating critical mass. One device with the potential to play a role in the next generation interface, at least in the area of computer games, began shipping this month. Novint Technologies’ highly anticipated, award-winning Novint Falcon game controller is now available in a special Limited Edition bundle. The Falcon is an entirely new type of 3D game interface that makes virtual objects and environments feel real. Replacing a computer mouse or joystick, the US$190 Falcon is, essentially a small robot that lets you feel shape, weight, texture, dimension, dynamics, 3D motion, and force effects when playing enabled games.  Read More

Source: www.legitreviews.com

June 6, 2007 It is perhaps the most sought after technological goal in the digital age, an interface that will allow you to throw away the humble keyboard and mouse and take control of your computer by simply thinking. The latest foray into this rapidly evolving field is the Neural Impulse Actuator, a gaming interface prototype unveiled at Computex 2007 that reads brain signals instead of keyboard strokes to provide a hands-free computer control.  Read More

Video sunnies are on their way: MED's miniature eye-screens are now ready for mass-product...

June 4, 2007 We've long been excited by the possibilities offered by wearable micro-screens. The ability to mount a miniature display in a set of glasses opens up a whole new portable video experience where any seat on the bus can be a personal movie theatre and you'll be able to enjoy your video in complete privacy. Now, with the anouncement of a volume manufacturing facility in Dresden, Germany, MicroEmissive Displays (MED) is ready to step beyond the prototype and bring commercial microscreens into the mass market. They'll start things off with mass production of the eyescreen ME3204, a 320 x 240 RGB display packed into a 6mm pixel array. It's tiny, bright and clear, with ultra-low power consumption, and the wearer sees the equivalent of a 30" screen at a 2 metre distance.  Read More

The MagicMouse ring.

May 21, 2007 The computer mouse and flat "desktop" themed operating systems have hardly evolved since their inception. But the recent creation of a genuine, working 3D mouse system that you wear as a ring on one finger could open the door to a new model of GUI display that lets the user explore an interface in intuitive 3D. Could we be moving towards a revolution in interface interactivity? Straight out of "Minority Report," meet the MagicMouse!  Read More

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