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GAMES

Lost Planet: Extreme Condition (Xbox 360) Review

By Tim Hanlon

22:00 December 23, 2006 PST

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Lost Planet: Extreme Condition (Xbox 360) Review

Lost Planet: Extreme Condition (Xbox 360) Review

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The highlight of the game is the final VS battle. After not seeing any increase in the power of your character, or the Vital Suits at your disposal for the first 10 missions, a convinient plot device comes to the rescue and provides you with a massive upgrade which proves invaluable in taking on the final bosses VS. At risk of giving too much away, the battle takes place entirely in the air, and you have a giant laser sword. Not since finding the small chainsaws in Dead Rising has there been such a "F*** yeah!" moment in gaming.

Multiplayer

When Multiplayer modes are done right, they can add a substantial amount of lastability to a game - often several times that of the single player missions. The Lost Planet Multiplayer experience is fantastic, albeit held back by a couple of significant flaws.

Eight maps are available (nine for those who got their hands on the Collectors Edition) and the game supports up to 16 players per match - a welcome touch for those who've become accustommed to less.

There's four very different game modes:

Elimination, which is essentially your standard deathmatch. Players compete for points and the match ends at the specified time limit, or once any players points reach zero.

Team Elimination, obviously similar to Elimination, sees players split into 2-4 teams, with points calculated on a team basis.

Post Grab, which again sees players split into 2-4 teams, and fighting for control of any number of Data Posts on the map. The game ends when time runs out or when one team gains simultaneous control over all data posts within the stage.

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