Disney Research's gloveless REVEL system adds virtual textures to physical objects
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Disney's REVEL system applying virtual textures to different areas of a teapot (Photo: Disney Research)
The texture of feathers can be applied to the wings of this painted wooden bird (Photo: Disney Research)
The basic setup of the REVEL texture-inducing system (Photo: Disney Research)
The REVEL system's texture-inducing circuitry (Photo: Disney Research)
Disney's REVEL texture-inducing system can provide tactile information about museum objects sealed in display cases (Photo: Disney Research)
Contact between the REVEL oscillator, the display, and the viewer is accomplished through the conducting paths of the chair (Photo: Disney Research)
REVEL is embedded in a shoe sole that makes contact with the wearer and a tactile display simultaneously (Photo: Disney Research)
A REVEL unit attached to the handle of this umbrella makes contact with the hand of the viewer and display electrodes on the floor (Photo: Disney Research)
Touching a REVEL contact and the object on which textures are to be induced also works for displays (Photo: Disney Research)
REVEL can be used to greatly enhance artwork by inducing textures on the surface or on a glass covering sheet (Photo: Disney Research)
Article Summary
Having long been successful with "talkies," Disney has developed technology that could allow the creation of "feelies." While designed more for touchscreens than the silver screen, the REVEL system developed at Disney Research uses reverse electrovibration to bring computerized control over the sense of touch, thereby allowing programmers to change the feel of real-world surfaces and objects without requiring users to wear special gloves or use force-feedback devices.
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