The Sensors and Devices group at Microsoft Research has developed a new system called HoloDesk that allows users to pick up, move and even shoot virtual 3D objects
The HoloDesk system uses Microsoft's Kinect camera, an overhead screen that projects a 2D image through a half-silvered beam splitter into a viewing area beneath, face-tracking software and custom algorithms to bring everything together in real time
Does anyone remember the animated version of Star Trek from the 1970s? The Emmy-Award-winning series was the very first outing for the now familiar Holodeck, although it was called the recreation room back then. Despite some landmark advances in holographic technology in the years since - such as the University of Tokyo's Airborne Ultrasound Tactile Display - nothing has come close to offering the kind of physical interactivity with virtual objects in a 3D environment promised by the collective imaginations of sci-fi writers of the past. While we're not at the Holodeck level just yet, members of the Sensors and Devices group at Microsoft Research have developed a new system called HoloDesk that allows users to pick up, move and even shoot virtual 3D objects, plus the system recognizes and responds to the presence of inanimate real-world objects like a sheet of paper or an upturned cup.
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