Between two thin plastic boards lies the circuitry, with infrared LEDs, pressure sensors and bidirectional bend sensors
As a gamer bends a corner of the Cobra display, the figure on the screen responds by powering up his sword
Bending back the corner of the board sees the figure swipe down his sword
Zi Ye and Hammad Khalid from the Human Media Lab at Queen's University in Canada have created a truly flexible, portable gaming interface called Project Cobra. Users of the system interact with images projected onto a handheld board by physically bending and twisting sections or applying pressure to areas containing sensors.
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