See Gizmag's coverage of the Frankfurt Motor Show 2009 ...
Research reveals the most reliable vehicles Research reveals the most reliable vehicles
The Wall of Sound booms out 125W of tube-driven audio The Wall of Sound: the world's most powerful iPod dock unleashed
The boat tail mounted on the rear of the test truck Boat tail reduces truck fuel consumption by 7.5 percent
Green Wavelength's radical departure from conventional wind turbine design Green Wavelength unveils bumblebee inspired wind turbine
The Opera camper trailer has every conceivable luxury: electrically-adjustable beds, hot a... ‘Opera’ luxury camper trailer hits a high note
MORE TOP STORIES »
GAMES

And then there were three: Nintendo shows its hand

By Mike Hanlon

22:00 April 17, 2005 PDT

Page: 1 2 3

And then there were three: Nintendo shows its hand

And then there were three: Nintendo shows its hand

Image Gallery (8 images)

• Two disc formats, one slot: Instead of a tray, a single, innovative, self-loading media bay will play both 12-centimeter optical discs used for the new system as well as Nintendo GameCube discs. Owners will have the option of equipping a small, self-contained attachment to play movies and other DVD content.

• The specs: The system boasts 512 megabytes of internal flash memory, wireless controllers, two USB 2.0 ports and built-in Wi-Fi access. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment. Revolution's technological heart, a processing chip developed with IBM and code-named "Broadway," and a graphics chip set from ATI code-named "Hollywood," will deliver game experiences not previously possible.

• The stars: Introduction of a number of new franchise properties will add to the world's richest stable of stars, including Mario, Zelda, Super Smash Bros., Donkey Kong and Metroid.

• Wireless freedom: A number of Wi-Fi-enabled launch titles are in development that will employ Nintendo's newly announced wireless gaming service, Nintendo Wi-Fi Connection. A worldwide network of Nintendo players can gather to compete in a comfortable, inviting environment.

• Freedom of design: A dynamic development architecture equally accommodates both big-budget, high-profile game "masterpieces" as well as indie games conceived by individual developers equipped with only a big idea.

"Our next console proves small in size but big on ideas," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "We're throwing open the doors of gaming to wider audiences, from casual players to hard-core gamers who live for the thrill of defeating an endless army of wireless opponents."

Game Boy Micro

One of the surprises of the press conference was the release of a new redesigned tiny Game Boy Micro system – no new functionality but a much smaller form factor.

...continued

Page: 1 2 3

Tags
Post a Comment

Login with your gizmag account:




Or Login with Facebook:


Connect
Gallery Images
Related Articles Email this article to a friend

Just enter your friends and your email address into the form below ...




Privacy is safe with us because we have a strict privacy policy.

Recent popular articles in Games
Recent Comments