Networked gaming to show the way for networked economy
December 15, 2005 With two billion plus cell phone users and a billion internet connections, the global networked economy is beginning to emerge globally as an immensely powerful medium. Not surprisingly, some markets are showing more promise than others and networked gaming looks like one of the most likely to succeed. Revenues from U.S. online gaming services will increase from $1.1 billion in 2005 to more than $3.5 billion in 2009, according to "Networked Gaming Driving the Future," a new report from Parks Associates. Networked gaming services, including online console gaming, massively multiplayer online gaming (MMOG), multiplayer Internet gaming, and mobile multiplayer gaming, will account for almost 50% of online gaming revenues in 2009, followed by digital downloads at 23%. Over the next four years, the gaming industry will no longer depend solely on retail sales but will see more balanced and diversified business models.
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