In this driving simulator game, Surround Haptics transmits sensations associated with collisions, objects falling on the car, acceleration, braking and more. (Image: Disney Research, Pittsburgh)
Surround Haptics enhances video game play by using an array of vibrating actuators in a chair to create the tactile illusion of continuous strokes on the player's back, illustrated in red (Image: Disney Research, Pittsburgh)
In the quest for more immersive entertainment experiences, researchers at Disney Research, Pittsburgh (DRP) have developed a new tactile technology called Surround Haptics. Instead of just relying on sound and vision – and in the case of video games, vibrating controllers – the system uses a low-resolution grid of vibrating actuators to generate high-resolution, continuous, moving tactile strokes across a person’s skin. They claim the system is able to create smooth, continuous tactile motion, akin to the feeling of someone dragging a finger across someone’s skin, rather than the discrete tactile pulsations or buzzes commonly used in today’s haptic technology.
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