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Games

Microsoft has announced a turn-around on its policy towards the somewhat controversial Kinect sensor, usually bundled with its next-gen Xbox One console. In what is likely a response to pressure from both consumers and the strong sales of Sony’s competing PlayStation 4 system, the company has today announced that it will sell its latest console without the Kinect sensor, lowering the price of entry to the system. Read More
Like a video game arcade on steroids, Motionators offers drivers the chance to experience the thrill of Formula 1 racing in a giant, lurching motion rig that simulates bumps, acceleration, deceleration and cornering G-forces – and crashes; very physical crashes, as the rather pedestrian Gizmag Race Team discovered. Thankfully we had budding US F2000 racer Scott Andrews on hand, who holds every lap record at the facility, to show us the way around Monaco. Read More
Many of those who cut their gaming teeth on Nintendo's original 8-bit console still hold a candle for the Nintendo Entertainment System, or NES (released as the slightly-different but compatible Famicom in Japan). Retro-gaming hardware company Analogue Interactive is set to capitalize on this nostalgia with the Analogue Nt, an updated NES that boasts modern upgrades and is housed in a case made from a single solid block of aluminum. Read More
Games that are accessible to the blind are few and far between, and – aside from a handful of stellar exceptions like Somethin’ Else’s Papa Sangre series on iOS – those that do exist tend to be amateurish at best. But a recently-funded Kickstarter project (which still has a few days to go) aims to rectify the problem. Grail to the Thief harks back to classic adventure games like Zork, Day of the Tentacle, and Hitchiker's Guide to the Galaxy, except that instead of text-only descriptions of twisty little passages and the like, it presents the entire game through audio. Read More
This week marked the 25th anniversary of what is arguably the most important handheld game console ever made: the Nintendo Game Boy. The fondly remembered grey brick redefined when and where we could enjoy video games, and was the birthplace of many gaming franchises which are still going strong to this day. Now seems like the perfect time to review its storied history, including its predecessors, competition, and some of its stand-out software titles. Read More
That pounding in your chest when the action gets really intense in a video game or movie takes on a new dimension with the KOR-FX 4DFX, an adjustable and lightweight vest that translates audio into subtle vibrations that are meant to help you feel where explosions occur and gunshots comes from – or simply to better enjoy your favourite music. Read More
Sony has provided some details of what to expect from its upcoming PlayStation 4 software update. The company has reportedly taken user feedback into account and is planning two significant upgrades for the v1.7 update – the ability to pre-load games and some significant improvements to its Share service. Read More
The first half of April has seen a number of big announcements in the gaming world. With Microsoft’s relentless schedule of Xbox One updates, some big game and release date reveals, updates on next-gen resolutions and a certain online retailer getting in on the action, there’s a lot to keep track of. Read on for all the important gaming news. Read More
The zombie-killing gore masters at IRLShooter are preparing to launch their second "real life video game" in Melbourne, Australia – Lazarus, a sequel to the very successful Patient Zero they ran in 2012. Surrounded by dangling corpses, Dave and Drew chatted with us about the new game, the new weapons, the infamous "pain belt" and the opportunity for players to join the zombie horde and scare seven different shades of crap out of their friends. Read More
When it comes to entertainment, there are few other media that feature the level of user interaction of video games. Now, researchers at Stanford University are looking to make games more interactive. They've developed a prototype controller that monitors the player's physiological responses, then changes the gameplay to make it more engaging based on the player's feelings. Read More
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