Take a look at all the Portal
toys that are currently available, and you’ll realize just how much gamers like to own physical models of the digital characters that they know so well. When it comes to characters that are really physically “weird,” though, there can be a problem – goofy anatomy that works in a computer-generated world may not work in the real world. In other words, a physical model of a monster from a video game may be too top-heavy to stand up on its own, its arms may positioned in such a way that they can’t bend properly, or it may otherwise just be plain ol’ gimped. However, new software has been designed to solve those problems – it takes any three-dimensional computer character, and then uses a 3D printer to create a fully-assembled articulated figure based on it.