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Level-5's Ni no Kuni: The Wrath of the White Witch successfully recreates the hand-drawn l...

In a rare and brilliant move, Akihiro Hino (president of Japanese game developer Level-5) somehow convinced Studio Ghibli – Japan's most respected animation studio – to collaborate on a new video game. Even if Studio Ghibli's Oscar-winning director Hayao Miyazaki has been a vocal critic of the medium (nixing the possibility of his films being adapted to game consoles), and was not directly involved with Level-5's Ni no Kuni, it seems some of his magic still managed to rub off on it.  Read More

The cardboard rifles are available in three iterations: “Digital Ops,” “Zombie Slayer,” an...

Cardboard is a remarkably versatile material and capable of being so much more than mere disposable packaging – as highlighted by the cardboard bike, helmet, and church. We can now add functional toy rifle to the growing list of viable cardboard-constructed inventions, courtesy of the Paper Shooters build-it-yourself cardboard rifle kit.  Read More

One of the CodeSpells gnomes, that players help using spells written in Java

They say that one of the most effective ways of teaching someone a skill is to turn it into a game. Well, that’s just what a team at the University of California, San Diego have done with their CodeSpells video game – it teaches its players how to use the Java programming language.  Read More

Gizmag reviews Bioshock Infinite

BioShock Infinite, the third installment in what is now the BioShock series, sees the return of Ken Levine to the helm. Along with one or two others, Levine is arguably the closest thing the video games industry has to an auteur. With metascores of 96 on both PC and Xbox 360, BioShock is held up as the pinnacle of the current gen, and so it was inevitable, given Levine's return, that expectations for Infinite would be sky high. It's fitting, then, that a city in the sky is the backdrop for the game's snaking narrative. Gizmag took a rocket ship to Columbia to find out if BioShock Infinite could possibly live up to the highest of expectations.  Read More

It looks like Microsoft will announce the next Xbox in May, and ship the console in Novemb...

It’s next-gen time for the big gaming consoles. Nintendo struck first with the Wii U, and Sony already spilled the beans on the PS4. Now it's Microsoft's turn, with multiple sources pointing to a May announcement – and November release date – for the next Xbox.  Read More

The Futuro Cube from Princip

Before the arrival of those portable computers we like to call smartphones, screen-based games were a relatively simple, though extremely addictive, affair. The Czech Republic's Princip Interactive has taken the essence of classic low-res cellphone games like Tetris or Snake, added a good splash of color and sound, thrown in some challenging physical twists and turns, and created the Futuro Cube.  Read More

Close-up: dramatic lighting enhances the look of Activision R&D's real-time character

GDC 2013 (Game Developers Conference) wraps up today after a week of presentations and late night parties. There have been some impressive tech demos shown, like Kojima Productions' FOX engine running Metal Gear Solid 5, but what really got people talking is Activision R&D's latest attempt at photorealistic characters. Check out the lifelike skin and eye shading in the uncanny video after the break.  Read More

The Stinky Footboard is a foot-centric input device

Games have come a long way since the days of Pong and its knob controller. These days, some computer users aren't content even with a 101 key keyboard and mouse combo. This has led to input devices that attempt to bring feet into the mix, such as the SoftStep KeyWorx and Thanko USB Foot Switch. The latest foot-centric input device to catch our eye comes from Canada-based Stelulu Technology, whose Stinky Footboard is aimed at gamers for whom two hands just aren't enough.  Read More

Gory is an understatement when looking at Dead Space

The first Dead Space game was something pretty special. Its setting of a deserted spaceship infested with seemingly endless hordes of "necromorph" human/alien mutations pushed the boundaries when it came to evoking a sense of isolation and foreboding, interspersed with periods of outright terror. The game was successful enough to warrant a fully fledged sequel along with numerous related titles. We join Isaac Clarke in his latest outing in Dead Space 3. We looked at the game on Xbox 360.  Read More

Civitas is a DRM-free city planner seeking funds via Kickstarter

The long-awaited new version of SimCity has finally released, and the launch has been filled with plenty of problems for players. The always-online DRM is causing major server issues, leaving many players facing long waits or unable to play the game at all. With that in mind, a group of gamers have taken to Kickstarter to introduce a project called Civitas – a DRM-free city planning game.  Read More

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