While the latest 3D TV
revolution has had a slow start, the use of 3D technology for video games has proven more popular with over 600 3D-supported games currently available on the PC. However, one of the big downsides 3D gaming solutions, such as NVIDIA’s 3D Vision
, share with 3D TV is the noticeably dimmer image that results from wearing active shutter glasses. NVIDIA has now updated its 3D gaming technology with the unveiling of 3D Vision 2, that uses a new technology called NVIDIA 3D LightBoost that is claimed to increase the brightness of 3D images by up to two times.
In spite of sporting a couple of cooling fans whirring away, MSI claims that its new N480GTX Twin Frozr II graphics card offers quiet performance as well as low operating temperatures. The card features thicker heat pipes, military-grade components and support for the latest NVIDIA video technologies. Based on the new PCI Express 2.0 bus architecture, it also benefits from 1536MB of high-speed onboard graphics memory, a couple of DVI ports and an HDMI port.
NVIDIA has revealed its new range of Fermi-based
Quadro GPUs that the company says deliver performance that is up to five times faster for 3D applications and up to eight times faster for computational simulation. The Quadro Plex 7000 Array is a complete system solution whereas the Quadro 6000, Quadro 5000 and Quadro 4000 are aimed at desktops and workstations. They are all compatible with NVIDIA’s new 3D Vision Pro
active-shutter glasses solution, incorporate the new NVIDIA Scalable Geometry Engine and take advantage of NVIDIA Application Acceleration Engines (AXE).
It seems that barely a day goes by without some new 3D
product hitting the shelves. With 3D technology having obvious applications for engineers, designers, architects and computational chemists it’s not surprising to see NVIDIA
is set to bring out a new 3D stereoscopic solution aimed at just these markets. The company’s 3D Vision Pro brings true stereo 3D to the desktop along with support for LCD panels to offer a practical way to provide a 3D viewing experience for large scale visualization environments like video walls and collaborative virtual environments (CAVEs).
January 12, 2009 Today's 3D games are already programmed to take depth of field into account as part of their game world graphics rendering. Your graphics card already knows exactly how far away the objects it's crunching are. So it's really only display and driver restraints that have prevented us from seeing our existing 3D games in a truly immersive stereoscopic 3D format. Vegas CES 2009 has shown us some extremely promising, and already affordable, stereoscopic 3D display technologies that work with the majority of recent release 3D games and take a big step forward towards the ultimate goal of virtual reality home gaming. We'll take a look at NVIDIA's 3D Vision system and iZ3D's stereoscopic monitors, which approach the task from different angles and give us a glimpse of what we can expect when 3D technologies flood the mainstream in years to come.