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NVIDIA extends SLI technology to the notebook segment

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March 11, 2006

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March 12, 2006 NVIDIA has finally extended its acclaimed NVIDIA SLI technology to notebook PCs for the first time. Delivering new levels of visual realism at extremely high-definition resolutions, SLI technology enables two NVIDIA GeForce Go 7800 GTX graphics processing units (GPUs) to be used in notebooks based on the NVIDIA nForce 4 SLI core-logic solution.

The GeForce Go 7800 GTX was the first top-of-the-line notebook GPU to deliver performance on par with desktop PCs, and provide the gamer with enthusiast-class performance on the road.

"Desktop PCs featuring SLI technology still had the performance edge. They needed that edge because of the higher resolutions desktop monitors," said Jeff Fisher, senior vice president of the GPU business unit at NVIDIA. "Now gaming notebooks with extreme HD resolutions of up to 1920 x 1200 are here, requiring more processing power so gamers can still turn up their 3D quality settings. SLI technology delivers that power -- creating high-performance notebooks for gamers on the go."

In addition to running their games at extremely high resolutions, consumers equipped with a notebook incorporating SLI technology can:

    Access advanced 3D settings to enable a realistic, immersive gaming experience at extreme resolutions Experience high-definition home-theater quality video with NVIDIA PureVideo technology Enjoy games with stunning, complex effects via full Microsoft DirectX 9.0 Shader Model 3.0 support Experience immersive, ultra-realistic lighting effects via true high dynamic-range rendering (HDR) support

NVIDIA SLI technology is a patent-pending hardware and software solution that enables the use of two NVIDIA GeForce GPUs in SLI-certified notebooks featuring NVIDIA nForce4 SLI. The technology features an intelligent communication protocol embedded in the GPU and a high-speed digital interface on the graphics board to facilitate data flow. A complete suite of NVIDIA software provides dynamic load balancing, and advanced rendering and compositing to provide smooth frame rates and outstanding image quality.

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About the Author
Mike Hanlon Mike grew up thinking he would become a mathematician, accidentally started motorcycle racing, got a job writing road tests for a motorcycle magazine while at university, and became a writer. As a travelling photojournalist during his early career, his work was published in a dozen languages across 20+ countries. He went on to edit or manage over 50 print publications, with target audiences ranging from pensioners to plumbers, many different sports, many car and motorcycle magazines, with many more in the fields of communication - narrow subject magazines on topics such as advertising, marketing, visual communications, design, presentation and direct marketing. Then came the internet and Mike managed internet projects for Australia's largest multimedia company, Telstra.com.au (Australia's largest Telco), Seek.com.au (Australia's largest employment site), top100.com.au, hitwise.com, and a dozen other internet start-ups before founding Gizmag in 2002. Now he writes and thinks. All articles by Mike Hanlon
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