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Amazing "KARA" demo shows there's life left in the PlayStation 3

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March 9, 2012

Game developer, Quantic Dream, showed off an impressive short film at GDC 2012 to demonstr...

Game developer, Quantic Dream, showed off an impressive short film at GDC 2012 to demonstrate its new motion capture technology, which was rendered by a PS3 in real time

The 2012 Game Developers Conference is in full swing right now, with video game companies clamoring to show off their newest tech. But while there are plenty of impressive demos of the latest in graphics software, none have stood out quite as much as Quantic Dream's short film showing off its innovative motion capture technology. Aside from an expertly crafted narrative, the seven-minute video, titled KARA, shows one of the most powerful performances from a virtual character to date, which is even more extraordinary given the fact that each jaw-dropping frame is rendered in real-time on a PlayStation 3.

It probably shouldn't be that surprising for a developer like Quantic Dream to demonstrate its new tech in the form of a narrative. After all, this is the same company that's made a name for itself with firmly story-driven titles like Heavy Rain and Indigo Prophecy (also know as Fahrenheit outside North America). KARA tells the brief but dramatic story of a futuristic android being tested before it is shipped to retail, when things take a decidedly Asimov-ian twist.

Amazingly, the video for 'KARA' was rendered in real-time using just a PS3 running the new...

At the heart of the video though is Quantic's new motion capture technology, that seeks to record an actor's entire performance in one go. Even recent titles that touted their motion capture, like LA Noire, still required separate acting sessions: one for body motion and another for facial and voice acting. Having an actor pantomime their facial expressions for actions that they aren't actually performing isn't always going to look quite right once its matched to a body.

After using that method for Heavy Rain, Quantic knew it needed a more accurate way to capture a performance, which is how KARA first came about. The company built a new 3D engine from scratch and increased the number of motion capture cameras used in their studio from 28 to 64. Amazingly, the video was rendered in real-time using just a PS3 running the new graphics engine. Considering the captivating performance of the virtual KARA - who is also the only on-screen character - the technology seems to worki very well.

Sadly, Quantic Dream has been very clear that 'KARA' is merely a video demonstration and n...

However, as impressive as the visuals in KARA are, what the video shows is actually the first version of Quantic Dream's engine, which is a year old. Speaking with PlayStation Blog, writer/director David Cage confirmed that future games will look even better:

"Definitely there's going to be a big gap between KARA and the next titles that we'll announce ... We thought that we did a lot in matter of technology and visuals with Heavy Rain, but the more we work on the PlayStation 3, the more we realize that there's much more to the hardware. It's really incredibly powerful, and I think people will be surprised by what we can still do with it."

At the heart of the 'KARA' video though is Quantic Dream's new motion capture technology, ...

Sadly, Quantic Dream has been very clear that KARA is merely a video demonstration and not a game currently in progress.

Definitely be sure to check out KARA below, as well as a video interview with Quantic Dream writer/director David Cage about what went into making it, which follows underneath.

Source: Playstation Blog

About the Author
Jonathan Fincher Jonathan grew up in Norway, China, and Trinidad before graduating film school and becoming an online writer covering green technology, history and design, as well as contributing to video game news sites like Filefront and 1Up. He currently resides in Texas, where his passions include video games, comics, and boring people who don't want to talk about either of those things.   All articles by Jonathan Fincher
9 Comments

WOW

Ross William Mcewen-Page
9th March, 2012 @ 04:48 am PST

I think Chris Cunningham and Bjork did it a lot more convincingly:



Chuck Anziulewicz
9th March, 2012 @ 07:17 am PST

amazing, more emotional than I was expecting!

thewaldron
9th March, 2012 @ 09:00 am PST

I got lost! I was supposed to be critically analyzing their rendering software, and ended up watching an android beg for its existence to continue. Um. Good software....

Ahura
11th March, 2012 @ 06:54 pm PDT

@ Chuck......did what more convincingly? I have to interpret that Bjork thing.....Kara is straight forward. No girl on girl action either.

VoiceofReason
11th March, 2012 @ 08:08 pm PDT

Not only they made an android that can think, they also manipulated it psychologically to feel obligated in remaining a product and serve its purpose. The stage of disassembly can't be exclusive to this android. If an android won't be scared by this process it'll be considered a faulty product. Think about it and pay close attention to what the "manufacturer's voice" (pre-programmed to initiate an emotional response) says during the disassembly process.

Ingenious.

Nitrozzy7
12th March, 2012 @ 08:45 am PDT

I agree with VoiceofReason.

Bob Tackett
12th March, 2012 @ 10:04 am PDT

Good film short, worthy of Cannes... good job!

@Nitrozzy7... I thought the same thing... but the last comments by the voice showed some surprise at the emotional response of the android.

matthew.rings
6th June, 2012 @ 07:44 pm PDT

This not only should be a game it should be a movie as well. I was totally gripped.

With only 10 months to go before the PS4 arrives, it's younger sibling should be pumping out some quality games to go out on a high.

Si Wright
18th January, 2013 @ 06:48 pm PST
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