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GAMES

Lost Planet: Extreme Condition (Xbox 360) Review

By Tim Hanlon

05:00 December 23, 2006 PST

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Lost Planet: Extreme Condition (Xbox 360) Review

Lost Planet: Extreme Condition (Xbox 360) Review

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After you've heard about Lost Planet selling one million copies since its initial release less than a month ago (only a week if you're outside Japan), you're probably wondering if this figure is more to do with the lack of any Christmas blockbusters for the Xbox 360, or because it's a great game in its own right. Our Games Editor has the lowdown after spending a bit too much quality time with the game.

The Story

In the future, humans decide it's a good idea to colonise a frozen planet infested with nasty, hostile insects ranging in size from big to absolutely massive. In the process, they determine the insects are storing thermal energy (T-ENG) in their bodies, and that this energy source is the key to their survival, and develop Vital Suits (VS) to aid their battle. Think MechWarrior/Virtual On...

There's no question it's a premise with potential, however the progression of the story throughout the game is decidedly B-grade, shoestringing the missions together in a manner that barely justifies the action. Your team (comprising of the is-he-evil-or-not scientist, token cute girl and sickeningly cliched hacker kid) decide to risk your life more than once for the sake of investigating a heat signature, at a stage in the game it's obvious that heat signature is a massive insect. It's pretty painful stuff, and does little for the experience aside from providing two key game mechanics, in that you constantly have to top up on T-ENG to stay alive, and provide fuel to the Vital Suits you'll also be needing to stay alive.

Presentation

The first thing that will sell you on Lost Planet is the amazing graphical detail. Crisp textures, incredibly detailed models, beautiful expansive environments, and realistic explosions and (somewhat overused) smoke effects put Lost Planet on par technically with Gears of War, albeit in a drastically different art style. This is a real testament to the power the 360 has under the bonnet, and Capcom doing a damn fine job harnessing it.

Unlike Capcom's Dead Rising, you'll be able to read in-game text on a Standard Definition TV without a microscope (we at gizmag don't look down on late-adopters of HD technology), but needless to say, everything steps up a notch in beauty when running through a computer monitor or HDTV.

Game Mechanics

This game is arcade shooting done 2007 style. You're constantly outnumbered, and underpowered, and the only way to survive is to kill everything that moves, and collect the T-ENG their dead bodies spew forth to stay alive. An unfortunate thorn in the side of this arcade feel is the relatively slow movement of your character. You will grow accustomed to it, but it detracts greatly from the feel of the game.

...continued

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