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Brain Computer Interface

The Muse headband

Want to know what your brain is up to? Soon, it may be as simple as slipping on a wireless headband, then accessing an app. That’s the idea behind Muse, a wearable device developed by Toronto-based tech company InteraXon. Essentially a lightweight portable EEG (electroencephalography) machine, it lets users monitor their neural activity in real time via their mobile device.  Read More

Using an off-the-shelf Emotiv BCI, researchers have shown that it's possible to 'hack' a h...

Once the preserve of science fiction, brain-computer interfaces (BCIs) have advanced to the point where they can even be found in novelty headwear, which only makes an achievement of an international team of scientists more frightening. Using an off-the-shelf Emotiv BCI costing only a few hundred dollars, the team has shown that it's possible to "hack" a human brain and pull things like bank details straight out of your skull.  Read More

Necomimi feature NeuroSky's brain-computer interface technology to control the motion of t...

NeuroSky’s brain-computer interface (BCI) technology has found its way into a variety of devices over the last few years, from the MyndPlay media player and MindSet video game headset to the XWave and XWave Sport. The latest product sporting the company’s brainwave-reading technology features a slightly more fun form factor – fluffy, wearable cat ears.  Read More

Professor Stephen Hawking (Photo Credit: NASA/Paul Alers)

Tech startup Neurovigil announced last April that Stephen Hawking was testing the potential of its iBrain device to allow the astrophysicist to communicate through brainwaves alone. Next week Professor Hawking and iBrain inventor, Dr Philip Low from Stanford University, present their findings at the Francis Crick Memorial Conference in Cambridge, England. In anticipation, Gizmag spoke to Dr Low about the potential applications of the iBrain.  Read More

The XWave Sport is a headband that measures and detects the wearer's brainwave information

California-based company PLX Devices first came to our attention in 2010 with its XWave brainwave interface accessory for iDevices that read a wearer’s brainwave information. It appears the call center headset-like form factor may not have appealed to many as the device no longer appears on the company’s website, but it has been replaced with a similar device in a design that should make the wearer much less self-conscious – a brain computer interface headband.  Read More

A paralyzed woman has used the experimental BrainGate neural interface system to get herse...

Last April, for the first time since she became paralyzed 15 years ago, a 58 year-old woman was able to get herself a drink of coffee – she did so via a robotic arm, which was controlled by her thoughts. Although that rather astounding feat took place over a year ago, it was just made public today, in a report published in the journal Nature. The woman was a volunteer test subject, in a clinical trial of the experimental BrainGate neural interface system. Although still very much in development, the system could someday restore mobility to people who have suffered paralysis or limb loss.  Read More

Brainput provides a passive, implicit input channel to interactive systems, with little ef...

As machines get more and more sophisticated, the mental capacity of their human overlords stays at a static (albeit seemingly impressive) level, and therefore slowly starts to pale in comparison. The bandwidth of the human brain is not limitless, and if an overloaded brain happens to be overseeing machines carrying out potentially dangerous tasks, you can expect trouble. But why had we built the machines in the first place, if not to save us from trouble? Brainput, a brain-computer interface built by researchers from MIT and Tufts University, is going to let your computer know if you’re mentally fit for the job at hand. If it decides your brain is overloaded with tasks, it will help you out by handling some of them for you.  Read More

The aptly-named 'Board of Imagination' moves forward just by having a user think about it,...

Chaotic Moon Labs drew a lot of attention last month at CES 2012 with its motion controlled "Board of Awesomeness," a longboard that a rider controls by gesturing at a Kinect sensor on the front. Apparently though, that was just the beginning. So, how could the studio possibly improve on a skateboard that starts and stops just by having a person move their hands? By not having the rider move at all. The latest creation, the aptly named "Board of Imagination," moves forward just by having a user think about it while wearing an Emotiv EPOC headset.  Read More

A report published by the Royal Society warns the neuroscience community to be aware of th...

Neuroscience has ramifications for future warfare, and the scientific community must be more aware. So says a new report published by the Royal Society titled Neuroscience, conflict and security, which cites interest in neuroscience from the military community, and identifies particular technologies that may arise. Among them is the potential for "neural interface systems" (NIS) to bring about weapons controllable by the human mind, though the reports also discusses more benign military applications of neuroscience, such as fostering a revolution in prosthetic limbs.  Read More

The BodyWave is the first device of its kind to measure brainwaves through the body rather...

A bio-feedback armband called BodyWave is the first of its kind to measure brainwave activity through the body, not the scalp. Instead of an EEG headset recording a user's concentration level, the Bodywave reads brainwaves at the arm by measuring the electric current given off by neurons firing in the brain. Bundled with an interactive software package called Play Attention, it reportedly enables interactive feedback and training towards peak mental performance. Apart from the obvious potential in sport, its ability to train attention and teach stress-control in mobile situations (much less obtrusively than wearing a headset) opens up wider potential. It has already found applications in education, industry and the military as well as in improving the lives of people with disabilities like Attention Deficit Hyperactivity Disorder (ADHD).  Read More

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