Computer Human Interface
System that recognizes emotions in people's voices could lead to less phone rage
By Ben Coxworth
14:27 November 22, 2011

Nobody likes having to deal with automated telephone services, that say wonderful things like, “You said ‘Beelzebub,’ is that correct?”. Such services may get slightly less annoying, however, thanks to research being carried out at Spain’s Universidad Carlos III de Madrid and Universidad de Granada. A team of scientists from those institutions have created a computer system that is able to recognize the emotional state of a person speaking to it, so that it can alter its behavior to make things less stressful. Read More

If the horse is not humanity's favorite animal, it should be, as it has served us far better than any other domesticated animal. It has been the predominant form of personal transport for the last millennia, has done more work for us than any animal, and its mastery became the fundamental military technology which helped Genghis Khan build the biggest empire in history. The notion of using advanced technologies to replicate and extend the personality and functionality of the horse gave Honda a wonderful platform to explore in its latest design concept. Part sci-fi and part technology-crystal-ball-gazing, here's what a synthetic Horse V 2.0 might look like 200 years hence. Read More

We've seen a number of weird and wonderful musical creations here at Gizmag but we have to agree with the creator of the hipDisk when she describes it as possibly the most undignified musical instrument ever. This strange interactive sonic system is made up of a pancake tutu-like disk at the hip and another above the waist which cause a sound to be generated when the two disks meet at specific points around the edge. In order to get to those points and create simple monophonic tunes or melodies, the wearer has to twist, turn, bend or stretch so that the two conductive contact points meet. Read More
PossessedHand controls hand movement with electrical stimulation
By Paul Ridden
03:30 July 4, 2011

It's often during those early stages of learning to play a new instrument that many people give up in despair. Even though you swear that you're hitting the right notes, everything still sounds like an old gramophone recording played at the wrong speed. If only you could let someone take control of your hands to fast forward through the arduous repetition phase before muscle memory kicks in and the piece you're trying to play begins to sound more like it should. That's precisely the kind of potential offered by the PossessedHand project. Electrode-packing armbands placed on a user's forearm send electrical pulses through the muscles to take control of the movement of the hand - with fledgling Koto players testing the system having demonstrated greater accuracy and speedier progress. Read More
Researchers develop interactive, emotion-detecting GPS robot
By Paul Ridden
12:26 January 3, 2011

While computer systems are now very capable of recognizing vocal input, they offer minimal interactive feedback. A team of Cambridge University researchers have now developed a system that can not only detect a user's emotional state, but can also make expressive responses of its own. Using a robotic likeness of the godfather of the programmable computer, Charles Babbage, the team has hooked the system up to a driving simulator and created a computerized driving companion and navigator that reacts to the driver in much the same way as a human passenger. Read More

Using just the power of thought to control onscreen computer activity, subjects in a recent study led by neurosurgery professor Itzhak Fried, M.D., Ph.D have managed to choose to bring one of two merged images into sharp focus while making the other disappear. Not only were only a few brain cells found to be used when selecting one picture over another, but each cell appeared to have its own image preference. Read More
HaptiHug telecuddle interface - physical interaction in a virtual world
By Loz Blain
00:54 April 15, 2010

Think you spend too much time online these days? It's only going to get worse as mobile and virtual reality technology gets us connected more often, more inextricably and to the detriment of our 'real world' social lives. Which is why researchers like the guys at Tachi Labs are starting to work on how to break down the benefits of physical human interaction and see how they can be replicated in a virtual world. It's early days yet, so the HaptiHug interface and the rest of the iFeel_IM! Affective Haptics suite are painfully awkward and dorky, but this could be a glimpse into the kinds of technologies that can satisfy some of our needs for physical contact and help keep us sane as more and more of our lives go digital. Read More

Researchers from the University of Washington have managed to add customization and accessibility options to proprietary software without even touching the source code. Rather than alter program code, Prefab looks for the pixels associated with the blocks of code used to paint applications to a screen, grabs hold of them and then alters them according to whatever enhancements the user has chosen to apply. Any user input is then fed back to the original software, still running behind the enhanced interface. Read More

Remember when the simple paddle game Pong generated a world-wide buzz of excitement? Those days may just have returned with the announcement that students from Imperial College London have created an interface using off-the-shelf components which tracks eye movement and enables a bespectacled user to play the game hands-free. Read More
Eyewriter enables paralyzed artists to express themselves with eye-drawn art
16:16 March 19, 2010
Members of Free Art and Technology (FAT), OpenFrameworks, the Graffiti Research Lab, and The Ebeling Group communities have teamed-up with legendary LA graffiti writer, publisher and activist Tony Quan aka Tempt One to develop a low-cost, open source eye-tracking system that will allow graffiti writers and artists with paralysis to draw using only their eyes. Their product, the Eyewriter, recently won the Interactive Award at the celebrated Brit Insurance Design Awards. Read More
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